2011-10-03, 10:15 AM
Kalovale Wrote:The problem that you, for some really bizarre reason until now, still don't get is that in Locked's sense, let me quote it for your convenience:
The 0.6 refers to the portion of EXP that a killer gets, as opposed to the remaining 40% that a leecher gets. If you can read and understand the example, stop for 10 seconds and do so.
20% distributed via damage dealt: 100% goes to killer, 0% goes to leecher
80% distributed via level: 50% goes to killer, 50% goes to leecher of the same level
Total: Killer:60% - Leecher:40%
Another example that's hopefully easier to follow:
Total EXP from mob: 10000
Killer's EXP: (20% + 50%*80%)*10000*1.5 = 0.6*10000*1.5 = 6000*1.5 = 9000.
That is rue, but only for a party of 2 people. That's why it's not the correct formula. If you change it for a party of 3 people, the killer gets only 54% (if all levels are equal). If you refer to the ratio as being Damage VS Party, then you will always have a correct calculation.
This has always been a forum full of great mathematicians. Why is it that it would be common to use such an inferior and incomplete reference?

