2011-10-19, 08:47 PM
Takebacker Wrote:Do you know anything about testing?
Enough to know that this type of testing won't probably have huge impacts on the userbase as it would have the type I'm talking about, which is content-sided. Also, the content-sided issues are most of the times many more than the server-sided ones.
Takebacker Wrote:Making it public allows them to create better estimates for how well the content is going to work when there are a ton of people accessing the servers. Probably not the content itself but the server. How will it perform under the load? Does the content still work despite that? Besides, they're testing familiars. There's 600+ of them. You really think making it private and only allowing the tiny ass pool of people they've had for the past 3 or so testing periods is going to get a majority of those familiars tested?
No, but at least some of the smaller bugs would be addressed, if there were less bug reports and more possibility of reading them for the staff. At this point, they can as well remove the bug report function from the site and merge it with the ticket system or forum one. Same. Thing.
Takebacker Wrote:You're acting like they care about EVERY bug. Every single person here knows they don't. Hell anyone who watches the blabber box testers segment knows they have a priority list like any semi-organized game company. Public access more easily fleshes out the extreme major bugs that should never see the light.
Public access just overflows the report system of reports they probably won't ever read. They already don't seem to read them all when they are some hundreds, think if those hundreds become thousands.
Takebacker Wrote:Also, why does making it public FURTHER emphasize the point that it's for hype? If anything it would KILL hype, since that's what usually happens a few days into it's release on the official servers. If they didn't allow you to do whatever the hell you want with information from the test server, and then allowed it, i would understand, but that's not the case.
Making it public emphasizes the point that it's for hype for the simple fact that it has nearly NO point to exist other than for the reason you mentioned: server-sided testing. That, and major bug fixing before it reaches official servers. Sadly, though, the latter doesn't always happen, and I think it might happen even less if their bug report function is overflowed by reports, many of which will probably be spam. That's why it should be limited: only people REALLY willing to help and who send in good reports should stay, to allow them to be able to address a number as big as possible of bugs, from the major ones to the smaller ones. If the reports are less, and more accurate, it'd be much better for them than if they are thousands of inaccurate ones, many of which won't probably help them much with finding the origin of the issues.
Not many 10 year olds are able to write accurate reports about big and small issues and explain accurately the steps to reproduce them.
And, in all honesty, I thought Nexon didn't want the same thing which caused the closure of Tespia to happen again in the first place. Stuff like reports containing "ZOMG HOW DO I GET TO LV 200 PLS ANSWER!11" and such. But I guess they don't mind. And if they don't mind, the only reason is that they don't care of Tespia as a test-server with the finality of improving the official game, but as a way to hype upcoming content.

