2011-10-21, 08:38 AM
I hope this means they have fixed blue aura so bosses 1/1 doesn't insta kill. If it still does, this is basically a useless change in regards to (blue and advanced blue) auras. It also really levels the playing field if you are using a non-elemental staff, as you will be hitting much faster, while elemental staves will already be at the speed cap. Also, this will be a nice change in regards to BaMs being even harder to kill. With AYA active at all times I will have a passive 40% miss chance, and with body boost active, I will have 10 seconds of invincibility followed by 50 seconds of an 80% miss rate. Stance going down to 10 points is as I predicted, and they gave us more hp.
If Energize acts the way it used to, it will mean that BaMs will be approaching paladins in defensive skills. If it does act that way, we will have +60% hp, +450% weapon and magic defense at level 30. In addition to this, blue and advanced blue aura will be giving hp. Now please, please have them fixed so you don't die if you are 1/1'd and make drain work with total hp, not base hp or increase it to higher than 10%.
If Energize acts the way it used to, it will mean that BaMs will be approaching paladins in defensive skills. If it does act that way, we will have +60% hp, +450% weapon and magic defense at level 30. In addition to this, blue and advanced blue aura will be giving hp. Now please, please have them fixed so you don't die if you are 1/1'd and make drain work with total hp, not base hp or increase it to higher than 10%.

