2011-10-03, 07:28 PM
yeah, loving that change, i have so many orbs chaos sitting on my inventory and i can't do pomegranate with them
http://us.battle.net/wow/en/forum/topic/...?page=3#52
http://us.battle.net/wow/en/forum/topic/...?page=3#52
Clydë Wrote:If a buff like this is what they think was needed it should have been implemented in a different way....like adding it to the raid itself, like the icc buffs. I hope i'm wrong, havent read up on it much...but if the added 10% ap spills over into pvp....its just adding uneeded buffs/damage to pvp and burst/zergs are already out of control as is.
Kaivax Wrote:We actually think this change is the most appropriate way to get there.
Melee DPS is generally in a good place over the spectrum of the entire game. There are some melee specs that are too high or too low compared to other melee, but overall casters don't eclipse melee in all situations. Casters do too much damage compared to melee in raids however (speaking very broadly individual encounters can vary significantly, and there are several casters with legendary weapons at this point).
Rogue and warrior damage, to use two examples, don't need an across-the-board DPS increase in PvP. We didnt want a solution that just buffs melee DPS all the time. Rather, we want to buff melee DPS when the melee could benefit from stacking raid buffs.

