2011-10-02, 10:33 AM
for paladins?
because the way it is, I'm kind of tempted to max ACB, and basically ignore blast for a while
why?
ACB @ 12: Damage: 740%. Max Monsters Hit: 7, Weapon Mastery: +74% when charged.
Blast @ 32: MP Cost: 25, Number of Attacks: 3, Damage: 294%, DEF Ignore Chance: 21%, Additional Crit Rate: 52%, Instant Death Chance: 11%
I'm not a huge 1v1 bosser, I've never been on a Z-Run, and I've never even bothered to do the prequests.
But what I am interested in doing is mob training as much as I can, and CB is a lot of fun, at least for me
so my idea for a 4th job build was as such.
120: +1 rush (1) +2 ACB (2)
121: +3 ACB (5)
122: +3 ACB (8)
123: +2 ACB (10) +1 Divine Shield (1)
124: +3 Divine Shield (4)
125: +3 Divine Shield (7)
126: +3 Divine Shield (10)
127: +3 Holy Charge (3)
128: +3 Holy Charge (6)
129: +3 Holy Charge (9)
130: +3 Holy Charge (12)
131: +3 Holy Charge (15)
132: +3 Holy Charge (18)
133: +2 Holy Charge (20) +1 Blast/Heaven's Hammer (1)
134: +3 Blast/Heaven's Hammer (4)
135: +3 Blast/Heaven's Hammer (7)
136: +3 Blast/Heaven's Hammer (10)
137: +3 Blast/Heaven's Hammer (13)
138: +3 Blast/Heaven's Hammer (16)
139: +3 Blast/Heaven's Hammer (19)
140: +3 Blast/Heaven's Hammer (22)
141: +3 Blast/Heaven's Hammer (25)
142: +3 Blast/Heaven's Hammer (28)
143: +2 Blast/Heaven's Hammer (30)
Yeah i honestly don't know after this point. is it more worth it to max HH or Blast first?
because the way it is, I'm kind of tempted to max ACB, and basically ignore blast for a while
why?
ACB @ 12: Damage: 740%. Max Monsters Hit: 7, Weapon Mastery: +74% when charged.
Blast @ 32: MP Cost: 25, Number of Attacks: 3, Damage: 294%, DEF Ignore Chance: 21%, Additional Crit Rate: 52%, Instant Death Chance: 11%
I'm not a huge 1v1 bosser, I've never been on a Z-Run, and I've never even bothered to do the prequests.
But what I am interested in doing is mob training as much as I can, and CB is a lot of fun, at least for me
so my idea for a 4th job build was as such.
120: +1 rush (1) +2 ACB (2)
121: +3 ACB (5)
122: +3 ACB (8)
123: +2 ACB (10) +1 Divine Shield (1)
124: +3 Divine Shield (4)
125: +3 Divine Shield (7)
126: +3 Divine Shield (10)
127: +3 Holy Charge (3)
128: +3 Holy Charge (6)
129: +3 Holy Charge (9)
130: +3 Holy Charge (12)
131: +3 Holy Charge (15)
132: +3 Holy Charge (18)
133: +2 Holy Charge (20) +1 Blast/Heaven's Hammer (1)
134: +3 Blast/Heaven's Hammer (4)
135: +3 Blast/Heaven's Hammer (7)
136: +3 Blast/Heaven's Hammer (10)
137: +3 Blast/Heaven's Hammer (13)
138: +3 Blast/Heaven's Hammer (16)
139: +3 Blast/Heaven's Hammer (19)
140: +3 Blast/Heaven's Hammer (22)
141: +3 Blast/Heaven's Hammer (25)
142: +3 Blast/Heaven's Hammer (28)
143: +2 Blast/Heaven's Hammer (30)
Yeah i honestly don't know after this point. is it more worth it to max HH or Blast first?

