2011-10-13, 03:27 PM
The real change I would like to see is that people have to actually go for a certain build on their character, that can make it usefull for different scenario's. Up until now every character has just had 1 single build that was the right one, or was just able to max every single skill. This system meant that if something new was to be introduced, a whole new job had to be created. Why not just add like 20 skills with all seperate focus areas into some jobs? It would make the game a lot more interesting and won't need a rebalancing every goddamn 2 months.

