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What do you want to come with this new revamp?
#22
For Battlemages:

> Make Dark Shock faster and have it hit multiple times. Keep its cooldown.
> Make Reaper summon reapers at a set chance with every attack rather than upon the death of an enemy. Max of 4 reapers out at any time. Gives it a use outside of largely obsolete regular enemy training.
> Give Finishing Blow a boost in damage % per hit, let it add +%critical rate and let it ignore some defence. Battlemages invest 70 SP into the pre-requisites for this skill iirc, it should be stronger than it is.
> Make the Finisher actually worth using in bosses by say, increasing its strength by 2-2.5x and having it ignore all defence. Obviously make it multi-hit.
> Make Cyclone hit multiple times for reduced damage each hit and reduce the damage delay on it a little since it doesn't ignore defence (a fair trade for something that makes you invincible).
> Make ADA's passive effect work on bosses.
> Let AYA's attack speed increase break the speed cap of Faster (2). Let its AoE slow effect remain constant at all levels, say -40 speed for all skill levels and allow it to stack with an AMs slow.
> ABA's damage absorption should not kill the Battlemage outright, it should ideally reduce its HP down to a minimum of 1 HP. Also cut the damage taken by the battlemage by some factor, say 3. 9999 cap on Wdef/Mdef needs to be removed for ABA to realise its full potential.
> Range of all Auras needs to be increased vertically as well as horizontally.
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What do you want to come with this new revamp? - by Onion Knight - 2011-10-15, 02:03 AM

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