2011-10-14, 08:20 PM
Abysseon Wrote:I think its likely that the explorer mages (non-priest) are getting the magic critical skill from blaze wizards.
It was the same for elemental reset during big bang.
That way, they'll make up for their mistake during the pirate's first release.
I don't think that Arch Mages Fire/Poison would get that critical skill. Nexon has avoid giving us any kind of critical in any of our skills during all past revamps.
But I would like a damage boost skill of Max level 10 in 3rd Job so I don't waste those 11 skill points on seal.
The only good thing I'm waiting for my pirate is the pirate training skill. That extra 30 dex will sure come handy. I wonder which skill they will remove from 2nd Job.
@Dark Link: If they give Paladins such skill, as a mage, I WOULD FRIGGIN PARTY ALL THE TIME WITH ONE.
The only place I could use my poison is in the Akyrum zone, and my Fire skills in Road of regrets, but anywhere else I'm forced for Ele reset. I miss fire weak LHC mobs.


