2011-10-05, 01:58 AM
Viaje Wrote:Your two cents are woefully ignorant.
You act as if Nexon would have to build some new architecture to implement such a counter.
Well, you're wrong.
Tell me, how does Nexon's database know whether an individual character has already entered Zakum's Altar twice in one day?
That's just one example. Another would be the 10 run per day limit on every PQ that was just added.
In reality, such a counter can be implemented as easily as it is to add any daily quest.
The only difference is that the player has no visible indication of the counter.
This man speaks so much truth, it is sigworthy. I honestly don't know how some people can possibly believe that this is 'too hard to program.' Even a BASIC intro C++, VB or C# student can write a random generator that starts screwing the player based on the # of "desirable" results in a field.
The main issue at stake here, is realizing just how much POWER Nexon has in order to pineapple us over. Anyone remember the game Deux Ex? For the few of you who have never played it, I won't spoil it, but there's a section where this guy and his brother start being afraid of just how much power the companies (aka "Big Brother") have, to manipulate the players they give certain "gifts" to. If Nexon can do this with random rewards, who knows what else they can, or have, done this to in the past? And as others above noted, Nexon DOES seem to be a VERY underhanded company...literally no better than the scammers and hackers who play this game. The fact that they INSTANTLY nerf (*cough* REMOVE *cough*) treasure monsters to take away our fun, while doing NOTHING about duped items, hackers, broken PQ's, hackers DC'ing people, etc, AND EVEN WORSE, LIE ABOUT THE SERVERCHECK--CLAIMING THEY ARE FIXING A SERVER STABILITY ISSUE, WHEN ALL THEY ARE DOING IS NERFING THE FUCKING MONSTERS (why do you think the servers were back up so fast?), should tell you something.

