2011-10-20, 09:39 PM
I'd rather not leave my potential ability to gank right after red to be reliant on RNG.
16.83965% dodge and 36.75 armor vs 10.82% dodge and 49.44 armor.
526 HP @ level 1.
Effective Health = Health × (100 + Armor) / 100 when armor ≥ 0
526*(100+36.75)/100 = 719.305
526*(100+49.44)/100 = 786.0544
Basically losing out on 66.7494 effective health @ level 1 which grows larger as you level since armor steadily rises for an additional 6.01965% dodge change.
Now if you were getting ninja tabi, then dodge yellows might be more feasible (mostly because a team which you'd get tabi against would be mostly autoattackers and dodge is obviously superior than armor in such a scenario). Otherwise, not really.
16.83965% dodge and 36.75 armor vs 10.82% dodge and 49.44 armor.
526 HP @ level 1.
Effective Health = Health × (100 + Armor) / 100 when armor ≥ 0
526*(100+36.75)/100 = 719.305
526*(100+49.44)/100 = 786.0544
Basically losing out on 66.7494 effective health @ level 1 which grows larger as you level since armor steadily rises for an additional 6.01965% dodge change.
Now if you were getting ninja tabi, then dodge yellows might be more feasible (mostly because a team which you'd get tabi against would be mostly autoattackers and dodge is obviously superior than armor in such a scenario). Otherwise, not really.

