2011-10-15, 11:23 AM
Arch Mages:
-Undispellable Magic Guard that can be Toggle ON/OFF. That way I can macro it with Buff Mastery.
-Like Veneni said, for Meditation to be more useful. I don't know, maybe like Meditation having a 20 Magic Att and 10 wep att and Rage viceversa or something. Stackable.
-For my Ultimate to have more purpose. Like giving a passive boost to Paralyze or Chain Lighting or something.
-Get rid of Big Bang. What's the point of having 5 attacks if you mainly use just one?
-Passive stance effect of Infinity. I mean, having a 2minute cooldown stance of 50% is not that useful.
-And a 85% Magic Guard like Evans.
-Eliminate Seal. Give them a skill that makes monsters elemental weak (Fire and Poison for Fire/Poisons, and Ice and Lighting for Ice Lightings). Master level of 15.
Evans
-For Dragon Fury or a new skill to give % Ignore Monster Def. to ALL our skills, and then have Illusion get a +10% and +15% more so they remain with the current %'s.
-Perhaps a boost in Flame Wheel, it having more % damage and a small passive for Earthquake, I like using them both.
-Make Magic Mastery give more magic Att.
-Like with Arch Mages, make our ultimate more useful. Like 2 hit and/or giving a passive boost to our skills.
-For Magic Resistance to give 40% less damage received.
-Our Final Attack to be stronger.
-Our Critical Skill to also give us critical damage.
-And make Onyx Will 15% to 20% like Arans and Paladins.
-Make Blessing of the Onyx a Party skill. +40 Wep. and Magic Att, and it must stack with everything like it does now.
-Make Blaze faster or have it be a 4 hit skill.
Bishops
-Get rid of Doom.
-Make master level of Shining Ray 20.
-Give them a new buff that adds All stats to parties, or make them receive like -40% damage.
-Reduce the % damage or their skills, they are supportive.
-Make MP Eater an Arch Mage only skill. Give Bishops a party MP Recovery skill with a 15-30 sec cooldown.
-Remove Big Bang, and give them a skill that gives % Def, Magic and Wep. Att, Eva, etc. Make it have a cooldown.
-Make Holy Magic Shell give 100% MP too.
-Make Dispel have a small % of getting rid of seduce, wep and magic cancel, zombify. Something like a 10%-30% chance.
-All of bishops skills must stack with potions and other skills.
Battle Mages
-Reduce the cooldown of Party Shield. Make it lasts 60 seconds with a 6min cooldown.
-Reduce Advance Dark Chain level to 10. Same stats at max level.
-Give them a skill that allows them to stack 2 or 3 Auras at the same time. Cooldown.
-Make reapers more useful. Have them deal great damage and a higher % of appearing. Perhaps a boost to all party members when a Reaper is summoned.
-Enhance the Passive Effect of Dark Genesis.
Blaze Wizards
-Same changes in similar skills with Arch Mages.
-Give each Cygnus an amazing Party Skill, different for each class in the 4th Job Empty book.
Also, I would like certain skills like Combat Orders, SE, Adv. Bless, HB, etc. to affect the expedition and not just the party.
-Undispellable Magic Guard that can be Toggle ON/OFF. That way I can macro it with Buff Mastery.
-Like Veneni said, for Meditation to be more useful. I don't know, maybe like Meditation having a 20 Magic Att and 10 wep att and Rage viceversa or something. Stackable.
-For my Ultimate to have more purpose. Like giving a passive boost to Paralyze or Chain Lighting or something.
-Get rid of Big Bang. What's the point of having 5 attacks if you mainly use just one?
-Passive stance effect of Infinity. I mean, having a 2minute cooldown stance of 50% is not that useful.
-And a 85% Magic Guard like Evans.
-Eliminate Seal. Give them a skill that makes monsters elemental weak (Fire and Poison for Fire/Poisons, and Ice and Lighting for Ice Lightings). Master level of 15.
Evans
-For Dragon Fury or a new skill to give % Ignore Monster Def. to ALL our skills, and then have Illusion get a +10% and +15% more so they remain with the current %'s.
-Perhaps a boost in Flame Wheel, it having more % damage and a small passive for Earthquake, I like using them both.
-Make Magic Mastery give more magic Att.
-Like with Arch Mages, make our ultimate more useful. Like 2 hit and/or giving a passive boost to our skills.
-For Magic Resistance to give 40% less damage received.
-Our Final Attack to be stronger.
-Our Critical Skill to also give us critical damage.
-And make Onyx Will 15% to 20% like Arans and Paladins.
-Make Blessing of the Onyx a Party skill. +40 Wep. and Magic Att, and it must stack with everything like it does now.
-Make Blaze faster or have it be a 4 hit skill.
Bishops
-Get rid of Doom.
-Make master level of Shining Ray 20.
-Give them a new buff that adds All stats to parties, or make them receive like -40% damage.
-Reduce the % damage or their skills, they are supportive.
-Make MP Eater an Arch Mage only skill. Give Bishops a party MP Recovery skill with a 15-30 sec cooldown.
-Remove Big Bang, and give them a skill that gives % Def, Magic and Wep. Att, Eva, etc. Make it have a cooldown.
-Make Holy Magic Shell give 100% MP too.
-Make Dispel have a small % of getting rid of seduce, wep and magic cancel, zombify. Something like a 10%-30% chance.
-All of bishops skills must stack with potions and other skills.
Battle Mages
-Reduce the cooldown of Party Shield. Make it lasts 60 seconds with a 6min cooldown.
-Reduce Advance Dark Chain level to 10. Same stats at max level.
-Give them a skill that allows them to stack 2 or 3 Auras at the same time. Cooldown.
-Make reapers more useful. Have them deal great damage and a higher % of appearing. Perhaps a boost to all party members when a Reaper is summoned.
-Enhance the Passive Effect of Dark Genesis.
Blaze Wizards
-Same changes in similar skills with Arch Mages.
-Give each Cygnus an amazing Party Skill, different for each class in the 4th Job Empty book.
Also, I would like certain skills like Combat Orders, SE, Adv. Bless, HB, etc. to affect the expedition and not just the party.

