2011-10-21, 12:56 PM
RahlsSoldier Wrote:Okay, I will summarize the skill upgrades for new skills and for the 4th job skills for Battle Mages. Note that all Blow type moves have gained a significant range increase. All three auras may now be active at the same time.
Finisher -- at 4th Job now deals 840% and ignores 35% of a monsters defense.
High Wisdom -- A passive 40 INT boost.
Dark Chain -- 410% Hits 8 enemies and delivers a 6 second stun.
Advanced Dark Aura -- 3rd job, Max level 10 and 20% Damage boost, 100% per second to nearby enemies.
Dark Shock -- 1040%, Hits 8 enemies, 5 second cooldown.
Conversion -- Time extended from 120 seconds to 180 seconds.
Blue Aura -- 3rd Job, Max level 20, +250 Max HP, 30% Damage distributed, 20% absorbed, additional 40% defense (I am not sure as the translation is difficult to understand for this)
Stance -- 3rd Job, Max level 10, 90% stance for 300 seconds.
Energizer -- 4th Job, Max level 30, Max HP +30%, Max MP +30%, Physical and Magical Defense +450%
Advanced Blue Aura -- 4th Job, Max level 30, 5% of damage absorbed is distributed, 90% Spiked Defense (I don't know what this means), 30% status resist to you, 30% status resist to anyone in the aura's area (I don't know if these stack)
Finishing Blow -- 4th Job, Max level 30, Hits 6 times, Damage from 145% -> 180% on 8 enemies.
Twister Spin -- 4th Job, Max level 30, Max damage from 1000% -> 600%, 40 second cooldown, 20 second duration. (I don't know if it hits more often now)
Dark Genesis -- 4th Job, Max level 30, Max damage from 1800% -> 2000%, 30 second cooldown, +60% to Dark Shock.
Wow... this is definitely making me want to play my BaM again!

ABA has turned into quite the bossing aura... assuming they fixed the 1/1 glitch. I wonder if "Spiked Defense" means that it deals damage back to the monster that hit you (Like Dark Flare / Power Guard) or maybe touch damage like Body Pressure / Energy Charge? Also, I would have thought ABA would expand on the +HP from the reg BA. +250 HP doesn't seem like very much... (though it means a lot more when it's paired with damage absortion and increased defense...)
It seems weird that "The Finisher" does less damage to normal mobs than Finishing Blow.

