2011-10-11, 04:04 PM
Sorien Wrote:What I meant was that it could possibly reduce the number of lines in the code.And what benefit would that serve?
Sorien Wrote:And I'm not quite sure why a damage formula couldn't be something simple. :f6:Learn to read.
Making a damage formula isn't as simple as going "HERPDERP THIS NUMBER TIMES THIS NUMBER!"
Before you insert the formula, you have to take certain steps to arrive at that formula like factoring in balance issues.
Sorien Wrote:I suppose making a formula that would be considered balanced would take some actual thought, but really, how imbalanced would it be to deal 7-10k extra damage when a monster touches the player? Though, you never mentioned balance, so this last bit here wasn't really necessary.Oh, well there you go.
Though it's odd that you say I never mentioned balance when I referred only to it, but you decided to jump on the coding train.
I never said nor implied anything to say that it would be an issue of programming - that was your personal tangent.
Now, I agree with you that 7-10k extra damage when a monster hits a player is negligible because it is.
In fact, it's so negligible that it serves absolutely no purpose whatsoever.
So now we're back to something I said already:
I still haven't heard an actual scenario in which this change would be beneficial.
You're so concerned with how it should be done despite having not even addressed why it should be done.

