2011-11-03, 02:04 AM
Testing out TCG Gem-Knights more as the day comes closer where I can finally use them legally. -giddy schoolgirl jump-
Here's what my decklist is looking to be:
Monsters: 20
[COLOR="#DAA520"]3x Gem-Knight Garnet
3x Gem-Knight Tourmaline
2x Gem-Knight Sapphire[/color]
[COLOR="#FF8C00"]3x Gem-Knight Alexandrite
2x Gem Armadillo
2x Gem Turtle
1x T.G. Striker
1x T.G. Warwolf
1x Morphing Jar
1x Rescue Rabbit
1x Card Trooper
1x Glow-Up Bulb[/color]
Spells: 12
2x Gem-Knight Fusion
2x Mystical Space Typhoon
2x Dark Factory of Mass Production
2x Fusion Weapon
1x Pot of Duality
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps: 10
[COLOR="#800080"]3x Phoenix Wing Wind Blast
2x Divine Wrath
2x Bottomless Trap Hole
1x Mirror Force
1x Solemn Judgment
1x Return from a Different Dimension[/color]
Extra: 15
[COLOR="#4B0082"]3x Gem-Knight Ruby
2x Gem-Knight Aquamarine
2x Gem-Knight Topaz[/color]
[COLOR="#A9A9A9"]2x Naturia Beast
2x Naturia Barkion
1x T.G. Wonder Magician
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Ally of Justice Catastor[/COLOR]
Side Deck: 15
[COLOR="#FF8C00"]2x D.D. Crow
2x Koa'ki Meiru Sandman
2x Koa'ki Meiru Wall
2x Fossil Dyna Pachycephelo[/color]
[color="#800080"]3x Compulsory Evacuation Device
3x Karma Cut[/color]
1x Armory Arm
This is more of a stun/beatdown variant, the Monster line-up is for beatdown while the Spell/Trap/Side line-up is for stun. Gem-Knight Fusion makes good food for discard costs, and Fusion Weapon makes the fusions nearly immune to battle with OTK possibilities. I'll probably try to fit Dark Bribe and Maxx "C" in here.
Here's what my decklist is looking to be:
Monsters: 20
[COLOR="#DAA520"]3x Gem-Knight Garnet
3x Gem-Knight Tourmaline
2x Gem-Knight Sapphire[/color]
[COLOR="#FF8C00"]3x Gem-Knight Alexandrite
2x Gem Armadillo
2x Gem Turtle
1x T.G. Striker
1x T.G. Warwolf
1x Morphing Jar
1x Rescue Rabbit
1x Card Trooper
1x Glow-Up Bulb[/color]
Spells: 12
2x Gem-Knight Fusion
2x Mystical Space Typhoon
2x Dark Factory of Mass Production
2x Fusion Weapon
1x Pot of Duality
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps: 10
[COLOR="#800080"]3x Phoenix Wing Wind Blast
2x Divine Wrath
2x Bottomless Trap Hole
1x Mirror Force
1x Solemn Judgment
1x Return from a Different Dimension[/color]
Extra: 15
[COLOR="#4B0082"]3x Gem-Knight Ruby
2x Gem-Knight Aquamarine
2x Gem-Knight Topaz[/color]
[COLOR="#A9A9A9"]2x Naturia Beast
2x Naturia Barkion
1x T.G. Wonder Magician
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Ally of Justice Catastor[/COLOR]
Side Deck: 15
[COLOR="#FF8C00"]2x D.D. Crow
2x Koa'ki Meiru Sandman
2x Koa'ki Meiru Wall
2x Fossil Dyna Pachycephelo[/color]
[color="#800080"]3x Compulsory Evacuation Device
3x Karma Cut[/color]
1x Armory Arm
This is more of a stun/beatdown variant, the Monster line-up is for beatdown while the Spell/Trap/Side line-up is for stun. Gem-Knight Fusion makes good food for discard costs, and Fusion Weapon makes the fusions nearly immune to battle with OTK possibilities. I'll probably try to fit Dark Bribe and Maxx "C" in here.

