2011-10-15, 09:36 PM
General:
Remove SP given at a job advancement
Alter all ability levels so all can be maxed at the next advancement (seriously, why gimp us a small 9 points?)
Hero's Will increased to level 10, 60 second cooldown at max
Warriors:
Move Power Stance to the 1st job, make it passive and 100% at max
Move Rush to the 2nd job
Add a charging ability (think the sprint from Tornado Spin, but faster) to the 2nd job
Remove Ground Smash (or make it useful)
Hero:
Self Recovery made percentage based
Panic's cooldown reduced
Brave Slash's range increased, mob count increased (to be on par with ACB and Dark Impale)
Enrage is a toggle, not a buff
Paladin:
Threatened monsters have a chance to deal no damage to party members
All elements deal the same bonus damage
No more dual charging (it's only 1.25% more damage...)
Charges are toggles, not buffs
Fire charge has a chance to burn
Ice charge slows, not freezes (you already have a spammable 90% stun rate)
Lightning charge steals mana on hit
Holy charge heals on hit
Dark Knight:
Dragon Strength is percentage based
Elemental Resistance affects all magic attacks
Beholder is a toggle, not a summon
Beholder buffs cannot be dispelled
Dark Force drains mana when below 20% health, but deals a total of 200% damage (+100% instead of +60%)
And of course, (at least) two new abilities in the 4th job to make up for Power Stance and Rush being moved. At least the warrior common abilities need to happen.
Remove SP given at a job advancement
Alter all ability levels so all can be maxed at the next advancement (seriously, why gimp us a small 9 points?)
Hero's Will increased to level 10, 60 second cooldown at max
Warriors:
Move Power Stance to the 1st job, make it passive and 100% at max
Move Rush to the 2nd job
Add a charging ability (think the sprint from Tornado Spin, but faster) to the 2nd job
Remove Ground Smash (or make it useful)
Hero:
Self Recovery made percentage based
Panic's cooldown reduced
Brave Slash's range increased, mob count increased (to be on par with ACB and Dark Impale)
Enrage is a toggle, not a buff
Paladin:
Threatened monsters have a chance to deal no damage to party members
All elements deal the same bonus damage
No more dual charging (it's only 1.25% more damage...)
Charges are toggles, not buffs
Fire charge has a chance to burn
Ice charge slows, not freezes (you already have a spammable 90% stun rate)
Lightning charge steals mana on hit
Holy charge heals on hit
Dark Knight:
Dragon Strength is percentage based
Elemental Resistance affects all magic attacks
Beholder is a toggle, not a summon
Beholder buffs cannot be dispelled
Dark Force drains mana when below 20% health, but deals a total of 200% damage (+100% instead of +60%)
And of course, (at least) two new abilities in the 4th job to make up for Power Stance and Rush being moved. At least the warrior common abilities need to happen.

