Aran seems like it might have a much easier time surviving with the new bosses coming out in KMS with the new skill updates. Although they all seem like good additions as far as survivability goes, I need a few things cleared up:
Is the damage reduction granted by High Defense and Combo Barrier additive (40%), or multiplicative (36%)?
Are the defensive buffs now granted by Blessing Maha and Combo Barrier supposed to be percent-based (240%[mult.] or 110%[add.]), or do they give a measly 110 to each defensive stat (I'd assume not, but you never know)?
Assuming the best for individual skill effects (% increases), and the worst when combined (Additive for increases, multiplicative for reductions), Arans will have amazing survivability in properly assembled parties.
For example, A level 170 Aran could have a clean Lionheart set, clean Rising Sun set, and clean Kenta's goggles, a +6 all stats codex, two evo rings, an explorer's crit ring, and a +4 all stats medal. If he maxed his defensive skills, he would (without Maple Warrior) have:
1,095 Str
303 Dex
112 Luk
112 Int
4,237 W Def before Blessing Maha, Combo Barrier, and Adv. Blue Aura's % increases.(assuming I calculated defense right)
Around 9,814 HP+95%(set bonus+High Defense+ Hyper Body)= around 19,137 HP
With Advanced Blue Aura and Advanced Bless, he would have:
4,737 Def-->14,211 Def (Blessing Maha: 50%+Combo Barrier: 60%+Advanced Blue Aura: 90%=+200%)
Akryum has an attack of 30,000.
If the Aran had a BaM and a Bish in his party, with both Advanced Bless and Advanced Blue Aura, assuming that all of the defensive skills stack, the Aran would take 12,300 damage before reduction, according to Fiel's mob damage calculator. With reduction, that comes down to just over 5,500 damage.
This is the highest hitting boss out by a substantial amount, and an Aran with a BaM, Bish, and DrK would easily be able to take three hits without worry. With a Pally, things become a little bit easier still, and Maple Warrior isn't factored into this for a higher def due to stats.
A lot more survivability than before, huh?
HP/level was 46, the absolute average (I think)
All skills are as of the recent KMST content.
Any corrections would be nice.
Is the damage reduction granted by High Defense and Combo Barrier additive (40%), or multiplicative (36%)?
Are the defensive buffs now granted by Blessing Maha and Combo Barrier supposed to be percent-based (240%[mult.] or 110%[add.]), or do they give a measly 110 to each defensive stat (I'd assume not, but you never know)?
Assuming the best for individual skill effects (% increases), and the worst when combined (Additive for increases, multiplicative for reductions), Arans will have amazing survivability in properly assembled parties.
For example, A level 170 Aran could have a clean Lionheart set, clean Rising Sun set, and clean Kenta's goggles, a +6 all stats codex, two evo rings, an explorer's crit ring, and a +4 all stats medal. If he maxed his defensive skills, he would (without Maple Warrior) have:
1,095 Str
303 Dex
112 Luk
112 Int
4,237 W Def before Blessing Maha, Combo Barrier, and Adv. Blue Aura's % increases.(assuming I calculated defense right)
Around 9,814 HP+95%(set bonus+High Defense+ Hyper Body)= around 19,137 HP
With Advanced Blue Aura and Advanced Bless, he would have:
4,737 Def-->14,211 Def (Blessing Maha: 50%+Combo Barrier: 60%+Advanced Blue Aura: 90%=+200%)
Akryum has an attack of 30,000.
If the Aran had a BaM and a Bish in his party, with both Advanced Bless and Advanced Blue Aura, assuming that all of the defensive skills stack, the Aran would take 12,300 damage before reduction, according to Fiel's mob damage calculator. With reduction, that comes down to just over 5,500 damage.
This is the highest hitting boss out by a substantial amount, and an Aran with a BaM, Bish, and DrK would easily be able to take three hits without worry. With a Pally, things become a little bit easier still, and Maple Warrior isn't factored into this for a higher def due to stats.
A lot more survivability than before, huh?
HP/level was 46, the absolute average (I think)
All skills are as of the recent KMST content.
Any corrections would be nice.

