2011-10-31, 12:17 PM
DrRusty Wrote:I know I can avoid his attacks if I really really try for it, but It's stupid to me that a sharpshooter's damage is going to be lowest when we're supposed to have the highest damage in the game.
Is there a cooldown on crafted weapon procs? It doesn't say there is one in the tool description, but the weapon I'm making gives the damage proc + 50% para and stun resist for 5 seconds. Armor procs give something similar but a lot of them have 1 min - 2min cooldowns.
Also, what stats do priests/paladins go for? Magic for priest, phys for paladin? Do pallys stack strength and priest stacks int?
Here's one of my favorite SS videos. Once SS get stronger, they can break superarmor easier and attack pretty freely.
[video=youtube;PxRTqPdcwI0]http://www.youtube.com/watch?v=PxRTqPdcwI0[/video]
There is no cooldown on weapon procs. However, Kdn recently changed crafted procs on everything (They're in major revamp mode for the past couple months)
Priests: Go magic damage/int for both advancements
Paladin --> Guardian: Physical damage
Paladin --> Crusader: Magical damage primarily, but they should balance out with physical as much as possible. If they're given a choice between physical or magical only on an item, they should choose magical. If they can get both, they should try for both
Guardian can try for both too, but it's not as necessary.
Edit: I forgot to mention that with the sniper job advancement, you get the skill that summons out a white flower. It's an amazing skill, and it's kind of like puppet in maple. You can notice it at around 1:00 in the video above.

