2011-10-13, 01:05 PM
Yessssssssss, Mechanic re-buffs!!! Finally...
Mechanic Predictions:
2nd job
- Rocket Jump speedup (now it's a little slow, especially in Tank Mode)
- Perfect Armor: Also reflects ranged attacks now
3rd job
- Rock 'n Shock + 4th job Robot Mastery becomes infinite summon (no cooldown, same like robot factory) - 2mins duration
4th job
- Extreme Mech: +200% HP & +400% WDEF/MDEF (instead of +1000HP / +1000 wdef), it's a Mech/Tank afterall, not a paper box
- Tank Mode: +20 speed, and 160% speed cap, instead of 120%.
- Robot Factory: Summon time increase, in combination with 4th job Robot Mastery still infinite summon (no cooldown) - 2mins summon
- Heal Bot: 100% party-heal per 5 seconds on full max HP instead of base HP, and removal of duck-to-heal.
- Tank Cannon : 25% PDR Ignore
- Siege Mode: 50% PDR Ignore + 25% Boss damage
Bug Fixes
- Perfect Armor Guard gives 1 secs godmode, like all guard skills in the game have (and should have) now.
- Tank Mode lockup bug in combination with Combat Orders when Tank Mode gets to lvl31 or lvl32.
Current Damage is ok, but Tank movement and Summons duration should be boosted, and the bugfixes...
That's all.
Mechanic Predictions:
2nd job
- Rocket Jump speedup (now it's a little slow, especially in Tank Mode)
- Perfect Armor: Also reflects ranged attacks now
3rd job
- Rock 'n Shock + 4th job Robot Mastery becomes infinite summon (no cooldown, same like robot factory) - 2mins duration
4th job
- Extreme Mech: +200% HP & +400% WDEF/MDEF (instead of +1000HP / +1000 wdef), it's a Mech/Tank afterall, not a paper box
- Tank Mode: +20 speed, and 160% speed cap, instead of 120%.
- Robot Factory: Summon time increase, in combination with 4th job Robot Mastery still infinite summon (no cooldown) - 2mins summon
- Heal Bot: 100% party-heal per 5 seconds on full max HP instead of base HP, and removal of duck-to-heal.
- Tank Cannon : 25% PDR Ignore
- Siege Mode: 50% PDR Ignore + 25% Boss damage
Bug Fixes
- Perfect Armor Guard gives 1 secs godmode, like all guard skills in the game have (and should have) now.
- Tank Mode lockup bug in combination with Combat Orders when Tank Mode gets to lvl31 or lvl32.
Current Damage is ok, but Tank movement and Summons duration should be boosted, and the bugfixes...
That's all.

Oh and for Pirates - Save the best for last!

