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Magician %/s (KMS FLY 2 & GMS Dawnveil)
Viaje Wrote:I previously used to justify Battle Mage's low 1v1 by the fact that I was always under the impression that they were better mobbers.
Whether or not I was correct in this, I do not know, but, now that everyone and their mother is getting the ability to hit eight or more monsters, I can't even begin to fool myself into believing that.
I certainly agree that I can't imagine other classes are only doing 3535%/s on mobs.

The reason I suggest they get a dedicated 1v1 is simply because Nexon seems to have given up on balancing through "special talents", for lack of a better term, and moved towards making everyone a jack-of-all-trades.

Support-wise, I'm likely underestimating their Auras, especially since they're now stackable, but it looks grim.

On a side note, I don't quite understand why their upping the number of mobs everyone can hit. With the ways mobs are now, it seems like it'd be a rarity for anyone to hit that many targets at one time anyway.

Varies with map and range, but I've encountered plenty of areas where hitting up to 8 monsters was frequently feasible, and there are some monster park platforms that spawn with more than 6.

Their Auras are quite good, but the fact that any given Battle Mage will have all 3 active means that there's less reason to get more than one per party if another class is available (though previously, getting one for Yellow Aura wasn't that great either). I just don't feel that giving them a 1v1 would be very significant to their gameplay or help them significantly, especially when their mob skill appears to be on the weaker end.

Derp0% DEF10% DEF40% DEF70% DEF
Without Teleport:3378%/s3054%/s2081%/s1109%/s


Consider this table, as it is not very feasible to hit six targets with Teleport, and you can hit up to eight, which scales linearly, Battle Mages deal 8800%/s to eight, but they still suffer significantly from not having any defense reduction. This may be alleviated if they made The Finisher's defense ignore a passive, which is possible but just untested as of now.


Derp0% DEF10% DEF40% DEF70% DEF
35% DEF Ignore on Blow:3378%/s3167%/s2535%/s1903%/s


I'm going to do a runthrough with Evan on 3 and 8 monsters in a few to see if it's as significant a deficiency as I suspect.
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Messages In This Thread
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Rick - 2011-09-27, 08:28 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Rick - 2011-09-28, 02:49 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Nepi - 2011-09-30, 05:43 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Mibs - 2011-10-10, 10:17 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by JoeTang - 2011-10-22, 12:15 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Mibs - 2011-11-19, 01:00 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by High - 2012-08-25, 02:09 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Grey - 2012-08-25, 02:52 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Mazz - 2012-10-09, 02:52 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Mazz - 2013-05-20, 08:25 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Arrg - 2013-07-15, 11:13 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Grey - 2013-10-13, 03:00 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Grey - 2013-10-13, 05:25 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Grey - 2013-10-13, 05:33 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Kayo - 2014-04-11, 02:59 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Kayo - 2014-04-11, 06:50 PM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Kayo - 2014-04-12, 12:38 AM
Magician %/s (KMS FLY 2 & GMS Dawnveil) - by Kayo - 2014-04-12, 12:26 PM

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