2011-10-21, 10:23 AM
I'm not totally sure whether this is right (confirmation would be nice), but I thought this was the formula to get the delay for weapon speed:
(10+WeaponSpeed)/(16)*DelayAtNormal(6), rounded to the nearest (or lower? I don't know this) 30 ms, as Maple works in intervals of 30 ms.
That means with 200 ms delay at normal (6), at fastest (2), one would have 12/16*200 = 150 ms, which rounds to 150 ms.
EDIT: Ah well, since I'm ninja'd with the same formula, I guess it's right.
(10+WeaponSpeed)/(16)*DelayAtNormal(6), rounded to the nearest (or lower? I don't know this) 30 ms, as Maple works in intervals of 30 ms.
That means with 200 ms delay at normal (6), at fastest (2), one would have 12/16*200 = 150 ms, which rounds to 150 ms.
EDIT: Ah well, since I'm ninja'd with the same formula, I guess it's right.

