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What do you want to come with this new revamp?
#59
Dark Knights
1st Job:
*Lower Max Level of Iron Body to 10, make it passive.
*Move HP/MP Recovery skill to 1st job (while fighting, can still recover HP passively)
*Make it so that Stance becomes an effect that protects everyone (regardless of class) when damage dealt is under a certain % of HP.
*Make it so that all skills are maxable in 1st job (like Resistance)

2nd Job:
*Move Rush to 2nd job and lower max level to 20.
*Make Hyper Body stackable with all other HP buffs/pots (not sure if possible already)
*Make Ground Smash more useful or remove it completely.
*Lower max level of Crusher and Fury to 15 and move to 2nd job.
*Lower Booster max level to 10.
*Allow Final Attack to be toggled on/off or make it so that Final Attack does not kill with Damage Reflect.

3rd Job:
*Move Monster Magnet to 3rd job and lower max level to 20. It starts with only 3 monsters, and adds 1 monster that can be hit per 5 levels (until 6). Lower damage to 200%.
*Move Berserk to 3rd job, restore Berserk to original (below 50% HP, 200% damage). Make it so that if you are on Berserk, all skills turn orange-red.
*Make Dragon Strength have the animation Mercedes had
*Remove Elemental Resistance, and give it to Dragon Wisdom (or Beholder like with Mages' summons)
*Unnerf Magic Crash with the monsters' resistance to it (maybe make it so that the monster has 20 second resistance, meaning only 2 magic crashes per min instead of crash lock or only 1)
*Change Sacrifice, so that it ignores 20% def, but can lower monster's defense by another 20%def. (meaning good for party bossing)

4th Job:
*Add new skill, Dragon Wings, that gives 200% damage above 51% HP, but has cool down. If Dragons Wings is on, all your skills turn purple.
*Make Dark Impale hit only 3 monsters, increase damage.
*Add a new mobbing skill for Dark Knights. I dislike spamming Dark Impale like mad.
*Make Defense Conversion PvP skill a real skill with max level 10 in 4th job (DEF = more ATK)
*Lower cool down of Hero's Will
*Make Beholder unable be dispelled.
*Lower max level of Beholder's skill to 10 for all.
*Give Soul-Eater like skill that's passive that upgrades Monster Magnet.
*Lower Power Stance's level to 20, and give it Achilles nerfed buff as well (like 10% as opposed to 15%), along with an "endure" like skill. If you die, you will be revived full HP/MP; however, there will be a cool down (meaning no power stance for for a long time, so you still don't want to die) No 100% stance please, too boring.

*With whatever extra SP from changes, add MORE new stuff, and honestly, with the new spears being slow, and weak compared to pole arms, either remove them, buff them, or make it so that DK's can only use spears.
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What do you want to come with this new revamp? - by DragonsMirth - 2011-10-16, 03:32 PM

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