Spoiler
<Skill Changes>
1. Empress Blessing Mastery Level increased to 30
2. Adventurer - Warriors
-Spears have been adjusted to Normal (6) speed
<General>
Ground Smash: Mastery Level 10, damage increased
Rush: New skill
Stance: Effect when mastered has been improved
Charge (?): Increases attack power (weapon attack+ presumably)
<Hero>
Self Recovery: HP/MP Recovery increased
Panic: Attack reduction effect added, increased damage
Coma: Increased damage
Shout: Increased damage
Brandish: Ignore defense effect added, increased damage
Enrage: "Increase minimum critical damage" effect added
Monster Magnet: Attack improved
Brave Slash: Attack iimproved
<Paladin>
Shield Mastery: Guard effect added
Charge Blow: Status effects added for charges; Flame Charge (Damage over time), Blizzard Charge (Freeze), Lightning Charge (Stun), Divine Charge (Seal)
Flame Charge: Name changed
Blizzard Charge: Name changed
Lightning Charge: Increased damage
Blast: Attack improved
Sanctuary: Attack improved
Blazing Armor: Duration increased to 90 seconds
<Dark Knight>
Dragon Buster: Attack improved
Dragon Slasher (Fury): Hits up to 8 monsters
Sacrifice: Attack improved
Dragon Roar: Stun effect added
Dragon Judgement: HP stealing effect improved
Dark Force: Increase critical hit rate and minimum critical damage effects added
Beholder's Revenge: OHKO chance added, attack improved
Dark Impale: OHKO chance added, attack improved
Monster Magnet: Attack improved
3. Mage changes
<General>
Magic Critical: New skill
Teleport Mastery: Increased damage
Big Bang: Increased damage
<Fire-Poison>
Flame Arrow: Name changed, increased damage
Poison Breath: Increased damage
Extreme Magic: Master level 10
Fire Demon: Master level 10
Explosion: Increased damage
Poison Mist: Increased damage
Meteo: Hits twice, increased damage
Mist Eruption: Increased damage
Efreet: Increased damage
Paralyze: Increased damage
<Ice-Lightning>
Cold Beam: Increased damage
Thunderbolt: Increased damage
Extreme Magic: Master level 10
Ice Demon: Master level 10
Ice Strike: Increased damage
Thunder Spear: Increased damage
Glacial Chain: Increased damage
El Quines: Increased damage
Chain Lightning: Increased damage
Blizzard: Increased damage
<Bishop>
Heal: Increased damage
Holy Arrow: Increased damage
Holy Symbol: Master level 20
Shining Ray: Master level 20, Increased damage
Bahamut: Increased damage
Angel Ray: Increased damage
Genesis: Hits twice, Increased damage
4. Archer changes
<General>
Dodge: Evade effect increased
Strafe: Increased damage
<Bow Master>
Arrow Bomb: Increased damage
Silver Hawk: Increased damage
Flame Shot (Inferno): Name changed, Increased damage
Arrow Rain: Chance to stun added, Increased damage
Phoenix: Increased damage
Drain Arrow: Increased damage, HP Drain improved
Ultimate Inferno: Increased damage
Hurricane: Increased damage
<Marksmen>
Iron Arrow: Increased damage
Golden Eagle: Increased damage
Blizzard Shot: Name changed, Increased damage
Arrow Eruption: Chance to stun added, Increased damage
Freezer: Increased damage
Dragon Pulse: Pierce effect added, Increased damage
Pierce: Hits up to 8 monsters, Increased damage
Sniping: Hits up to 5 times, Increased damage
Ultimate Strafe: Increased damage
5. Cygnus Knights new skills
<General>
Noble Spirit: Mastery Level 6, Empress Blessing improvement
Enhanced Elemental Power: Master level 5; Get a skill point for this skill at 30, 50, 70, 100, and 120
Improves the damage of Sprites, who automatically attack targets now
6. Cygnus Knights
<Soul Master>
Final Attack: Master level 20
Soul Blade: Master level 20
Self Recovery: HP/MP recovery increased
Panic: Attack reduction effect added
Brandish: Ignore defense effect added, Increased damage
Physical Training: New 2nd job skill
Magic Crash: New 2nd job skill
Soul Runner(?): Master Level 10
Magic Crash: New 3rd job skill (yes the patch notes say this)
<Flame Wizard>
Fire Arrow: Master level 20
High Wisdom: New 2nd job skill
Flame Gear: Master level 20
Teleport Mastery: New 3rd job skill
<Wind Breaker>
Physical Training: New 2nd job skill
Arrow Rain: Chance to stun addded, increased damage
Wind Shot: Master level 15, HP drain effect added
Mortal Blow: New 3rd job skill
<Night Walker>
Physical Training: New 2nd job skill
Flash Jump: Master level 10
Poison Bomb: Master level 20
Dark Flare: New skill
<Striker>
Physical Training: New 2nd job skill
Lucky Dice: New 3rd job skill
Transform: Master level 5
7. Ultimate Adventurer new skill added
<Cygnus Instructor's Name>'s <sprite name>
Yawn. Looks like an earlier Rush for Warriors, or the patch notes are stupid. Likely 100% Stance. New passive(?) attack increase.
Magicians get Magic Critical. Bit more usefulness to Teleport Mastery.
Archers get more avoid. Yay.
In general, it looks like everything just got a damage buff. The notes do make use of two different phrases, increased damage, and attack improved though, so perhaps some speed changes. I doubt much of this will be significant, but I'll have DPS tables up tomorrow for all to see and complain about.