these look amazing, even if they ARE recombinations of old skills. i cant wait to see videos. im deeply interested in seeing how the 3rd job warrior plays, especially with a ranged attack. (and i finally happened to take advantage of donatorness!)
my first thoughts when i saw "holy warrior" etc was "damn it i dont want to be constrained to an element because that makes the game suck". but a non-elemental soul charge + combo's + ranged attack + funky dragon roar looks pretty leet. the slight nerf in each skill is more than made up for by the fact that you have the other skills. and a teleport-esque skill? only 1 thing lacking: support skills. rage doesnt cut it with <15-20 att since att pots are cheap.
i find the superwarrior class much more interesting than superpirates since i know so much more about warrior strengths and weaknesses, and i can see that holy warriors are taking the best of it all.
i wonder if advanced combo multiplies off combo, ie 1 orb w/ both skills maxed gives you a 240% bonus. and if it fixes the orb multipliers for 6-10 orbs.
THANKS FIEL!
my first thoughts when i saw "holy warrior" etc was "damn it i dont want to be constrained to an element because that makes the game suck". but a non-elemental soul charge + combo's + ranged attack + funky dragon roar looks pretty leet. the slight nerf in each skill is more than made up for by the fact that you have the other skills. and a teleport-esque skill? only 1 thing lacking: support skills. rage doesnt cut it with <15-20 att since att pots are cheap.

i find the superwarrior class much more interesting than superpirates since i know so much more about warrior strengths and weaknesses, and i can see that holy warriors are taking the best of it all.
i wonder if advanced combo multiplies off combo, ie 1 orb w/ both skills maxed gives you a 240% bonus. and if it fixes the orb multipliers for 6-10 orbs.
THANKS FIEL!

