2011-10-18, 12:28 PM
Various replies:
Multishot is used mostly to break super armor. It breaks almost all super armor on everything around level 8 I believe. i.e. When something is using a skill, you can use multi shot, KB them, and their skill will stop
Twin shot is okay, but I think my windwalker build has it at level 1~5 since I don't plan to PvP that much. You really wont' be using it as often as you think once you get to higher levels, or maybe its' just me. I only use it if everything else is on cooldown, which rarely happens. Most videos I see don't use twin shot too often either at 40/50. My SS hit 32 yesterday and with guided missles, I don't have to use pierce/twin shot too often now. There were times when I even had skills on cooldown level 31-, but part of that is also due to my gear being sub-par.
Ankle shot level increase also increases the "bind" time on targets.
I believe max crit chance is 95% as well.
The HP boost skills may not seem too helpful, but they're cheap. 5 SP for 1st point, and only 1 for the next points. Any leftover points usually go to these skills.
Marketpass only effects the characters that have it.
My planned artillery build if anyone's interested: http://dnarmory.com/skill-calc?c=2&sc=14..._D3nESYJR9
@Shinku: I'll be on one of the following characters most likely today until 4pm pst and then be back after 9-10pm
Sunkist
WishfuI
Presents
Gotta finish up their mino runs T_T
Multishot is used mostly to break super armor. It breaks almost all super armor on everything around level 8 I believe. i.e. When something is using a skill, you can use multi shot, KB them, and their skill will stop
Twin shot is okay, but I think my windwalker build has it at level 1~5 since I don't plan to PvP that much. You really wont' be using it as often as you think once you get to higher levels, or maybe its' just me. I only use it if everything else is on cooldown, which rarely happens. Most videos I see don't use twin shot too often either at 40/50. My SS hit 32 yesterday and with guided missles, I don't have to use pierce/twin shot too often now. There were times when I even had skills on cooldown level 31-, but part of that is also due to my gear being sub-par.
Ankle shot level increase also increases the "bind" time on targets.
I believe max crit chance is 95% as well.
The HP boost skills may not seem too helpful, but they're cheap. 5 SP for 1st point, and only 1 for the next points. Any leftover points usually go to these skills.
Marketpass only effects the characters that have it.
My planned artillery build if anyone's interested: http://dnarmory.com/skill-calc?c=2&sc=14..._D3nESYJR9
@Shinku: I'll be on one of the following characters most likely today until 4pm pst and then be back after 9-10pm
Sunkist
WishfuI
Presents
Gotta finish up their mino runs T_T

