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Game cliches
#13
Providence Wrote:Terry Pratchett once wrote "the reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication." Trying to avoid them entirely is a wasted effort as you can still tell a great story through commonly-used elements. Consider Ico.

I'm not trying to avoid them entirely, just the typical video game ones that would make it just a platter of copy pasta.

I mean, the whole thing about the astral sage making him go back to save a messed up place is pretty cliche, wouldn't you say? Tongue
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Messages In This Thread
Game cliches - by Baklava - 2011-10-18, 12:05 AM
Game cliches - by Eliseo - 2011-10-18, 12:09 AM
Game cliches - by Heffalump - 2011-10-18, 12:10 AM
Game cliches - by Baklava - 2011-10-18, 12:19 AM
Game cliches - by Heffalump - 2011-10-18, 12:30 AM
Game cliches - by Baklava - 2011-10-18, 01:19 AM
Game cliches - by Pikamemnon - 2011-10-18, 09:55 AM
Game cliches - by Baklava - 2011-10-19, 04:40 AM
Game cliches - by Pikamemnon - 2011-10-19, 12:48 PM
Game cliches - by Providence - 2011-10-19, 01:03 PM
Game cliches - by Manu - 2011-10-19, 01:08 PM
Game cliches - by Eliseo - 2011-10-19, 01:18 PM
Game cliches - by Baklava - 2011-10-19, 05:10 PM
Game cliches - by Dark Zero - 2011-10-20, 03:57 PM
Game cliches - by Heffalump - 2011-10-20, 04:10 PM
Game cliches - by Providence - 2011-10-20, 06:33 PM

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