2011-10-08, 07:45 PM
ChaosH Wrote:-snip-
Personally, I think Explorers shouldn't have any set story line. What I want is a MASSIVE overhaul to the quests and quest chains, and have ALL of them connect to each other in some small way. I remember lots of quests mentioning how various animals are becoming more violent, and that can easily be tied into the whole Black Mage plot line considering what happened to the Future Henesys monsters.
Along with a quest overhaul, I'd also like Explorer characters to have the ability to pick a side in the struggle. Have quests available to one side that would normally be inaccessible to the other, and have items that can only be obtained by one side. Hell, there would be tons of PvP opportunities if they allowed players to chose a side, and they could even have boss battles where players could attack or defend certain towns or just random locations and then have that area affected depending on the outcome for a certain amount of time afterward.
Oh yeah, and going off on that mass nerf idea I mentioned earlier, to which Dark Link pointed out that nerffing potential would work better. After seeing that thread about potential items randomly losing lines and some of them even having only one line, I've decided that they should indeed nerf potential to make it so that no item can have more than one line. Oh, but Overalls and Two Handed weapons should all have two lines, and Shields should have weapon potential lines so that Dual Blades and Mercedes won't still have their unfair advantage.
A bit extreme, but I think it's a good idea.

