2011-10-21, 06:16 PM
how about this, reduce charges from 20 to 15 (it's 20 max right?) move holy to third job, add some aggro inducing technique, or heck, something that makes the boss do certains moves less (1/1's from bosses, or status effectr skills, whatever, varies depending on the boss) and add an elemental reset skill.
good enough to make charges viable and give the paladin some help with the damage that the party receives.
also, if anyone is complaining about blast's range at zakum, how about you try with sacrifice. which btw, godly enough paladins can outdamage.
btw viaje, at empress, i find pallies to be very balanced, the empress herself is immune to the elements, but each summon is vulnerable to a pally element (bar hawkeye, but he is lulzy easy) you could say it's balanced amongst different mobs.
oh, and fiel's back and raging at nexon already, the world is working as intended again xD
good enough to make charges viable and give the paladin some help with the damage that the party receives.
also, if anyone is complaining about blast's range at zakum, how about you try with sacrifice. which btw, godly enough paladins can outdamage.
btw viaje, at empress, i find pallies to be very balanced, the empress herself is immune to the elements, but each summon is vulnerable to a pally element (bar hawkeye, but he is lulzy easy) you could say it's balanced amongst different mobs.
oh, and fiel's back and raging at nexon already, the world is working as intended again xD

