2011-11-10, 04:46 PM
Viaje Wrote:Well, there's no current precedent for DoT not to work, so Flame Charge is still useful.
Of course, I'm not sure whether the DoT would make up for Holy Charge's increased damage.
It's really nice against Fire Weak monsters, but unless the DoT is amazing, Holy will still be the element of choice.
Quote:If it's identical to Guardian (only with a 10% activation rate), Paladins just became even more invincible.
I noticed the skill description said "Increase Physical and Magical defense". Kinda hoping that's true as well. I wouldn't mind having more MDEF since I only have around 4k - 5k. We have to take 1 damage from EVERYTHING!
Quote:Technically, that's an elemental buff.
Granted, it's on an almost non-existent mob type, but still.
At least now there's actually a reason to go Holy before MW.
True, it's also an elemental buff, but as you said, it's almost non-existent. Since we mostly use Holy as our neutral mob damage, I'm just considering it as a "Neutral" buff for the time being.
Quote:I'm pretty convinced at this point that they have no idea how Hammer works
I can only see the "buff" being warranted if they allow if to go beyond the damage cap, similar to Pierce.
Make 999,999 the soft cap and make it like 1.5mil or 2mil the hard cap and scale off of the damage.

