(PvE) Skill Changes
Swordman
Power Strike:
Changed - damage (260 --> 280) (160+5*level --> 180+5*level)
Slash Blast:
Changed - damage (180 --> 220) (80+5*level --> 120+5*level)
Changed - damage (260 --> 280) (160+5*level --> 180+5*level)
Slash Blast:
Changed - damage (180 --> 220) (80+5*level --> 120+5*level)
Fighter
Power Reflection:
Changed - Name (Power Guard --> Power Reflection)
Changed - Description (Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3# --> For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x% --> MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy.)
Changed - x (50 --> 30) (10+2*level --> 10+level)
New - y (500) (100+20*level)
Changed - time (100 --> 180) (10*roundUp(level/2) --> 60+6*level)
Ground Smash:
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.)
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - mobCount (3 --> 4) (3 --> 4)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Changed - Name (Power Guard --> Power Reflection)
Changed - Description (Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3# --> For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x% --> MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy.)
Changed - x (50 --> 30) (10+2*level --> 10+level)
New - y (500) (100+20*level)
Changed - time (100 --> 180) (10*roundUp(level/2) --> 60+6*level)
Ground Smash:
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.)
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - mobCount (3 --> 4) (3 --> 4)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Crusader
Self Recovery:
Changed - Name (Improving MP Recovery --> Self Recovery)
Changed - Description (Restores some MP every 4 seconds, even in combat. --> Restores some HP and MP every 4 seconds, even in combat.)
Changed - Level readout (+#mp MP every 4 sec --> #hp HP and #mp MP recovered every 4 seconds.)
New - hp (80) (4*level)
Panic:
Changed - Description (Deals damage to one monster, with a chance to cast Darkness on it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage. \nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per combo orb, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%, Darkness Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%,Blind damage at the rate of #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec)
New - Hitbox (200%)
Changed - Info (type = 1, requireSkill = 1111002, mes = darkness --> type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1)
Changed - damage (480 --> 1000) (280+10*level --> 800+10*level)
Changed - x (60 --> 20) (3*level --> 10+roundUp(level/2))
Changed - y (20 --> 2) (level --> 2)
Changed - time (9 --> 30) (4+roundUp(level/4) --> 10+level)
New - mobCount (6) (6)
New - cooltime (30) (60-3*roundDown(level/2))
Coma:
Changed - Description (Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon MP, Damage: #damage% per combo orb, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec)
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun --> type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1)
Changed - damage (400 --> 620) (240+8*level --> 500+6*level)
Changed - y (20 --> 1) (level --> 1)
Brandish:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Changed - Name (Improving MP Recovery --> Self Recovery)
Changed - Description (Restores some MP every 4 seconds, even in combat. --> Restores some HP and MP every 4 seconds, even in combat.)
Changed - Level readout (+#mp MP every 4 sec --> #hp HP and #mp MP recovered every 4 seconds.)
New - hp (80) (4*level)
Panic:
Changed - Description (Deals damage to one monster, with a chance to cast Darkness on it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage. \nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per combo orb, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%, Darkness Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%,Blind damage at the rate of #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec)
New - Hitbox (200%)
Changed - Info (type = 1, requireSkill = 1111002, mes = darkness --> type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1)
Changed - damage (480 --> 1000) (280+10*level --> 800+10*level)
Changed - x (60 --> 20) (3*level --> 10+roundUp(level/2))
Changed - y (20 --> 2) (level --> 2)
Changed - time (9 --> 30) (4+roundUp(level/4) --> 10+level)
New - mobCount (6) (6)
New - cooltime (30) (60-3*roundDown(level/2))
Coma:
Changed - Description (Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon MP, Damage: #damage% per combo orb, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec)
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun --> type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1)
Changed - damage (400 --> 620) (240+8*level --> 500+6*level)
Changed - y (20 --> 1) (level --> 1)
Brandish:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Hero
Monster Magnet:
Changed - Description (Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned. --> Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.)
Changed - damage (200 --> 300) (20+6*level --> 10*level)
Intrepid Slash:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (braveslash - 840 ms --> braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms)
Changed - mobCount (3 --> 4) (3 --> 4)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
Enrage:
Changed - Description (In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30# --> In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30#)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Advanced Final Attack:
New Skill
New - Name (Advanced Final Attack)
New - Description (Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Final Attack)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (250) (160+3*level)
New - prop (60) (45+roundUp(level/2))
New - ar (10) (roundUp(level/3))
New - padX (30) (level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rush:
Changed - Hitbox (320% --> 350%)
:
Removed Skill
Changed - Description (Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned. --> Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.)
Changed - damage (200 --> 300) (20+6*level --> 10*level)
Intrepid Slash:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (braveslash - 840 ms --> braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms)
Changed - mobCount (3 --> 4) (3 --> 4)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
Enrage:
Changed - Description (In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30# --> In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30#)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Advanced Final Attack:
New Skill
New - Name (Advanced Final Attack)
New - Description (Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Final Attack)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (250) (160+3*level)
New - prop (60) (45+roundUp(level/2))
New - ar (10) (roundUp(level/3))
New - padX (30) (level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rush:
Changed - Hitbox (320% --> 350%)
:
Removed Skill
Page
Power Guard:
Changed - Description (Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cThreaten: Lv. 3# --> For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x% --> MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy.)
Changed - time (100 --> 180) (10*roundUp(level/2) --> 60+6*level)
New - y (100) (20+4*level)
Ground Smash:
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.)
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - range (200) (200)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Changed - Description (Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cThreaten: Lv. 3# --> For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x% --> MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy.)
Changed - time (100 --> 180) (10*roundUp(level/2) --> 60+6*level)
New - y (100) (20+4*level)
Ground Smash:
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.)
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - range (200) (200)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
White Knight
Ice Charge:
New - Animation (effect)
Lightning Charge:
New - Animation (effect)
HP Recovery:
Changed - Description (Instantly restores some of your HP. --> Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.)
Changed - x (80 --> 40) (40+4*level --> 20+2*level)
Changed - cooltime (30 --> 15) (100-7*level --> 45-3*level)
Charged Blow:
Changed - Hitbox (180% --> 255%)
Changed - damage (360 --> 500) (240+4*level --> 350+5*level)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
New - Animation (effect.5)
New - Animation (hit.0.1)
New - Animation (hit.0.2)
New - Animation (hit.0.3)
New - Animation (hit.0.5)
Fire Charge:
New - Animation (effect)
New - Animation (effect)
Lightning Charge:
New - Animation (effect)
HP Recovery:
Changed - Description (Instantly restores some of your HP. --> Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.)
Changed - x (80 --> 40) (40+4*level --> 20+2*level)
Changed - cooltime (30 --> 15) (100-7*level --> 45-3*level)
Charged Blow:
Changed - Hitbox (180% --> 255%)
Changed - damage (360 --> 500) (240+4*level --> 350+5*level)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
New - Animation (effect.5)
New - Animation (hit.0.1)
New - Animation (hit.0.2)
New - Animation (hit.0.3)
New - Animation (hit.0.5)
Fire Charge:
New - Animation (effect)
Paladin
Achilles:
Changed - x (850 --> 800) (1000-5*level --> 950-5*level)
Changed - t (15.0 --> 20.0) (0.5*level --> 5+0.5*level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Advanced Charge:
Changed - damage (510 --> 700) (390+12*level --> 500+20*level)
Heaven's Hammer:
Changed - Delay (sanctuary - 3300 ms --> sanctuary - 2520 ms)
New - Animation (effect)
New - Animation (hit.0)
Rush:
Changed - Hitbox (320% --> 350%)
Blast:
Changed - damage (285 --> 290) (225+2*level --> 230+2*level)
Holy Charge:
Changed - Name (Divine Charge --> Holy Charge)
Changed - x (850 --> 800) (1000-5*level --> 950-5*level)
Changed - t (15.0 --> 20.0) (0.5*level --> 5+0.5*level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Advanced Charge:
Changed - damage (510 --> 700) (390+12*level --> 500+20*level)
Heaven's Hammer:
Changed - Delay (sanctuary - 3300 ms --> sanctuary - 2520 ms)
New - Animation (effect)
New - Animation (hit.0)
Rush:
Changed - Hitbox (320% --> 350%)
Blast:
Changed - damage (285 --> 290) (225+2*level --> 230+2*level)
Holy Charge:
Changed - Name (Divine Charge --> Holy Charge)
Spearman
Ground Smash:
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.)
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - range (200) (200)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.)
Changed - damage (300 --> 320) (180+6*level --> 200+6*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - range (200) (200)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Dragon Knight
Elemental Resistance:
Changed - x (40 --> 50) (2*level --> 10+2*level)
Dragon Buster:
Changed - damage (170 --> 185) (130+2*level --> 145+2*level)
Sacrifice:
Changed - x (11 --> 5) (31-1*level --> 25-level)
Dragon Roar:
Changed - Description (Attacks multiple enemies to temporarily stun them. Only works when you have over 50% HP.\nRequired Skill: #cSacrifice Lv. 3# --> Attacks multiple enemies to temporarily stun them.\nRequired Skill: #cSacrifice Lv.3#)
Changed - Level readout (Cost: #mpCon MP and #x% HP, Damage: #damage%, Cooldown: #cooltime sec --> Requirement: At least #y% HP, Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec)
Changed - x (15 --> 10) (45-1*level --> 20-1*roundDown(level/3))
New - y (20) (20)
Magic Crash:
Changed - Description (Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cDragon Blood Lv. 3# --> Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\nRequired Skill: #cDragon Strength Lv. 3#)
Dragon Strength:
Changed - Name (Dragon Blood --> Dragon Strength)
Changed - Description (Increases Weapon Attack for a fixed period of time while consuming HP. This skill is canceled when you don't have enough HP to be consumed in the next 4 seconds. --> Greatly increases STR for a fixed period of time.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec, -#x HP every sec --> MP Cost: #mpCon, STR increased by #str for #time sec )
Changed - x (40 --> 0) (100-3*level --> 0)
New - str (60) (3*level)
Removed - pad
Dragon Wisdom:
Changed - Description (Increases Critical Rate and minimum Critical Damage when using a dragon skill. Has a chance to convert a portion of damage to HP for up to half of your HP.\n[Dragon Skills: Dragon Roar, Dragon Fury, Dragon Buster, Sacrifice] --> Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.)
Changed - Level readout (When using Dragon Skills: Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% damage to HP --> Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP)
Changed - x (40 --> 50) (2*level --> 10+2*level)
Dragon Buster:
Changed - damage (170 --> 185) (130+2*level --> 145+2*level)
Sacrifice:
Changed - x (11 --> 5) (31-1*level --> 25-level)
Dragon Roar:
Changed - Description (Attacks multiple enemies to temporarily stun them. Only works when you have over 50% HP.\nRequired Skill: #cSacrifice Lv. 3# --> Attacks multiple enemies to temporarily stun them.\nRequired Skill: #cSacrifice Lv.3#)
Changed - Level readout (Cost: #mpCon MP and #x% HP, Damage: #damage%, Cooldown: #cooltime sec --> Requirement: At least #y% HP, Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec)
Changed - x (15 --> 10) (45-1*level --> 20-1*roundDown(level/3))
New - y (20) (20)
Magic Crash:
Changed - Description (Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cDragon Blood Lv. 3# --> Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\nRequired Skill: #cDragon Strength Lv. 3#)
Dragon Strength:
Changed - Name (Dragon Blood --> Dragon Strength)
Changed - Description (Increases Weapon Attack for a fixed period of time while consuming HP. This skill is canceled when you don't have enough HP to be consumed in the next 4 seconds. --> Greatly increases STR for a fixed period of time.)
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec, -#x HP every sec --> MP Cost: #mpCon, STR increased by #str for #time sec )
Changed - x (40 --> 0) (100-3*level --> 0)
New - str (60) (3*level)
Removed - pad
Dragon Wisdom:
Changed - Description (Increases Critical Rate and minimum Critical Damage when using a dragon skill. Has a chance to convert a portion of damage to HP for up to half of your HP.\n[Dragon Skills: Dragon Roar, Dragon Fury, Dragon Buster, Sacrifice] --> Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.)
Changed - Level readout (When using Dragon Skills: Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% damage to HP --> Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP)
Dark Knight
Revenge of the Beholder:
Changed - Description (When hit, the Black Spirit has a chance to deal a counterattack. \nRequired Skill: #cBeholder Lv. 1# --> Beholder counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight's HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#)
Changed - Level readout (Counterattack Chance: #prop%, Damage: #damage%, Cooldown: #cooltime sec --> When hit, Counterattack Chance: #prop%, Damage: #damage%, Recover #x% of damage to HP. Counterattack cooltime: #cooltime sec)
Changed - Info (type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged --> type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1)
New - x (5) (roundUp(level/2))
New - y (5) (5)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Dark Impale:
New Skill
New - Name (Dark Impale)
New - Description (Quickly attacks enemies in front of you 5 times in succession. A portion of enemy's defense will be ignored.)
New - Level readout (MP Cost:#mpCon, Attack maximum #mobCount enemies with #damage% damage for #attackCount times, Ignore Monster DEF #ignoreMobpdpR%)
New - Max level (30)
New - Master Level (10)
New - Delay (darkImpale - 840 ms)
New - Hitbox (250%)
New - Final attack (Spear, Polearm)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (50) (20+3*roundUp(level/3))
New - attackCount (5) (5)
New - mobCount (6) (6)
New - damage (135) (105+level)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Berserk:
Changed - Description (When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1. --> When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage and movement speed.)
Changed - Level readout (HP Threshold: #x%, Damage: +#damage%, Dragon Buster Attack Count: +#y --> When HP is greater than #x%, damage +#damage%, movement speed +#psdSpeed)
Changed - y (1 --> 0) (1 --> 0)
New - psdSpeed (20) (5+roundUp(level/2))
Monster Magnet:
Changed - Description (Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned. --> Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.)
Changed - damage (200 --> 300) (20+6*level --> 10*level)
Rush:
Changed - Hitbox (320% --> 350%)
:
Removed Skill
Changed - Description (When hit, the Black Spirit has a chance to deal a counterattack. \nRequired Skill: #cBeholder Lv. 1# --> Beholder counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight's HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#)
Changed - Level readout (Counterattack Chance: #prop%, Damage: #damage%, Cooldown: #cooltime sec --> When hit, Counterattack Chance: #prop%, Damage: #damage%, Recover #x% of damage to HP. Counterattack cooltime: #cooltime sec)
Changed - Info (type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged --> type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1)
New - x (5) (roundUp(level/2))
New - y (5) (5)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Dark Impale:
New Skill
New - Name (Dark Impale)
New - Description (Quickly attacks enemies in front of you 5 times in succession. A portion of enemy's defense will be ignored.)
New - Level readout (MP Cost:#mpCon, Attack maximum #mobCount enemies with #damage% damage for #attackCount times, Ignore Monster DEF #ignoreMobpdpR%)
New - Max level (30)
New - Master Level (10)
New - Delay (darkImpale - 840 ms)
New - Hitbox (250%)
New - Final attack (Spear, Polearm)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (50) (20+3*roundUp(level/3))
New - attackCount (5) (5)
New - mobCount (6) (6)
New - damage (135) (105+level)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Berserk:
Changed - Description (When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1. --> When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage and movement speed.)
Changed - Level readout (HP Threshold: #x%, Damage: +#damage%, Dragon Buster Attack Count: +#y --> When HP is greater than #x%, damage +#damage%, movement speed +#psdSpeed)
Changed - y (1 --> 0) (1 --> 0)
New - psdSpeed (20) (5+roundUp(level/2))
Monster Magnet:
Changed - Description (Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned. --> Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.)
Changed - damage (200 --> 300) (20+6*level --> 10*level)
Rush:
Changed - Hitbox (320% --> 350%)
:
Removed Skill
Magician
Magic Armor:
Changed - Description (Uses magic to temporarily increase Weapon DEF and Magic DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# --> Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#)
Energy Bolt:
Changed - damage (280 --> 310) (160+6*level --> 190+6*level)
Magic Claw:
Changed - Description (Attack up to 2 nearby enemies twice.\nRequired Skill: #cEnergy Bolt Lv. 1# --> Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 2 enemies --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mobCount (2 --> 3) (2 --> 3)
Removed - range
Changed - Description (Uses magic to temporarily increase Weapon DEF and Magic DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# --> Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#)
Energy Bolt:
Changed - damage (280 --> 310) (160+6*level --> 190+6*level)
Magic Claw:
Changed - Description (Attack up to 2 nearby enemies twice.\nRequired Skill: #cEnergy Bolt Lv. 1# --> Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 2 enemies --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mobCount (2 --> 3) (2 --> 3)
Removed - range
F/P Wizard
Slow:
Changed - Max level (20 --> 10)
Poison Breath:
Changed - Description (Creates a poisonous droplet that is fired at an enemy. That enemy will take continuous damage for a fixed period of time. --> Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time.)
Changed - Level readout (MP Cost: #mpCon, Damate: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
New - Hitbox (150%)
Changed - Info (type = 2, magicDamage = 1, dot = 1, dotType = invenom --> type = 2, magicDamage = 1, rectBasedOnTarget = 1, splash = 1, dot = 1, dotType = invenom)
Changed - mpCon (27 --> 30) (12+3*roundDown(level/4) --> 15+3*roundDown(level/4))
New - mobCount (6) (6)
New - range (350) (350)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
High Wisdom:
New Skill
New - Name (High Wisdom)
New - Description (Permanently increase INT through mental discipline.)
New - Level readout (Permanently increase INT by #intX)
New - Max level (10)
New - Info (type = 50)
New - intX (40) (4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Fire Arrow:
Changed - Description (Creates and shoots a Fire Arrow at up to 3 enemies. Especially effective against Ice Attribute monsters. --> Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Removed - Hitbox
Changed - damage (320 --> 360) (200+6*level --> 240+6*level)
New - range (350) (350)
Changed - Max level (20 --> 10)
Poison Breath:
Changed - Description (Creates a poisonous droplet that is fired at an enemy. That enemy will take continuous damage for a fixed period of time. --> Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time.)
Changed - Level readout (MP Cost: #mpCon, Damate: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
New - Hitbox (150%)
Changed - Info (type = 2, magicDamage = 1, dot = 1, dotType = invenom --> type = 2, magicDamage = 1, rectBasedOnTarget = 1, splash = 1, dot = 1, dotType = invenom)
Changed - mpCon (27 --> 30) (12+3*roundDown(level/4) --> 15+3*roundDown(level/4))
New - mobCount (6) (6)
New - range (350) (350)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
High Wisdom:
New Skill
New - Name (High Wisdom)
New - Description (Permanently increase INT through mental discipline.)
New - Level readout (Permanently increase INT by #intX)
New - Max level (10)
New - Info (type = 50)
New - intX (40) (4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Fire Arrow:
Changed - Description (Creates and shoots a Fire Arrow at up to 3 enemies. Especially effective against Ice Attribute monsters. --> Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Removed - Hitbox
Changed - damage (320 --> 360) (200+6*level --> 240+6*level)
New - range (350) (350)
F/P Mage
Burning Magic:
Changed - Name (Partial Resistance --> Burning Magic)
Changed - Description (Increase Poison and Fire Resistance. --> All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.)
Changed - Level readout (Poison and Fire Resistance: +#x% --> Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.)
Changed - x (60 --> 10) (3*level --> 5+roundDown(level/4))
New - z (10) (roundUp(level/2))
Spell Booster:
Changed - Description (Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElement Amplification Lv. 3# --> Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#)
Fire Demon:
Changed - Name (Element Composition --> Fire Demon)
Changed - Description (Uses magic that combines both Fire and Poison Attributes to attack one enemy with a chance to Poison enemies. Especially effective on enemies weak to Fire or Poison. --> Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Poison Chance: #prop%, Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
Removed - Delay
New - Elemental attribute (Fire)
Changed - Info (type = 2, magicDamage = 1, dot = 1, dotType = invenom --> type = 2, magicDamage = 1, dot = 1, dotType = burn, piercing = 1)
Changed - mpCon (34 --> 32) (16+6*roundUp(level/7) --> 20+2*roundDown(level/3))
Changed - damage (600 --> 540) (500+5*level --> 400+7*level)
New - time (0) (0)
New - mobCount (6) (6)
Changed - dotTime (10 --> 15) (5+roundDown(level/4) --> 5+roundUp(level/2))
New - range (350) (350)
Removed - prop
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Element Amplification:
Changed - x (160 --> 140) (120+2*level --> 100+2*level)
Changed - y (150 --> 145) (110+2*level --> 105+2*level)
Explosion:
Changed - Description (Creates a Fire Attribute explosion near you that attacks up to 6 monsters. --> Creates a Fire explosion near you that hits nearby enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - mpCon (62 --> 90) (30+8*roundDown(level/5) --> 50+10*roundDown(level/5))
Changed - Name (Partial Resistance --> Burning Magic)
Changed - Description (Increase Poison and Fire Resistance. --> All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.)
Changed - Level readout (Poison and Fire Resistance: +#x% --> Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.)
Changed - x (60 --> 10) (3*level --> 5+roundDown(level/4))
New - z (10) (roundUp(level/2))
Spell Booster:
Changed - Description (Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElement Amplification Lv. 3# --> Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#)
Fire Demon:
Changed - Name (Element Composition --> Fire Demon)
Changed - Description (Uses magic that combines both Fire and Poison Attributes to attack one enemy with a chance to Poison enemies. Especially effective on enemies weak to Fire or Poison. --> Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Poison Chance: #prop%, Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
Removed - Delay
New - Elemental attribute (Fire)
Changed - Info (type = 2, magicDamage = 1, dot = 1, dotType = invenom --> type = 2, magicDamage = 1, dot = 1, dotType = burn, piercing = 1)
Changed - mpCon (34 --> 32) (16+6*roundUp(level/7) --> 20+2*roundDown(level/3))
Changed - damage (600 --> 540) (500+5*level --> 400+7*level)
New - time (0) (0)
New - mobCount (6) (6)
Changed - dotTime (10 --> 15) (5+roundDown(level/4) --> 5+roundUp(level/2))
New - range (350) (350)
Removed - prop
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Element Amplification:
Changed - x (160 --> 140) (120+2*level --> 100+2*level)
Changed - y (150 --> 145) (110+2*level --> 105+2*level)
Explosion:
Changed - Description (Creates a Fire Attribute explosion near you that attacks up to 6 monsters. --> Creates a Fire explosion near you that hits nearby enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - mpCon (62 --> 90) (30+8*roundDown(level/5) --> 50+10*roundDown(level/5))
F/P Archmage
Big Bang:
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
Changed - Info (type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 --> type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1, dot = 1, dotType = burn)
Changed - mobCount (6 --> 10) (6 --> 10)
New - dot (110) (50+2*level)
New - dotTime (10) (5+roundDown(level/6))
New - dotInterval (1) (1)
Infinity:
Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec)
Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4))
New - prop (50) (20+level)
New - Animation (special)
Ifrit:
Changed - Description (Summons Ifrit to deal Fire damage to up to 3 monsters.\nRequired skill: #cFire Demon Lv. 5# --> Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%)
Changed - Pre-requisite (Level 5 Mist Eruption --> Level 5 Fire Demon)
New - terR (40) (10+level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Buff Mastery:
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.)
New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 16)
New - x (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim:
New Skill
New - Name (Arcane Aim)
New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.)
New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - prop (50) (20+level)
New - x (8) (2+roundDown(level/5))
New - y (5) (5)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mist Eruption:
Changed - Name (Fire Demon --> Mist Eruption)
Changed - Description (Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration. --> Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount. Damage Over Time Duration: #dotTime sec \nDeals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec --> Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Monster Defense Ignored: #ignoreMobpdpR%, Explosion Damage Boost for each damage effect on enemy after 2nd application: #z%, Max number of simultaneous mist explosions: #y\nPassive Effects: Permanently increase Poison Mist damage over time by #x%\nCooldown: #cooltime sec)
New - Delay (mistEruption - 1480 ms)
New - Pre-requisite (Level 20 Poison Mist)
Changed - Elemental attribute (Fire --> Poison)
Changed - Hitbox (300% --> 500%)
Changed - Info (type = 2, MADReflect = 1, mes = amplifyElement, dot = 1, dotType = burn, amplifyElement = f, piercing = 1, magicDamage = 1 --> type = 1, magicDamage = 1, splash = 1, trembling = 1)
Changed - mpCon (35 --> 100) (15+2*roundDown(level/3) --> 40+10*roundDown(level/5))
Changed - damage (430 --> 500) (340+3*level --> 290+7*level)
New - attackCount (5) (5)
Changed - mobCount (6 --> 12) (1+roundUp(level/7) --> 12)
New - x (240) (180+2*level)
New - y (6) (6)
New - z (35) (5+level)
New - cooltime (10) (10)
New - ignoreMobpdpR (40) (10+level)
Removed - time
Removed - dot
Removed - dotInterval
Removed - dotTime
New - Animation (effect)
New - Animation (effect2)
New - Animation (hit.0)
Paralyze:
Changed - Description (Temporarily paralyzes multiple enemies while inflicting great damage. Damage decreases as the number of enemies increase. Paralyzed enemies take continuous damage. --> Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec)
Changed - damage (770 --> 257) (650+4*level --> 197+2*level)
New - attackCount (3) (3)
Changed - dotTime (5 --> 10) (3+roundDown(level/15) --> 4+roundDown(level/5))
Changed - time (5 --> 10) (3+roundDown(level/15) --> 4+roundDown(level/5))
Changed - x (6 --> 0) (6 --> 0)
Changed - mobCount (6 --> 8) (6 --> 8)
New - Animation (effect)
New - Animation (hit.0)
:
Removed Skill
:
Removed Skill
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
Changed - Info (type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 --> type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1, dot = 1, dotType = burn)
Changed - mobCount (6 --> 10) (6 --> 10)
New - dot (110) (50+2*level)
New - dotTime (10) (5+roundDown(level/6))
New - dotInterval (1) (1)
Infinity:
Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec)
Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4))
New - prop (50) (20+level)
New - Animation (special)
Ifrit:
Changed - Description (Summons Ifrit to deal Fire damage to up to 3 monsters.\nRequired skill: #cFire Demon Lv. 5# --> Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%)
Changed - Pre-requisite (Level 5 Mist Eruption --> Level 5 Fire Demon)
New - terR (40) (10+level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Buff Mastery:
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.)
New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 16)
New - x (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim:
New Skill
New - Name (Arcane Aim)
New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.)
New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - prop (50) (20+level)
New - x (8) (2+roundDown(level/5))
New - y (5) (5)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mist Eruption:
Changed - Name (Fire Demon --> Mist Eruption)
Changed - Description (Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration. --> Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount. Damage Over Time Duration: #dotTime sec \nDeals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec --> Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Monster Defense Ignored: #ignoreMobpdpR%, Explosion Damage Boost for each damage effect on enemy after 2nd application: #z%, Max number of simultaneous mist explosions: #y\nPassive Effects: Permanently increase Poison Mist damage over time by #x%\nCooldown: #cooltime sec)
New - Delay (mistEruption - 1480 ms)
New - Pre-requisite (Level 20 Poison Mist)
Changed - Elemental attribute (Fire --> Poison)
Changed - Hitbox (300% --> 500%)
Changed - Info (type = 2, MADReflect = 1, mes = amplifyElement, dot = 1, dotType = burn, amplifyElement = f, piercing = 1, magicDamage = 1 --> type = 1, magicDamage = 1, splash = 1, trembling = 1)
Changed - mpCon (35 --> 100) (15+2*roundDown(level/3) --> 40+10*roundDown(level/5))
Changed - damage (430 --> 500) (340+3*level --> 290+7*level)
New - attackCount (5) (5)
Changed - mobCount (6 --> 12) (1+roundUp(level/7) --> 12)
New - x (240) (180+2*level)
New - y (6) (6)
New - z (35) (5+level)
New - cooltime (10) (10)
New - ignoreMobpdpR (40) (10+level)
Removed - time
Removed - dot
Removed - dotInterval
Removed - dotTime
New - Animation (effect)
New - Animation (effect2)
New - Animation (hit.0)
Paralyze:
Changed - Description (Temporarily paralyzes multiple enemies while inflicting great damage. Damage decreases as the number of enemies increase. Paralyzed enemies take continuous damage. --> Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec)
Changed - damage (770 --> 257) (650+4*level --> 197+2*level)
New - attackCount (3) (3)
Changed - dotTime (5 --> 10) (3+roundDown(level/15) --> 4+roundDown(level/5))
Changed - time (5 --> 10) (3+roundDown(level/15) --> 4+roundDown(level/5))
Changed - x (6 --> 0) (6 --> 0)
Changed - mobCount (6 --> 8) (6 --> 8)
New - Animation (effect)
New - Animation (hit.0)
:
Removed Skill
:
Removed Skill
I/L Wizard
Slow:
Changed - Max level (20 --> 10)
Cold Beam:
Changed - Description (Creates an ice fragment to attack and Freeze an enemy. Frozen enemies take extra damage from Fire Attribute attacks. --> Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec)
Changed - damage (360 --> 140) (220+7*level --> 100+2*level)
New - attackCount (3) (3)
Thunder Bolt:
Changed - Hitbox (220% --> 250%)
Changed - damage (90 --> 105) (50+2*level --> 65+2*level)
High Wisdom:
New Skill
New - Name (High Wisdom)
New - Description (Permanently increase INT through mental discipline.)
New - Level readout (Permanently increase INT by #intX)
New - Max level (10)
New - Info (type = 50)
New - intX (40) (4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Changed - Max level (20 --> 10)
Cold Beam:
Changed - Description (Creates an ice fragment to attack and Freeze an enemy. Frozen enemies take extra damage from Fire Attribute attacks. --> Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec)
Changed - damage (360 --> 140) (220+7*level --> 100+2*level)
New - attackCount (3) (3)
Thunder Bolt:
Changed - Hitbox (220% --> 250%)
Changed - damage (90 --> 105) (50+2*level --> 65+2*level)
High Wisdom:
New Skill
New - Name (High Wisdom)
New - Description (Permanently increase INT through mental discipline.)
New - Level readout (Permanently increase INT by #intX)
New - Max level (10)
New - Info (type = 50)
New - intX (40) (4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
I/L Mage
Storm Magic:
Changed - Name (Partial Resistance --> Storm Magic)
Changed - Description (Increases your Ice and Lightning Resistance. --> Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. )
Changed - Level readout (Ice and Lightning Resistance: +#x% --> Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.)
Changed - x (60 --> 30) (3*level --> 10+level)
New - y (15) (5+roundDown(level/2))
New - z (10) (roundUp(level/2))
New - Animation (special.0)
Element Amplification:
Changed - x (160 --> 140) (120+2*level --> 100+2*level)
Changed - y (150 --> 145) (110+2*level --> 105+2*level)
Ice Strike:
Changed - Description (Creates an ice fragment to attack up to six enemies. Enemies that are hit become Frozen. --> Creates an Ice explosion near you that attacks nearby enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage x#attackCount%, Freeze Duration: #time sec, Max Enemies Hit: 6 --> MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec)
Changed - mpCon (50 --> 90) (20+6*roundDown(level/4) --> 50+10*roundDown(level/5))
Thunder Spear:
New - range (350) (350)
Seal:
Changed - Description (Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElemental Boost Lv. 3# --> Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#)
Spell Booster:
Changed - Description (Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Boost Lv. 3# --> Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#)
Ice Demon:
Changed - Name (Element Composition --> Ice Demon)
Changed - Description (Uses magic that combines both Ice and Lightning Attributes to attack one enemy, with a chance to Freeze enemies. Especially effective on enemies weak to Ice or Lightning. --> Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec)
Removed - Delay
New - Elemental attribute (Ice)
Changed - Info (type = 2, magicDamage = 1, mes = freeze --> type = 2, piercing = 1, dot = 1, dotType = frostbite, magicDamage = 1, mes = freeze)
Changed - mpCon (28 --> 27) (16+6*roundDown(level/7) --> 15+2*roundDown(level/3))
Changed - damage (625 --> 520) (525+5*level --> 380+7*level)
Changed - time (2 --> 0) (roundUp(level/10) --> 0)
New - mobCount (6) (6)
New - dot (90) (50+2*level)
New - dotInterval (1) (1)
New - dotTime (15) (5+roundUp(level/2))
Changed - x (1 --> 2) (1 --> roundUp(level/10))
New - range (350) (350)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Changed - Name (Partial Resistance --> Storm Magic)
Changed - Description (Increases your Ice and Lightning Resistance. --> Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. )
Changed - Level readout (Ice and Lightning Resistance: +#x% --> Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.)
Changed - x (60 --> 30) (3*level --> 10+level)
New - y (15) (5+roundDown(level/2))
New - z (10) (roundUp(level/2))
New - Animation (special.0)
Element Amplification:
Changed - x (160 --> 140) (120+2*level --> 100+2*level)
Changed - y (150 --> 145) (110+2*level --> 105+2*level)
Ice Strike:
Changed - Description (Creates an ice fragment to attack up to six enemies. Enemies that are hit become Frozen. --> Creates an Ice explosion near you that attacks nearby enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage x#attackCount%, Freeze Duration: #time sec, Max Enemies Hit: 6 --> MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec)
Changed - mpCon (50 --> 90) (20+6*roundDown(level/4) --> 50+10*roundDown(level/5))
Thunder Spear:
New - range (350) (350)
Seal:
Changed - Description (Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElemental Boost Lv. 3# --> Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#)
Spell Booster:
Changed - Description (Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Boost Lv. 3# --> Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#)
Ice Demon:
Changed - Name (Element Composition --> Ice Demon)
Changed - Description (Uses magic that combines both Ice and Lightning Attributes to attack one enemy, with a chance to Freeze enemies. Especially effective on enemies weak to Ice or Lightning. --> Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec)
Removed - Delay
New - Elemental attribute (Ice)
Changed - Info (type = 2, magicDamage = 1, mes = freeze --> type = 2, piercing = 1, dot = 1, dotType = frostbite, magicDamage = 1, mes = freeze)
Changed - mpCon (28 --> 27) (16+6*roundDown(level/7) --> 15+2*roundDown(level/3))
Changed - damage (625 --> 520) (525+5*level --> 380+7*level)
Changed - time (2 --> 0) (roundUp(level/10) --> 0)
New - mobCount (6) (6)
New - dot (90) (50+2*level)
New - dotInterval (1) (1)
New - dotTime (15) (5+roundUp(level/2))
Changed - x (1 --> 2) (1 --> roundUp(level/10))
New - range (350) (350)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
I/L Archmage
Big Bang:
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cLightning# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec)
Changed - Elemental attribute (Lightning --> Ice)
Changed - Info (type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 --> type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1, mes = freeze)
Changed - mobCount (6 --> 10) (6 --> 10)
New - x (1) (1)
New - prop (90) (3*level)
New - time (5) (2+roundUp(level/10))
Infinity:
Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec)
Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4))
New - prop (50) (20+level)
New - Animation (special)
Elquines:
Changed - Description (Temporarily summons Elquines to deal Ice damage to up to 3 monsters. \nRequired skill: #cIce Demon Lv. 5# --> Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR%)
Changed - Pre-requisite (Level 5 Glacier Chain --> Level 5 Ice Demon)
New - terR (40) (10+level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Buff Mastery:
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.)
New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 16)
New - x (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim:
New Skill
New - Name (Arcane Aim)
New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.)
New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - prop (50) (20+level)
New - x (8) (2+roundDown(level/5))
New - y (5) (5)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Glacier Chain:
Changed - Name (Ice Demon --> Glacier Chain)
Changed - Description (Attacks multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration. --> Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster's DEF, freezes target, and applies damage over time.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time Duration: #dotTime sec \nDeals #dot% damage every #dotInterval sec and deals extra Ice damage for #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Monster DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec)
New - Delay (glacialChain - 1050 ms)
Changed - Hitbox (300% --> 495%)
Changed - Info (type = 2, piercing = 1, magicDamage = 1, mes = amplifyElement, dot = 1, dotType = frostbite, amplifyElement = i --> type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = freeze, dot = 1, dotType = frostbite)
Changed - mpCon (35 --> 80) (15+2*roundDown(level/3) --> 40+5*roundUp(level/4))
Changed - damage (400 --> 450) (310+3*level --> 330+4*level)
Changed - time (15 --> 5) (5*roundUp(level/10) --> 2+roundUp(level/10))
New - ignoreMobpdpR (40) (10+level)
New - cooltime (5) (5)
Changed - mobCount (6 --> 12) (1+roundUp(level/7) --> 12)
New - attackCount (4) (4)
Changed - dot (100 --> 135) (40+2*level --> 75+2*level)
Removed - x
New - Animation (effect)
New - Animation (hit.0)
Chain Lightning:
Changed - Description (Attacks a single monster with a high-voltage lightning attack. Up to 2 nearby monsters also take reduced damage. Additional Critical Rate is applied. --> Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%)
Changed - damage (850 --> 214) (700+5*level --> 154+2*level)
New - attackCount (4) (4)
Changed - x (10 --> 0) (10 --> 0)
Changed - mobCount (3 --> 5) (3 --> 5)
Changed - cr (15 --> 25) (roundUp(level/2) --> 10+roundUp(level/2))
New - prop (90) (30+2*level)
New - time (4) (1+roundUp(level/10))
New - range (350) (350)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (mob)
:
Removed Skill
:
Removed Skill
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cLightning# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec)
Changed - Elemental attribute (Lightning --> Ice)
Changed - Info (type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 --> type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1, mes = freeze)
Changed - mobCount (6 --> 10) (6 --> 10)
New - x (1) (1)
New - prop (90) (3*level)
New - time (5) (2+roundUp(level/10))
Infinity:
Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec)
Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4))
New - prop (50) (20+level)
New - Animation (special)
Elquines:
Changed - Description (Temporarily summons Elquines to deal Ice damage to up to 3 monsters. \nRequired skill: #cIce Demon Lv. 5# --> Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR%)
Changed - Pre-requisite (Level 5 Glacier Chain --> Level 5 Ice Demon)
New - terR (40) (10+level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Buff Mastery:
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.)
New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 16)
New - x (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim:
New Skill
New - Name (Arcane Aim)
New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.)
New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - prop (50) (20+level)
New - x (8) (2+roundDown(level/5))
New - y (5) (5)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Glacier Chain:
Changed - Name (Ice Demon --> Glacier Chain)
Changed - Description (Attacks multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration. --> Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster's DEF, freezes target, and applies damage over time.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time Duration: #dotTime sec \nDeals #dot% damage every #dotInterval sec and deals extra Ice damage for #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Monster DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec)
New - Delay (glacialChain - 1050 ms)
Changed - Hitbox (300% --> 495%)
Changed - Info (type = 2, piercing = 1, magicDamage = 1, mes = amplifyElement, dot = 1, dotType = frostbite, amplifyElement = i --> type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = freeze, dot = 1, dotType = frostbite)
Changed - mpCon (35 --> 80) (15+2*roundDown(level/3) --> 40+5*roundUp(level/4))
Changed - damage (400 --> 450) (310+3*level --> 330+4*level)
Changed - time (15 --> 5) (5*roundUp(level/10) --> 2+roundUp(level/10))
New - ignoreMobpdpR (40) (10+level)
New - cooltime (5) (5)
Changed - mobCount (6 --> 12) (1+roundUp(level/7) --> 12)
New - attackCount (4) (4)
Changed - dot (100 --> 135) (40+2*level --> 75+2*level)
Removed - x
New - Animation (effect)
New - Animation (hit.0)
Chain Lightning:
Changed - Description (Attacks a single monster with a high-voltage lightning attack. Up to 2 nearby monsters also take reduced damage. Additional Critical Rate is applied. --> Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%)
Changed - damage (850 --> 214) (700+5*level --> 154+2*level)
New - attackCount (4) (4)
Changed - x (10 --> 0) (10 --> 0)
Changed - mobCount (3 --> 5) (3 --> 5)
Changed - cr (15 --> 25) (roundUp(level/2) --> 10+roundUp(level/2))
New - prop (90) (30+2*level)
New - time (4) (1+roundUp(level/10))
New - range (350) (350)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (mob)
:
Removed Skill
:
Removed Skill
Cleric
Heal:
Changed - Max level (30 --> 20)
Changed - damage (280 --> 350) (190+3*level --> 230+6*level)
Invincible:
Changed - Description (Temporarily decreases weapon damage received. It has no effect on the magic attacks.\nRequired Skill: #cHeal Lv. 5# --> Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Decreases Weapon Damage by #x% for #time sec --> MP Cost: #mpCon, Damage decreased by #x% for #time sec)
Changed - x (30 --> 20) (2*level --> 5+level)
Bless:
Changed - Description (Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby party members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5# --> Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#)
Holy Arrow:
Changed - Description (Attacks a single monster by firing Holy Arrows. Very effective against the Undead and Devil monsters. --> Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Hitbox (120%)
Changed - Info (type = 2, magicDamage = 1 --> type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1)
Changed - damage (380 --> 390) (260+6*level --> 270+6*level)
New - mobCount (3) (3)
New - range (350) (350)
High Wisdom:
New Skill
New - Name (High Wisdom)
New - Description (Permanently increase INT through mental discipline.)
New - Level readout (Permanently increase INT by #intX)
New - Max level (10)
New - Info (type = 50)
New - intX (40) (4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Changed - Max level (30 --> 20)
Changed - damage (280 --> 350) (190+3*level --> 230+6*level)
Invincible:
Changed - Description (Temporarily decreases weapon damage received. It has no effect on the magic attacks.\nRequired Skill: #cHeal Lv. 5# --> Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Decreases Weapon Damage by #x% for #time sec --> MP Cost: #mpCon, Damage decreased by #x% for #time sec)
Changed - x (30 --> 20) (2*level --> 5+level)
Bless:
Changed - Description (Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby party members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5# --> Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#)
Holy Arrow:
Changed - Description (Attacks a single monster by firing Holy Arrows. Very effective against the Undead and Devil monsters. --> Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Hitbox (120%)
Changed - Info (type = 2, magicDamage = 1 --> type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1)
Changed - damage (380 --> 390) (260+6*level --> 270+6*level)
New - mobCount (3) (3)
New - range (350) (350)
High Wisdom:
New Skill
New - Name (High Wisdom)
New - Description (Permanently increase INT through mental discipline.)
New - Level readout (Permanently increase INT by #intX)
New - Max level (10)
New - Info (type = 50)
New - intX (40) (4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Priest
Holy Symbol:
Changed - Description (Temporarily allows all nearby party members to gain additional EXP while hunting. Becomes more effective when there are more than 2 members nearby. \nRequired Skill: #cDispell Lv. 3# --> Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#)
Changed - Hitbox (300% --> 350%)
Changed - mpCon (80 --> 300) (50+level --> 120+6*level)
Changed - time (120 --> 180) (30+3*level --> 60+4*level)
Shining Ray:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Delay (magic2 - 1050 ms --> alert5 - 900 ms)
Changed - mpCon (50 --> 57) (20+level --> 25+4*roundUp(level/4))
Changed - damage (580 --> 200) (460+4*level --> 140+2*level)
New - attackCount (3) (3)
New - Animation (effect)
New - Animation (hit.0)
Doom:
Changed - Level readout (MP Cost: #mpCon, Uses 1 Magic Rock, Tranform Chance: #prop%, Transform Duration: #time sec --> MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec)
Changed - Max level (20 --> 10)
Changed - prop (60 --> 90) (3*level --> 10+8*level)
Changed - itemConNo (1 --> 0) (1 --> 0)
New - cooltime (10) (50-4*level)
Magic Booster:
Changed - Name (Summon Dragon --> Magic Booster)
Changed - Description (Summons a holy dragon for a certain amount of time. --> Increases Magic Attack Speed for set duration.)
Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Dragon Damage: #damage%, Dragon Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec)
Changed - Delay (alert2 - 600 ms --> alert - 1500 ms)
Changed - Info (type = 33, minionAttack = normal, magicDamage = 1 --> type = 10)
Changed - mpCon (80 --> 20) (40+4*roundDown(level/2) --> 60-2*level)
Changed - time (180 --> 200) (20+8*level --> 10*level)
New - x (-2) (-2)
Removed - itemCon
Removed - itemConNo
Removed - damage
New - Animation (effect)
Holy Focus:
Changed - Description (Permanently increases Critical Rate and Accuracy for Holy attacks and healing magic. --> Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20#)
Changed - Level readout (Critical Rate: +#cr%, Accuracy: +#ar% --> For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Magic Mastery: +#mastery%)
New - Pre-requisite (Level 20 Spell Mastery)
Changed - cr (50 --> 40) (10+2*level --> 2*level)
New - mastery (65) (55+roundUp(level/2))
Holy Magic Shell:
New Skill
New - Name (Holy Magic Shell)
New - Description (Upon using skill, ally's HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec])
New - Level readout (MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec)
New - Max level (20)
New - Delay (holyshield - 1140 ms)
New - Hitbox (400%)
New - Info (type = 10, massSpell = 1, magicSteal = 1, blessingArmor = 1)
New - mpCon (70) (50+5*roundDown(level/5))
New - time (20) (10+roundDown(level/2))
New - x (10) (5+roundDown(level/4))
New - y (30) (90-6*roundDown(level/2))
New - z (100) (100)
New - cooltime (90) (90)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
:
Removed Skill
Changed - Description (Temporarily allows all nearby party members to gain additional EXP while hunting. Becomes more effective when there are more than 2 members nearby. \nRequired Skill: #cDispell Lv. 3# --> Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#)
Changed - Hitbox (300% --> 350%)
Changed - mpCon (80 --> 300) (50+level --> 120+6*level)
Changed - time (120 --> 180) (30+3*level --> 60+4*level)
Shining Ray:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Delay (magic2 - 1050 ms --> alert5 - 900 ms)
Changed - mpCon (50 --> 57) (20+level --> 25+4*roundUp(level/4))
Changed - damage (580 --> 200) (460+4*level --> 140+2*level)
New - attackCount (3) (3)
New - Animation (effect)
New - Animation (hit.0)
Doom:
Changed - Level readout (MP Cost: #mpCon, Uses 1 Magic Rock, Tranform Chance: #prop%, Transform Duration: #time sec --> MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec)
Changed - Max level (20 --> 10)
Changed - prop (60 --> 90) (3*level --> 10+8*level)
Changed - itemConNo (1 --> 0) (1 --> 0)
New - cooltime (10) (50-4*level)
Magic Booster:
Changed - Name (Summon Dragon --> Magic Booster)
Changed - Description (Summons a holy dragon for a certain amount of time. --> Increases Magic Attack Speed for set duration.)
Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Dragon Damage: #damage%, Dragon Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec)
Changed - Delay (alert2 - 600 ms --> alert - 1500 ms)
Changed - Info (type = 33, minionAttack = normal, magicDamage = 1 --> type = 10)
Changed - mpCon (80 --> 20) (40+4*roundDown(level/2) --> 60-2*level)
Changed - time (180 --> 200) (20+8*level --> 10*level)
New - x (-2) (-2)
Removed - itemCon
Removed - itemConNo
Removed - damage
New - Animation (effect)
Holy Focus:
Changed - Description (Permanently increases Critical Rate and Accuracy for Holy attacks and healing magic. --> Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20#)
Changed - Level readout (Critical Rate: +#cr%, Accuracy: +#ar% --> For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Magic Mastery: +#mastery%)
New - Pre-requisite (Level 20 Spell Mastery)
Changed - cr (50 --> 40) (10+2*level --> 2*level)
New - mastery (65) (55+roundUp(level/2))
Holy Magic Shell:
New Skill
New - Name (Holy Magic Shell)
New - Description (Upon using skill, ally's HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec])
New - Level readout (MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec)
New - Max level (20)
New - Delay (holyshield - 1140 ms)
New - Hitbox (400%)
New - Info (type = 10, massSpell = 1, magicSteal = 1, blessingArmor = 1)
New - mpCon (70) (50+5*roundDown(level/5))
New - time (20) (10+roundDown(level/2))
New - x (10) (5+roundDown(level/4))
New - y (30) (90-6*roundDown(level/2))
New - z (100) (100)
New - cooltime (90) (90)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
:
Removed Skill
Bishop
Big Bang:
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%)
Changed - mobCount (6 --> 10) (6 --> 10)
New - cr (15) (roundUp(level/2))
Infinity:
Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec)
Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4))
New - prop (50) (20+level)
New - Animation (special)
Angel Ray:
Changed - Description (Attacks monsters with a holy arrow, dealing tremendous holy damage. Very effective against the Undead or Devil type monsters. --> Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Removed - Hitbox
Changed - Info (type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1 --> type = 2, magicDamage = 1, piercing = 1)
New - range (400) (400)
Changed - damage (900 --> 450) (720+6*level --> 330+4*level)
New - attackCount (2) (2)
Changed - mobCount (4 --> 5) (1+roundUp(level/10) --> 5)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Bahamut:
Changed - Description (Temporarily summons Bahamut to deal Sanctity damage to up to 3 monsters. \nRequired skill: #cSummon Dragon Lv. 15# --> Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase.)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage% --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR%)
Removed - Pre-requisite
New - asrR (40) (10+level)
Resurrection:
Changed - cooltime (1800 --> 600) (3600-360*level --> 1200-120*level)
Changed - x (30 --> 10) (60-6*level --> 20-2*level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Buff Mastery:
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.)
New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 16)
New - x (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim:
New Skill
New - Name (Arcane Aim)
New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.)
New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - prop (50) (20+level)
New - x (8) (2+roundDown(level/5))
New - y (5) (5)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Blessing:
Changed - Name (Holy Shield --> Advanced Blessing)
Changed - Description (Temporarily protects all party members from abnormal conditions and permanently increases your resistance against abnormal conditions. [Cooldown: 140 sec] --> Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15#)
Changed - Level readout (Active Effects: MP Cost: #mpCon, Abnormal Status Protection Duration: #time sec\nPassive Effects: Abnormal Status Resistance: +#asrR% --> MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Max HP: +#indieMhp, Max MP: +#indieMmp, MP Consumption: -#mpConReduce%, Duration: #time sec)
Changed - Delay (holyshield - 1140 ms --> alert2 - 600 ms)
New - Pre-requisite (Level 5 Invincible)
Changed - Hitbox (400% --> 300%)
Changed - mpCon (65 --> 58) (40+5*roundDown(level/6) --> 40+3*roundUp(level/5))
Changed - time (60 --> 240) (30+level --> 240)
Changed - x (1 --> 25) (1 --> 15+roundUp(level/3))
New - y (25) (15+roundUp(level/3))
New - z (500) (350+5*level)
New - u (500) (350+5*level)
New - v (320) (200+4*level)
New - w (320) (200+4*level)
New - indieMhp (700) (250+15*level)
New - indieMmp (700) (250+15*level)
New - mpConReduce (20) (5+roundDown(level/2))
Removed - cooltime
Removed - asrR
New - Animation (affected)
New - Animation (effect)
Mana Reflection:
Removed Skill
:
Removed Skill
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied.)
Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%)
Changed - mobCount (6 --> 10) (6 --> 10)
New - cr (15) (roundUp(level/2))
Infinity:
Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min])
Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec)
Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4))
New - prop (50) (20+level)
New - Animation (special)
Angel Ray:
Changed - Description (Attacks monsters with a holy arrow, dealing tremendous holy damage. Very effective against the Undead or Devil type monsters. --> Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Removed - Hitbox
Changed - Info (type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1 --> type = 2, magicDamage = 1, piercing = 1)
New - range (400) (400)
Changed - damage (900 --> 450) (720+6*level --> 330+4*level)
New - attackCount (2) (2)
Changed - mobCount (4 --> 5) (1+roundUp(level/10) --> 5)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Bahamut:
Changed - Description (Temporarily summons Bahamut to deal Sanctity damage to up to 3 monsters. \nRequired skill: #cSummon Dragon Lv. 15# --> Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase.)
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage% --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR%)
Removed - Pre-requisite
New - asrR (40) (10+level)
Resurrection:
Changed - cooltime (1800 --> 600) (3600-360*level --> 1200-120*level)
Changed - x (30 --> 10) (60-6*level --> 20-2*level)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Buff Mastery:
New Skill
New - Name (Buff Mastery)
New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.)
New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 16)
New - x (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arcane Aim:
New Skill
New - Name (Arcane Aim)
New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.)
New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, pvp = 0)
New - prop (50) (20+level)
New - x (8) (2+roundDown(level/5))
New - y (5) (5)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Blessing:
Changed - Name (Holy Shield --> Advanced Blessing)
Changed - Description (Temporarily protects all party members from abnormal conditions and permanently increases your resistance against abnormal conditions. [Cooldown: 140 sec] --> Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15#)
Changed - Level readout (Active Effects: MP Cost: #mpCon, Abnormal Status Protection Duration: #time sec\nPassive Effects: Abnormal Status Resistance: +#asrR% --> MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Max HP: +#indieMhp, Max MP: +#indieMmp, MP Consumption: -#mpConReduce%, Duration: #time sec)
Changed - Delay (holyshield - 1140 ms --> alert2 - 600 ms)
New - Pre-requisite (Level 5 Invincible)
Changed - Hitbox (400% --> 300%)
Changed - mpCon (65 --> 58) (40+5*roundDown(level/6) --> 40+3*roundUp(level/5))
Changed - time (60 --> 240) (30+level --> 240)
Changed - x (1 --> 25) (1 --> 15+roundUp(level/3))
New - y (25) (15+roundUp(level/3))
New - z (500) (350+5*level)
New - u (500) (350+5*level)
New - v (320) (200+4*level)
New - w (320) (200+4*level)
New - indieMhp (700) (250+15*level)
New - indieMmp (700) (250+15*level)
New - mpConReduce (20) (5+roundDown(level/2))
Removed - cooltime
Removed - asrR
New - Animation (affected)
New - Animation (effect)
Mana Reflection:
Removed Skill
:
Removed Skill
Bowman
Archery Mastery:
Changed - Name (The Eye of Amazon --> Archery Mastery)
Changed - Description (Increase the attack range of bows and crossbows. --> Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.)
Changed - Level readout (Range: +#range. --> Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u)
Changed - Max level (5 --> 15)
New - acc (225) (15*level)
New - eva (225) (15*level)
New - speed (30) (2*level)
New - speedMax (20) (5+level)
New - u (160) (145+level)
Changed - Image (icon --> icon)
Changed - Image (iconDisabled --> iconDisabled)
Changed - Image (iconMouseOver --> iconMouseOver)
Arrow Blow:
Changed - Description (Fires arrows at up to 3 enemies. Only costs 1 arrow. --> Fires multiple arrows at enemies. Only costs 1 arrow.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Max level (20 --> 15)
Changed - damage (200 --> 220) (140+3*level --> 160+4*level)
New - range (420) (420)
Double Shot:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - Max level (20 --> 15)
Changed - damage (140 --> 155) (100+2*level --> 110+3*level)
:
Removed Skill
Changed - Name (The Eye of Amazon --> Archery Mastery)
Changed - Description (Increase the attack range of bows and crossbows. --> Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.)
Changed - Level readout (Range: +#range. --> Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u)
Changed - Max level (5 --> 15)
New - acc (225) (15*level)
New - eva (225) (15*level)
New - speed (30) (2*level)
New - speedMax (20) (5+level)
New - u (160) (145+level)
Changed - Image (icon --> icon)
Changed - Image (iconDisabled --> iconDisabled)
Changed - Image (iconMouseOver --> iconMouseOver)
Arrow Blow:
Changed - Description (Fires arrows at up to 3 enemies. Only costs 1 arrow. --> Fires multiple arrows at enemies. Only costs 1 arrow.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Max level (20 --> 15)
Changed - damage (200 --> 220) (140+3*level --> 160+4*level)
New - range (420) (420)
Double Shot:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - Max level (20 --> 15)
Changed - damage (140 --> 155) (100+2*level --> 110+3*level)
:
Removed Skill
Hunter
Soul Arrow: Bow:
Changed - Name (Soul Arrow : Bow --> Soul Arrow: Bow)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Enhances Arrow Blow and Double Shot. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Arrow Blow Damage: +#x%, Double Shot Damage (per arrow): +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Silver Hawk:
New Skill
New - Name (Silver Hawk)
New - Description (Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.)
New - Level readout (MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Info (type = 33, minionAttack = stun)
New - mpCon (38) (20+6*roundDown(level/4))
New - time (180) (90+6*level)
New - damage (250) (145+7*level)
New - prop (90) (30+4*level)
New - itemCon (0) (0)
New - itemConNo (0) (0)
New - x (1) (1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.attack1.info.effect)
New - Animation (summon.attack1.info.hit)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Double Jump:
Changed - Name (Power Knock-Back --> Double Jump)
Changed - Description (Deals damage to nearby enemies and knocks them back. --> Jump a second time while in the air.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x --> MP Cost: #mpCon, jumps a certain distance)
Changed - Max level (20 --> 10)
Changed - Delay (swingT3 - 800 ms --> archerDoubleJump - 720 ms)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1)
Changed - mpCon (15 --> 10) (1+7*roundUp(level/10) --> 30-2*level)
Removed - damage
Removed - prop
Removed - mobCount
Removed - range
Removed - x
New - Animation (effect)
Changed - Name (Soul Arrow : Bow --> Soul Arrow: Bow)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Enhances Arrow Blow and Double Shot. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Arrow Blow Damage: +#x%, Double Shot Damage (per arrow): +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Silver Hawk:
New Skill
New - Name (Silver Hawk)
New - Description (Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.)
New - Level readout (MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Info (type = 33, minionAttack = stun)
New - mpCon (38) (20+6*roundDown(level/4))
New - time (180) (90+6*level)
New - damage (250) (145+7*level)
New - prop (90) (30+4*level)
New - itemCon (0) (0)
New - itemConNo (0) (0)
New - x (1) (1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.attack1.info.effect)
New - Animation (summon.attack1.info.hit)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Double Jump:
Changed - Name (Power Knock-Back --> Double Jump)
Changed - Description (Deals damage to nearby enemies and knocks them back. --> Jump a second time while in the air.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x --> MP Cost: #mpCon, jumps a certain distance)
Changed - Max level (20 --> 10)
Changed - Delay (swingT3 - 800 ms --> archerDoubleJump - 720 ms)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1)
Changed - mpCon (15 --> 10) (1+7*roundUp(level/10) --> 30-2*level)
Removed - damage
Removed - prop
Removed - mobCount
Removed - range
Removed - x
New - Animation (effect)
Ranger
Concentrate:
New Skill
New - Name (Concentrate)
New - Description (Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%)
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - mpCon (50) (10+2*level)
New - time (180) (60+6*level)
New - epad (20) (level)
New - x (25) (5+level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Puppet:
Changed - Max level (20 --> 15)
Changed - Info (type = 33, minionAbility = taunt, pvp = 0 --> type = 33, minionAbility = taunt)
Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3))
Changed - x (8000 --> 10000) (400*level --> 1000+600*level)
Inferno:
Changed - Hitbox (150% --> 130%)
Changed - damage (450 --> 460) (350+5*level --> 360+5*level )
Changed - dot (50 --> 100) (30+level --> 60+2*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Phoenix:
Changed - Name (Silver Hawk --> Phoenix)
Changed - Description (Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters. \nRequired skill #cPuppet Lv. 5# --> Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10#)
Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Hawk Damage: #damage%, Hawk Duration: #time sec, Stun Chance: #prop% --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop%)
Changed - Pre-requisite (Level 5 Puppet --> Level 10 Silver Hawk)
New - Elemental attribute (Fire)
Changed - Info (type = 33, minionAttack = stun --> type = 33, minionAttack = stun, showFromTheOrigin = 1)
Changed - mpCon (80 --> 70) (40+4*roundDown(level/2) --> 40+3*roundDown(level/2))
Changed - time (180 --> 220) (100+4*level --> 60+8*level)
Changed - damage (250 --> 360) (150+5*level --> 200+8*level)
Changed - prop (99 --> 95) (39+3*level --> 35+3*level)
Removed - itemCon
Removed - itemConNo
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
Strafe:
Changed - Description (Fires 4 arrows at an enemy. --> Fire multiple arrows at an enemy.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - Max level (30 --> 20)
Evasion Boost:
Changed - Description (Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. --> Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.)
Changed - Level readout (Dodge Chance: #er% --> Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
New - time (1) (1)
Drain Arrow:
New Skill
New - Name (Drain Arrow)
New - Description (Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage)
New - Max level (20)
New - Info (type = 2, hpDrain = 1)
New - mpCon (32) (20+6*roundDown(level/10))
New - damage (340) (240+5*level)
New - x (45) (5+2*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Mortal Blow:
Changed - Description (Has a chance to kill an enemy with a single blow. --> Has a chance to finish off an enemy with a single blow, and recover HP & MP.)
Changed - Level readout (Proc Chance: #y% when the enemy is below #x% HP --> #y% chance to instantly kill enemy below #x% HP. #z% HP & MP recovered upon instant kill effect.)
Changed - Max level (20 --> 15)
Changed - y (20 --> 15) (level --> level)
New - z (5) (roundUp(level/3))
Arrow Rain:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Max level (30 --> 20)
Changed - Delay (arrowRain - 1300 ms --> arrowRain - 960 ms)
Changed - Hitbox (210% --> 270%)
Changed - mpCon (28 --> 36) (16+2*roundUp(level/5) --> 20+4*roundUp(level/5))
Changed - damage (500 --> 148) (380+4*level --> 108+2*level)
New - attackCount (3) (3)
New - Animation (effect)
:
Removed Skill
New Skill
New - Name (Concentrate)
New - Description (Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%)
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - mpCon (50) (10+2*level)
New - time (180) (60+6*level)
New - epad (20) (level)
New - x (25) (5+level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Puppet:
Changed - Max level (20 --> 15)
Changed - Info (type = 33, minionAbility = taunt, pvp = 0 --> type = 33, minionAbility = taunt)
Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3))
Changed - x (8000 --> 10000) (400*level --> 1000+600*level)
Inferno:
Changed - Hitbox (150% --> 130%)
Changed - damage (450 --> 460) (350+5*level --> 360+5*level )
Changed - dot (50 --> 100) (30+level --> 60+2*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Phoenix:
Changed - Name (Silver Hawk --> Phoenix)
Changed - Description (Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters. \nRequired skill #cPuppet Lv. 5# --> Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10#)
Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Hawk Damage: #damage%, Hawk Duration: #time sec, Stun Chance: #prop% --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop%)
Changed - Pre-requisite (Level 5 Puppet --> Level 10 Silver Hawk)
New - Elemental attribute (Fire)
Changed - Info (type = 33, minionAttack = stun --> type = 33, minionAttack = stun, showFromTheOrigin = 1)
Changed - mpCon (80 --> 70) (40+4*roundDown(level/2) --> 40+3*roundDown(level/2))
Changed - time (180 --> 220) (100+4*level --> 60+8*level)
Changed - damage (250 --> 360) (150+5*level --> 200+8*level)
Changed - prop (99 --> 95) (39+3*level --> 35+3*level)
Removed - itemCon
Removed - itemConNo
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
Strafe:
Changed - Description (Fires 4 arrows at an enemy. --> Fire multiple arrows at an enemy.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - Max level (30 --> 20)
Evasion Boost:
Changed - Description (Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. --> Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.)
Changed - Level readout (Dodge Chance: #er% --> Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
New - time (1) (1)
Drain Arrow:
New Skill
New - Name (Drain Arrow)
New - Description (Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage)
New - Max level (20)
New - Info (type = 2, hpDrain = 1)
New - mpCon (32) (20+6*roundDown(level/10))
New - damage (340) (240+5*level)
New - x (45) (5+2*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Mortal Blow:
Changed - Description (Has a chance to kill an enemy with a single blow. --> Has a chance to finish off an enemy with a single blow, and recover HP & MP.)
Changed - Level readout (Proc Chance: #y% when the enemy is below #x% HP --> #y% chance to instantly kill enemy below #x% HP. #z% HP & MP recovered upon instant kill effect.)
Changed - Max level (20 --> 15)
Changed - y (20 --> 15) (level --> level)
New - z (5) (roundUp(level/3))
Arrow Rain:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Max level (30 --> 20)
Changed - Delay (arrowRain - 1300 ms --> arrowRain - 960 ms)
Changed - Hitbox (210% --> 270%)
Changed - mpCon (28 --> 36) (16+2*roundUp(level/5) --> 20+4*roundUp(level/5))
Changed - damage (500 --> 148) (380+4*level --> 108+2*level)
New - attackCount (3) (3)
New - Animation (effect)
:
Removed Skill
Bowmaster
Illusion Step:
Changed - Name (Hamstring --> Illusion Step)
Changed - Description (Fires at an enemy's ankles to possibly Slow them. --> Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Speed: -#x --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%)
New - Pre-requisite (Level 5 Concentrate)
Changed - Info (type = 11, condition = attack, mes = slow --> type = 10)
Changed - x (-60 --> 30) (-2*level --> level)
Changed - time (210 --> 240) (60+5*level --> 60+6*level)
New - dex (40) (10+level)
Removed - prop
Removed - y
New - Animation (effect)
New - Animation (special)
Spirit Link: Phoenix:
New Skill
New - Name (Spirit Link: Phoenix)
New - Description (Increases each of your battle abilities through the communion with the phoenix summon. Effects are applied only when the phoenix is summoned.\nRequired Skill: #cPhoenix Lv. 20#)
New - Level readout (When phoenix is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Phoenix)
New - Combat orders (1)
New - Info (type = 50)
New - damage (15) (roundUp(level/2))
New - x (40) (10+level)
New - y (30) (level)
New - z (30) (level)
New - terR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Advanced Final Attack:
New Skill
New - Name (Advanced Final Attack)
New - Description (Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Final Attack : Bow)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (210) (150+2*level)
New - prop (70) (40+level)
New - ar (10) (roundUp(level/3))
New - padX (20) (5+roundUp(level/2))
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ultimate Fire Shot:
Changed - Name (Vengeance --> Ultimate Fire Shot)
Changed - Description (Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies. --> Enhances Fire Shot to its ultimate state.\nRequired Skill: #cFire Shot Lv. 20#)
Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Knock-back/Stun Duration: #time sec, Knock-back/Stun Chance: #prop% --> MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
New - Pre-requisite (Level 20 Inferno)
New - Elemental attribute (Fire)
Changed - Hitbox (100% --> 180%)
Changed - Info (type = 51, areaAttack = 1, pushTarget = 1, mes = stun, condition = damaged --> type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003)
New - mpCon (55) (30+5*roundUp(level/2))
Changed - damage (500 --> 600) (300+20*level --> 480+12*level)
New - dot (140) (100+4*level)
New - dotInterval (1) (1)
New - dotTime (12) (7+roundDown(level/2))
New - x (50) (50)
Changed - time (4 --> 0) (2+roundDown(level/5) --> 0)
Removed - prop
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Marksmanship:
Changed - Description (When attacking, ignore some of the monster's defense. Permanently increases your Max HP. --> When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.)
Changed - Level readout (Defense Ignored: #ignoreMobpdpR%, Max HP: +#mhpR% --> DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%)
Removed - Master Level
New - ar (10) (level)
Changed - ignoreMobpdpR (20 --> 25) (2*level --> 5+2*level)
Removed - mhpR
Elite Puppet:
New Skill
New - Name (Elite Puppet)
New - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Puppet's HP: #x, Damage: #damage%, Damage Absorbed: #y%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Pre-requisite (Level 15 Puppet)
New - Combat orders (1)
New - Info (type = 33, minionAbility = taunt, minionAttack = normal)
New - mpCon (70) (50+4*roundDown(level/3))
New - time (60) (60)
New - x (30000) (10500+1300*level)
New - damage (350) (200+10*level)
New - y (20) (5+level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
:
Removed Skill
:
Removed Skill
:
Removed Skill
Changed - Name (Hamstring --> Illusion Step)
Changed - Description (Fires at an enemy's ankles to possibly Slow them. --> Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Speed: -#x --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%)
New - Pre-requisite (Level 5 Concentrate)
Changed - Info (type = 11, condition = attack, mes = slow --> type = 10)
Changed - x (-60 --> 30) (-2*level --> level)
Changed - time (210 --> 240) (60+5*level --> 60+6*level)
New - dex (40) (10+level)
Removed - prop
Removed - y
New - Animation (effect)
New - Animation (special)
Spirit Link: Phoenix:
New Skill
New - Name (Spirit Link: Phoenix)
New - Description (Increases each of your battle abilities through the communion with the phoenix summon. Effects are applied only when the phoenix is summoned.\nRequired Skill: #cPhoenix Lv. 20#)
New - Level readout (When phoenix is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Phoenix)
New - Combat orders (1)
New - Info (type = 50)
New - damage (15) (roundUp(level/2))
New - x (40) (10+level)
New - y (30) (level)
New - z (30) (level)
New - terR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Advanced Final Attack:
New Skill
New - Name (Advanced Final Attack)
New - Description (Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Final Attack : Bow)
New - Combat orders (1)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (210) (150+2*level)
New - prop (70) (40+level)
New - ar (10) (roundUp(level/3))
New - padX (20) (5+roundUp(level/2))
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ultimate Fire Shot:
Changed - Name (Vengeance --> Ultimate Fire Shot)
Changed - Description (Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies. --> Enhances Fire Shot to its ultimate state.\nRequired Skill: #cFire Shot Lv. 20#)
Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Knock-back/Stun Duration: #time sec, Knock-back/Stun Chance: #prop% --> MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec)
New - Pre-requisite (Level 20 Inferno)
New - Elemental attribute (Fire)
Changed - Hitbox (100% --> 180%)
Changed - Info (type = 51, areaAttack = 1, pushTarget = 1, mes = stun, condition = damaged --> type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003)
New - mpCon (55) (30+5*roundUp(level/2))
Changed - damage (500 --> 600) (300+20*level --> 480+12*level)
New - dot (140) (100+4*level)
New - dotInterval (1) (1)
New - dotTime (12) (7+roundDown(level/2))
New - x (50) (50)
Changed - time (4 --> 0) (2+roundDown(level/5) --> 0)
Removed - prop
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Marksmanship:
Changed - Description (When attacking, ignore some of the monster's defense. Permanently increases your Max HP. --> When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.)
Changed - Level readout (Defense Ignored: #ignoreMobpdpR%, Max HP: +#mhpR% --> DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%)
Removed - Master Level
New - ar (10) (level)
Changed - ignoreMobpdpR (20 --> 25) (2*level --> 5+2*level)
Removed - mhpR
Elite Puppet:
New Skill
New - Name (Elite Puppet)
New - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Puppet's HP: #x, Damage: #damage%, Damage Absorbed: #y%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Pre-requisite (Level 15 Puppet)
New - Combat orders (1)
New - Info (type = 33, minionAbility = taunt, minionAttack = normal)
New - mpCon (70) (50+4*roundDown(level/3))
New - time (60) (60)
New - x (30000) (10500+1300*level)
New - damage (350) (200+10*level)
New - y (20) (5+level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
:
Removed Skill
:
Removed Skill
:
Removed Skill
Crossbowman
Soul Arrow: Crossbow:
Changed - Name (Soul Arrow : Crossbow --> Soul Arrow: Crossbow)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Enhances Arrow Blow and Double Shot. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Arrow Blow Damage: +#x%, Double Shot Damage (per arrow): +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Golden Eagle:
New Skill
New - Name (Golden Eagle)
New - Description (Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.)
New - Level readout (MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Info (type = 33, minionAttack = stun)
New - mpCon (38) (20+6*roundDown(level/4))
New - time (180) (90+6*level)
New - damage (250) (145+7*level)
New - prop (90) (30+4*level)
New - itemCon (0) (0)
New - itemConNo (0) (0)
New - x (1) (1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.attack1.info.effect)
New - Animation (summon.attack1.info.hit)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Double Jump:
Changed - Name (Power Knock-Back --> Double Jump)
Changed - Description (Deals damage to nearby enemies and knocks them back. --> Jump a second time while in the air.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x --> MP Cost: #mpCon, jumps a certain distance)
Changed - Max level (20 --> 10)
Changed - Delay (swingT1 - 800 ms --> archerDoubleJump - 720 ms)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1)
Changed - mpCon (15 --> 10) (1+7*roundUp(level/10) --> 30-2*level)
Removed - damage
Removed - prop
Removed - mobCount
Removed - range
Removed - x
New - Animation (effect)
Iron Arrow: Crossbow:
Changed - Name (Iron Arrow : Crossbow --> Iron Arrow: Crossbow)
Changed - Description (Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies. --> Fires a steel arrow that can penetrate the enemy. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: 6 --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - damage (340 --> 310) (280+3*level --> 250+3*level)
Changed - Name (Soul Arrow : Crossbow --> Soul Arrow: Crossbow)
Physical Training:
Changed - Name (Enhanced Basics --> Physical Training)
Changed - Description (Enhances Arrow Blow and Double Shot. --> Improves STR and DEX permanently through physical training.)
Changed - Level readout (Arrow Blow Damage: +#x%, Double Shot Damage (per arrow): +#y% --> Permanently increase STR by #strX and DEX by #dexX.)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - x
Removed - y
Golden Eagle:
New Skill
New - Name (Golden Eagle)
New - Description (Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.)
New - Level readout (MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Info (type = 33, minionAttack = stun)
New - mpCon (38) (20+6*roundDown(level/4))
New - time (180) (90+6*level)
New - damage (250) (145+7*level)
New - prop (90) (30+4*level)
New - itemCon (0) (0)
New - itemConNo (0) (0)
New - x (1) (1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.attack1.info.effect)
New - Animation (summon.attack1.info.hit)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Double Jump:
Changed - Name (Power Knock-Back --> Double Jump)
Changed - Description (Deals damage to nearby enemies and knocks them back. --> Jump a second time while in the air.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x --> MP Cost: #mpCon, jumps a certain distance)
Changed - Max level (20 --> 10)
Changed - Delay (swingT1 - 800 ms --> archerDoubleJump - 720 ms)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1)
Changed - mpCon (15 --> 10) (1+7*roundUp(level/10) --> 30-2*level)
Removed - damage
Removed - prop
Removed - mobCount
Removed - range
Removed - x
New - Animation (effect)
Iron Arrow: Crossbow:
Changed - Name (Iron Arrow : Crossbow --> Iron Arrow: Crossbow)
Changed - Description (Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies. --> Fires a steel arrow that can penetrate the enemy. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: 6 --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - damage (340 --> 310) (280+3*level --> 250+3*level)
Sniper
Concentrate:
New Skill
New - Name (Concentrate)
New - Description (Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%)
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - mpCon (50) (10+2*level)
New - time (180) (60+6*level)
New - epad (20) (level)
New - x (25) (5+level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Puppet:
Changed - Max level (20 --> 15)
Changed - Info (type = 33, minionAbility = taunt, pvp = 0 --> type = 33, minionAbility = taunt)
Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3))
Changed - x (8000 --> 10000) (400*level --> 1000+600*level)
Blizzard:
Changed - Hitbox (150% --> 180%)
Changed - damage (400 --> 480) (300+5*level --> 380+5*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
Arrow Eruption:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Max level (30 --> 20)
Changed - Delay (arrowEruption - 1300 ms --> arrowEruption - 960 ms)
Changed - Hitbox (210% --> 270%)
Changed - mpCon (28 --> 36) (16+2*roundUp(level/5) --> 20+4*roundUp(level/5))
Changed - damage (500 --> 148) (380+4*level --> 108+2*level)
New - attackCount (3) (3)
New - Animation (effect)
Frostprey:
Changed - Name (Golden Eagle --> Frostprey)
Changed - Description (Temporarily summons a gold eagle that hovers around you, attacking and possibly Stunning nearby monsters. \nRequired Skill: #cPuppet Lv. 5# --> Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10#)
Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop% --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4)
Changed - Pre-requisite (Level 5 Puppet --> Level 10 Golden Eagle)
New - Elemental attribute (Ice)
Changed - Info (type = 33, minionAttack = stun --> type = 33, minionAttack = freeze, showFromTheOrigin = 1)
Changed - mpCon (80 --> 70) (40+4*roundDown(level/2) --> 40+3*roundDown(level/2))
Changed - time (180 --> 220) (100+4*level --> 60+8*level)
Changed - x (1 --> 3) (1 --> 1+roundDown(level/10))
Changed - damage (250 --> 330) (150+5*level --> 190+7*level)
Removed - itemCon
Removed - itemConNo
Removed - prop
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Strafe:
Changed - Description (Fires 4 arrows at an enemy. --> Fire multiple arrows at an enemy.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - Max level (30 --> 20)
Changed - Final attack (Crossbow --> Bow)
Evasion Boost:
Changed - Description (Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. --> Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.)
Changed - Level readout (Dodge Chance: #er% --> Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
New - time (1) (1)
Dragon's Breath:
New Skill
New - Name (Dragon's Breath)
New - Description (Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
New - Max level (20)
New - Final attack (Crossbow)
New - Info (type = 2, piercing = 1, pushTarget = 1)
New - mpCon (28) (20+2*roundDown(level/5))
New - damage (295) (215+4*level)
New - mobCount (6) (2+roundUp(level/5))
New - range (440) (440)
New - prop (100) (100)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mortal Blow:
Changed - Description (Has a chance to finish off an enemy with a single blow. --> Has a chance to finish off an enemy with a single blow, and recover HP & MP.)
Changed - Level readout (Proc Chance: #y% when the enemy is below #x% HP --> #y% chance to instantly finish an enemy below #x% HP. #z% HP & MP recovered after a sucessful finish.)
Changed - Max level (20 --> 15)
Changed - y (20 --> 15) (level --> level)
New - z (5) (roundUp(level/3))
:
Removed Skill
New Skill
New - Name (Concentrate)
New - Description (Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.)
New - Level readout (MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%)
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - mpCon (50) (10+2*level)
New - time (180) (60+6*level)
New - epad (20) (level)
New - x (25) (5+level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Puppet:
Changed - Max level (20 --> 15)
Changed - Info (type = 33, minionAbility = taunt, pvp = 0 --> type = 33, minionAbility = taunt)
Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3))
Changed - x (8000 --> 10000) (400*level --> 1000+600*level)
Blizzard:
Changed - Hitbox (150% --> 180%)
Changed - damage (400 --> 480) (300+5*level --> 380+5*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (special)
Arrow Eruption:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Max level (30 --> 20)
Changed - Delay (arrowEruption - 1300 ms --> arrowEruption - 960 ms)
Changed - Hitbox (210% --> 270%)
Changed - mpCon (28 --> 36) (16+2*roundUp(level/5) --> 20+4*roundUp(level/5))
Changed - damage (500 --> 148) (380+4*level --> 108+2*level)
New - attackCount (3) (3)
New - Animation (effect)
Frostprey:
Changed - Name (Golden Eagle --> Frostprey)
Changed - Description (Temporarily summons a gold eagle that hovers around you, attacking and possibly Stunning nearby monsters. \nRequired Skill: #cPuppet Lv. 5# --> Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10#)
Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop% --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4)
Changed - Pre-requisite (Level 5 Puppet --> Level 10 Golden Eagle)
New - Elemental attribute (Ice)
Changed - Info (type = 33, minionAttack = stun --> type = 33, minionAttack = freeze, showFromTheOrigin = 1)
Changed - mpCon (80 --> 70) (40+4*roundDown(level/2) --> 40+3*roundDown(level/2))
Changed - time (180 --> 220) (100+4*level --> 60+8*level)
Changed - x (1 --> 3) (1 --> 1+roundDown(level/10))
Changed - damage (250 --> 330) (150+5*level --> 190+7*level)
Removed - itemCon
Removed - itemConNo
Removed - prop
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Strafe:
Changed - Description (Fires 4 arrows at an enemy. --> Fire multiple arrows at an enemy.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - Max level (30 --> 20)
Changed - Final attack (Crossbow --> Bow)
Evasion Boost:
Changed - Description (Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. --> Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.)
Changed - Level readout (Dodge Chance: #er% --> Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
New - time (1) (1)
Dragon's Breath:
New Skill
New - Name (Dragon's Breath)
New - Description (Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
New - Max level (20)
New - Final attack (Crossbow)
New - Info (type = 2, piercing = 1, pushTarget = 1)
New - mpCon (28) (20+2*roundDown(level/5))
New - damage (295) (215+4*level)
New - mobCount (6) (2+roundUp(level/5))
New - range (440) (440)
New - prop (100) (100)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mortal Blow:
Changed - Description (Has a chance to finish off an enemy with a single blow. --> Has a chance to finish off an enemy with a single blow, and recover HP & MP.)
Changed - Level readout (Proc Chance: #y% when the enemy is below #x% HP --> #y% chance to instantly finish an enemy below #x% HP. #z% HP & MP recovered after a sucessful finish.)
Changed - Max level (20 --> 15)
Changed - y (20 --> 15) (level --> level)
New - z (5) (roundUp(level/3))
:
Removed Skill
Marksman
Ultimate Strafe:
Changed - Description (Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 30# --> Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#)
Removed - Master Level
Changed - Pre-requisite (Level 30 Strafe --> Level 20 Strafe)
Changed - damage (225 --> 230) (185+4*level --> 190+4*level)
Piercing Arrow:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Delay (piercing - 390 ms)
Changed - damage (1150 --> 1500) (700+15*level --> 1200+10*level)
New - range (500) (500)
Illusion Step:
Changed - Name (Blind --> Illusion Step)
Changed - Description (Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy. --> Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Blind Duration: #y sec, Blind Chance: #prop% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%)
New - Pre-requisite (Level 5 Concentrate)
Changed - Info (type = 11, condition = attack, mes = darkness --> type = 10)
Changed - time (210 --> 240) (60+5*level --> 60+6*level)
New - dex (40) (10+level)
Removed - prop
Removed - y
New - Animation (effect)
New - Animation (special)
Spirit Link: Frostprey:
New Skill
New - Name (Spirit Link: Frostprey)
New - Description (Increases each of your battle abilities through the communion with the Frostprey summon. Effects are applied only when the Frostprey is summoned.\nRequired Skill: #cFrostprey Lv. 20#)
New - Level readout (When Frostprey is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Frostprey)
New - Combat orders (1)
New - Info (type = 50)
New - damage (15) (roundUp(level/2))
New - x (40) (10+level)
New - y (30) (level)
New - z (30) (level)
New - terR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Snipe:
Changed - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec)
New - ignoreMobpdpR (40) (10+level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Marksmanship:
Changed - Description (When attacking, ignore some of the enemies' Defense. Permanently increases your Max HP. --> When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.)
Changed - Level readout (DEF Ignored: #ignoreMobpdpR%, MaxHP: +#mhpR% --> DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%)
New - ar (10) (level)
Changed - ignoreMobpdpR (20 --> 25) (2*level --> 5+2*level)
Removed - mhpR
Elite Puppet:
New Skill
New - Name (Elite Puppet)
New - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Puppet's HP: #x, Damage: #damage%, Damage Absorbed: #y%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Pre-requisite (Level 15 Puppet)
New - Combat orders (1)
New - Info (type = 33, minionAbility = taunt, minionAttack = normal)
New - mpCon (70) (50+4*roundDown(level/3))
New - time (60) (60)
New - x (30000) (10500+1300*level)
New - damage (350) (200+10*level)
New - y (20) (5+level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
:
Removed Skill
:
Removed Skill
Changed - Description (Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 30# --> Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#)
Removed - Master Level
Changed - Pre-requisite (Level 30 Strafe --> Level 20 Strafe)
Changed - damage (225 --> 230) (185+4*level --> 190+4*level)
Piercing Arrow:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
New - Delay (piercing - 390 ms)
Changed - damage (1150 --> 1500) (700+15*level --> 1200+10*level)
New - range (500) (500)
Illusion Step:
Changed - Name (Blind --> Illusion Step)
Changed - Description (Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy. --> Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#)
Changed - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Blind Duration: #y sec, Blind Chance: #prop% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%)
New - Pre-requisite (Level 5 Concentrate)
Changed - Info (type = 11, condition = attack, mes = darkness --> type = 10)
Changed - time (210 --> 240) (60+5*level --> 60+6*level)
New - dex (40) (10+level)
Removed - prop
Removed - y
New - Animation (effect)
New - Animation (special)
Spirit Link: Frostprey:
New Skill
New - Name (Spirit Link: Frostprey)
New - Description (Increases each of your battle abilities through the communion with the Frostprey summon. Effects are applied only when the Frostprey is summoned.\nRequired Skill: #cFrostprey Lv. 20#)
New - Level readout (When Frostprey is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 20 Frostprey)
New - Combat orders (1)
New - Info (type = 50)
New - damage (15) (roundUp(level/2))
New - x (40) (10+level)
New - y (30) (level)
New - z (30) (level)
New - terR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Snipe:
Changed - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec)
New - ignoreMobpdpR (40) (10+level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Marksmanship:
Changed - Description (When attacking, ignore some of the enemies' Defense. Permanently increases your Max HP. --> When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.)
Changed - Level readout (DEF Ignored: #ignoreMobpdpR%, MaxHP: +#mhpR% --> DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%)
New - ar (10) (level)
Changed - ignoreMobpdpR (20 --> 25) (2*level --> 5+2*level)
Removed - mhpR
Elite Puppet:
New Skill
New - Name (Elite Puppet)
New - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Puppet's HP: #x, Damage: #damage%, Damage Absorbed: #y%)
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Pre-requisite (Level 15 Puppet)
New - Combat orders (1)
New - Info (type = 33, minionAbility = taunt, minionAttack = normal)
New - mpCon (70) (50+4*roundDown(level/3))
New - time (60) (60)
New - x (30000) (10500+1300*level)
New - damage (350) (200+10*level)
New - y (20) (5+level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
:
Removed Skill
:
Removed Skill
Dual Master (55-69)
Flashbang:
Changed - Description (Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate --> Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.)
Changed - damage (160 --> 250) (85+15*level --> 150+20*level)
Changed - mobCount (15 --> 6) (10+5*roundDown(level/5) --> 6)
Changed - x (85 --> 20) (60+5*level --> 4*level)
Changed - time (20 --> 50) (10+2*level --> 10*level)
Changed - cooltime (55 --> 60) (80-5*level --> 60)
Changed - Description (Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate --> Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.)
Changed - damage (160 --> 250) (85+15*level --> 150+20*level)
Changed - mobCount (15 --> 6) (10+5*roundDown(level/5) --> 6)
Changed - x (85 --> 20) (60+5*level --> 4*level)
Changed - time (20 --> 50) (10+2*level --> 10*level)
Changed - cooltime (55 --> 60) (80-5*level --> 60)
Cannon Shooter (I)
Cannon Blaster:
New - Name (Cannon Blaster)
New - Description (Shoots a flame bomb that attacks multiple enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
Changed - Delay (flamesplash - 0 ms --> flamesplash - 960 ms)
Cannon Strike:
New - Name (Cannon Strike)
New - Description (Knocks back nearby enemies with a cannon strike.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Knock-back Chance: #prop%)
Changed - Delay (cannonSmash - 0 ms --> cannonSmash - 900 ms)
Blast Back:
New - Name (Blast Back)
New - Description (Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the speed of target by #z for #time sec.)
Changed - Delay (giganticBackstep - 0 ms --> giganticBackstep - 480 ms)
Cannon Boost:
New - Name (Cannon Boost)
New - Description (Improves the cannon to permanently increase ATT and DEF.)
New - Level readout (ATT: +#padX, Weapon DEF +#pddX, Magic DEF: +#mddX)
Fortune's Favor:
New - Name (Fortune's Favor)
New - Name (Cannon Blaster)
New - Description (Shoots a flame bomb that attacks multiple enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
Changed - Delay (flamesplash - 0 ms --> flamesplash - 960 ms)
Cannon Strike:
New - Name (Cannon Strike)
New - Description (Knocks back nearby enemies with a cannon strike.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Knock-back Chance: #prop%)
Changed - Delay (cannonSmash - 0 ms --> cannonSmash - 900 ms)
Blast Back:
New - Name (Blast Back)
New - Description (Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the speed of target by #z for #time sec.)
Changed - Delay (giganticBackstep - 0 ms --> giganticBackstep - 480 ms)
Cannon Boost:
New - Name (Cannon Boost)
New - Description (Improves the cannon to permanently increase ATT and DEF.)
New - Level readout (ATT: +#padX, Weapon DEF +#pddX, Magic DEF: +#mddX)
Fortune's Favor:
New - Name (Fortune's Favor)
Cannon Shooter (II)
Scatter Shot:
New - Name (Scatter Shot)
New - Description (Attack multiple enemies at once by firing a multitude of small bombs.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount)
Changed - Delay (swiftShot - 0 ms --> swiftShot - 840 ms)
Barrel Bomb:
New - Name (Barrel Bomb)
New - Description (Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance.)
Changed - Delay (rushBoom - 0 ms --> rushBoom - 930 ms)
Cannon Booster:
New - Name (Cannon Booster)
New - Description (Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
Changed - Delay (cannonBooster - 0 ms --> cannonBooster - 600 ms)
Monkey Magic:
New - Name (Monkey Magic)
New - Description (Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva)
Changed - Delay (piratebless - 0 ms --> piratebless - 1350 ms)
Critical Fire:
New - Name (Critical Fire)
New - Description (Permanently increases your Critical Rate and the minimum Critical Damage.)
New - Level readout (Permanently increases Critical Rate by #cr% and Minimum Critical Damage by +#criticaldamageMin%)
Cannon Mastery:
New - Name (Cannon Mastery)
New - Description (Increases the weapon mastery and accuracy of cannons.)
New - Level readout (Cannon Mastery: +#mastery%, Accuracy: +#accX)
Pirate Training:
New - Name (Pirate Training)
New - Description (Increases STR and DEX through secret Pirate training.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
New - Name (Scatter Shot)
New - Description (Attack multiple enemies at once by firing a multitude of small bombs.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount)
Changed - Delay (swiftShot - 0 ms --> swiftShot - 840 ms)
Barrel Bomb:
New - Name (Barrel Bomb)
New - Description (Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance.)
Changed - Delay (rushBoom - 0 ms --> rushBoom - 930 ms)
Cannon Booster:
New - Name (Cannon Booster)
New - Description (Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
Changed - Delay (cannonBooster - 0 ms --> cannonBooster - 600 ms)
Monkey Magic:
New - Name (Monkey Magic)
New - Description (Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva)
Changed - Delay (piratebless - 0 ms --> piratebless - 1350 ms)
Critical Fire:
New - Name (Critical Fire)
New - Description (Permanently increases your Critical Rate and the minimum Critical Damage.)
New - Level readout (Permanently increases Critical Rate by #cr% and Minimum Critical Damage by +#criticaldamageMin%)
Cannon Mastery:
New - Name (Cannon Mastery)
New - Description (Increases the weapon mastery and accuracy of cannons.)
New - Level readout (Cannon Mastery: +#mastery%, Accuracy: +#accX)
Pirate Training:
New - Name (Pirate Training)
New - Description (Increases STR and DEX through secret Pirate training.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
Cannon Shooter (III)
Cannon Spike:
New - Name (Cannon Spike)
New - Description (Fires a sharp cannonball that can penetrate multiple enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Delay (cannonSpike - 0 ms --> cannonSpike - 960 ms)
Monkey Madness:
New - Name (Monkey Madness)
New - Description (Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.)
New - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Monkey Rush Boom Damage: +#damR%)
Changed - Delay (cannonSlam - 0 ms --> cannonSlam - 1530 ms)
Monkey Wave:
New - Name (Monkey Wave)
New - Description (Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.)
New - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength)
Changed - Delay (noiseWave - 0 ms --> noiseWave - 1080 ms)
Cannon Jump:
New - Name (Cannon Jump)
New - Description (Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Delay (cannonJump - 0 ms --> cannonJump - 480 ms)
Barrel Roulette:
New - Name (Barrel Roulette)
New - Description (Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.)
New - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#)
Changed - Delay (monkeyBoomboom - 0 ms --> monkeyBoomboom - 2400 ms)
Luck of the Die:
New - Name (Luck of the Die)
New - Description (Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.)
New - Level readout (MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
Reinforced Cannon:
New - Name (Reinforced Cannon)
New - Description (Permanently increases ATT and Attack Speed by strengthening the cannon.)
New - Level readout (Permanently increases ATT by #padX and Attack Speed by 1.)
Pirate Rush:
New - Name (Pirate Rush)
New - Description (Permanently increases HP, DEF, and Abnormal Status Resistance.)
New - Level readout (HP: +#mhpR%, DEF +#pddR%, Abnormal Status Resistance +#asrR%)
Monkey Wave:
New - Name (Monkey Wave)
New - Description (Allows you to immediately cast Monkey Wave with the maximum effect.)
Counter Crush:
New - Name (Counter Crush)
New - Description (When hit, there is a chance of countering the attack by swinging the cannon.)
New - Level readout (#prop% chance of blocking an enemy attack and countering with #damage% damage. )
Changed - Delay (counterCannon - 0 ms --> counterCannon - 420 ms)
New - Name (Cannon Spike)
New - Description (Fires a sharp cannonball that can penetrate multiple enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Delay (cannonSpike - 0 ms --> cannonSpike - 960 ms)
Monkey Madness:
New - Name (Monkey Madness)
New - Description (Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.)
New - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Monkey Rush Boom Damage: +#damR%)
Changed - Delay (cannonSlam - 0 ms --> cannonSlam - 1530 ms)
Monkey Wave:
New - Name (Monkey Wave)
New - Description (Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.)
New - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength)
Changed - Delay (noiseWave - 0 ms --> noiseWave - 1080 ms)
Cannon Jump:
New - Name (Cannon Jump)
New - Description (Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Delay (cannonJump - 0 ms --> cannonJump - 480 ms)
Barrel Roulette:
New - Name (Barrel Roulette)
New - Description (Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.)
New - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#)
Changed - Delay (monkeyBoomboom - 0 ms --> monkeyBoomboom - 2400 ms)
Luck of the Die:
New - Name (Luck of the Die)
New - Description (Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.)
New - Level readout (MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
Reinforced Cannon:
New - Name (Reinforced Cannon)
New - Description (Permanently increases ATT and Attack Speed by strengthening the cannon.)
New - Level readout (Permanently increases ATT by #padX and Attack Speed by 1.)
Pirate Rush:
New - Name (Pirate Rush)
New - Description (Permanently increases HP, DEF, and Abnormal Status Resistance.)
New - Level readout (HP: +#mhpR%, DEF +#pddR%, Abnormal Status Resistance +#asrR%)
Monkey Wave:
New - Name (Monkey Wave)
New - Description (Allows you to immediately cast Monkey Wave with the maximum effect.)
Counter Crush:
New - Name (Counter Crush)
New - Description (When hit, there is a chance of countering the attack by swinging the cannon.)
New - Level readout (#prop% chance of blocking an enemy attack and countering with #damage% damage. )
Changed - Delay (counterCannon - 0 ms --> counterCannon - 420 ms)
Cannon Shooter (IV)
Cannon Bazooka:
New - Name (Cannon Bazooka)
New - Description (Fires a powerful shot that deals damage to multiple enemies nearby. )
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Delay (superCannon - 0 ms --> superCannon - 1440 ms)
Cannon Barrage:
New - Name (Cannon Barrage)
New - Description (Focus your firepower on enemies ahead of you. Additional critical chance is applied.)
New - Level readout (MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%)
Changed - Delay (immolation - 0 ms --> immolation - 990 ms)
Nautilus Strike:
New - Name (Nautilus Strike)
New - Description (Order the Nautilus to attack multiple enemies at once.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec)
Changed - Delay (bombExplosion - 0 ms --> bombExplosion - 3420 ms)
Anchors Away:
New - Name (Anchors Away)
New - Description (Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.)
New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage)
Changed - Delay (magneticCannon - 0 ms --> magneticCannon - 900 ms)
Monkey Militia:
New - Name (Monkey Militia)
New - Description (Summons Artillery Monkey Twins to aid you in battle.)
New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#)
Maple Warrior:
New - Name (Maple Warrior)
New - Description (Increases the stats of all party members.)
New - Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
Hero's Will:
New - Name (Hero's Will)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
Double Down:
New - Name (Double Down)
New - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#)
New - Level readout (MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
Mega Monkey Magic:
New - Name (Mega Monkey Magic)
New - Description (Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva)
Changed - Delay (piratebless - 0 ms --> piratebless - 1350 ms)
Cannon Overload:
New - Name (Cannon Overload)
New - Description (Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.)
New - Level readout (Permanently increases damage to #damR%. Enemy DEF ignored by #ignoreMobpdpR%.)
Pirate's Spirit:
New - Name (Pirate's Spirit)
New - Description (Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.)
New - Level readout (Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%)
Changed - Delay (pirateSpirit - 0 ms --> pirateSpirit - 990 ms)
New - Name (Cannon Bazooka)
New - Description (Fires a powerful shot that deals damage to multiple enemies nearby. )
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Delay (superCannon - 0 ms --> superCannon - 1440 ms)
Cannon Barrage:
New - Name (Cannon Barrage)
New - Description (Focus your firepower on enemies ahead of you. Additional critical chance is applied.)
New - Level readout (MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%)
Changed - Delay (immolation - 0 ms --> immolation - 990 ms)
Nautilus Strike:
New - Name (Nautilus Strike)
New - Description (Order the Nautilus to attack multiple enemies at once.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec)
Changed - Delay (bombExplosion - 0 ms --> bombExplosion - 3420 ms)
Anchors Away:
New - Name (Anchors Away)
New - Description (Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.)
New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage)
Changed - Delay (magneticCannon - 0 ms --> magneticCannon - 900 ms)
Monkey Militia:
New - Name (Monkey Militia)
New - Description (Summons Artillery Monkey Twins to aid you in battle.)
New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#)
Maple Warrior:
New - Name (Maple Warrior)
New - Description (Increases the stats of all party members.)
New - Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
Hero's Will:
New - Name (Hero's Will)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
Double Down:
New - Name (Double Down)
New - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#)
New - Level readout (MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#)
Mega Monkey Magic:
New - Name (Mega Monkey Magic)
New - Description (Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva)
Changed - Delay (piratebless - 0 ms --> piratebless - 1350 ms)
Cannon Overload:
New - Name (Cannon Overload)
New - Description (Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.)
New - Level readout (Permanently increases damage to #damR%. Enemy DEF ignored by #ignoreMobpdpR%.)
Pirate's Spirit:
New - Name (Pirate's Spirit)
New - Description (Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.)
New - Level readout (Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%)
Changed - Delay (pirateSpirit - 0 ms --> pirateSpirit - 990 ms)
Dawn Warrior (I)
Power Strike:
Changed - damage (260 --> 280) (160+5*level --> 180+5*level)
Slash Blast:
Changed - damage (180 --> 220) (80+5*level --> 120+5*level)
Changed - damage (260 --> 280) (160+5*level --> 180+5*level)
Slash Blast:
Changed - damage (180 --> 220) (80+5*level --> 120+5*level)
Dawn Warrior (II)
Soul Blade:
Changed - Description (Summons and gives form to invisible Soul power to inflict damage to enemies. The higher the skill level, the more enemies you can hit at once with this skill. --> Transforms the invisible Soul into a visible form that does damage to an enemy.)
Changed - range (300 --> 350) (150+50*roundUp(level/10) --> 350)
Changed - Description (Summons and gives form to invisible Soul power to inflict damage to enemies. The higher the skill level, the more enemies you can hit at once with this skill. --> Transforms the invisible Soul into a visible form that does damage to an enemy.)
Changed - range (300 --> 350) (150+50*roundUp(level/10) --> 350)
Dawn Warrior (III)
Self Recovery:
Changed - Name (MP Recovery Rate Enhancement --> Self Recovery)
Changed - Description (Restores some MP every 4 seconds, even in combat. --> Restores some HP and MP every 4 seconds, even in combat.)
Changed - Level readout (+#mp MP every 4 sec --> #hp HP and #mp MP recovered every 4 seconds.)
New - hp (80) (4*level)
Panic:
Changed - Description (Deals damage to one monster, with a chance to cast Darkness on it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage. \nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per combo orb, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%, Darkness Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%,Blind damage at the rate of #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec)
New - Hitbox (200%)
Changed - Info (requireSkill = 11111001, mes = darkness, type = 1 --> requireSkill = 11111001, mes = darkness, type = 1, areaAttack = 1)
Changed - damage (480 --> 1000) (280+10*level --> 800+10*level)
Changed - x (60 --> 20) (3*level --> 10+roundUp(level/2))
Changed - y (20 --> 2) (level --> 2)
Changed - time (9 --> 30) (4+roundUp(level/4) --> 10+level)
New - mobCount (6) (6)
New - cooltime (30) (60-3*roundDown(level/2))
Coma:
Changed - Description (Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon MP, Damage: #damage% per combo orb, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec)
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001 --> type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001, areaAttack = 1)
Changed - damage (400 --> 620) (240+8*level --> 500+6*level)
Changed - y (20 --> 1) (level --> 1)
Brandish:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Changed - Name (MP Recovery Rate Enhancement --> Self Recovery)
Changed - Description (Restores some MP every 4 seconds, even in combat. --> Restores some HP and MP every 4 seconds, even in combat.)
Changed - Level readout (+#mp MP every 4 sec --> #hp HP and #mp MP recovered every 4 seconds.)
New - hp (80) (4*level)
Panic:
Changed - Description (Deals damage to one monster, with a chance to cast Darkness on it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage. \nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per combo orb, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%, Darkness Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%,Blind damage at the rate of #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec)
New - Hitbox (200%)
Changed - Info (requireSkill = 11111001, mes = darkness, type = 1 --> requireSkill = 11111001, mes = darkness, type = 1, areaAttack = 1)
Changed - damage (480 --> 1000) (280+10*level --> 800+10*level)
Changed - x (60 --> 20) (3*level --> 10+roundUp(level/2))
Changed - y (20 --> 2) (level --> 2)
Changed - time (9 --> 30) (4+roundUp(level/4) --> 10+level)
New - mobCount (6) (6)
New - cooltime (30) (60-3*roundDown(level/2))
Coma:
Changed - Description (Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#)
Changed - Level readout (MP Cost: #mpCon MP, Damage: #damage% per combo orb, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec)
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001 --> type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001, areaAttack = 1)
Changed - damage (400 --> 620) (240+8*level --> 500+6*level)
Changed - y (20 --> 1) (level --> 1)
Brandish:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Blaze Wizard (I)
Magic Armor:
Changed - Description (Uses magic to temporarily increase Weapon DEF and Magic DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# --> Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#)
Magic Claw:
Changed - Description (Attacks two enemies in front of you twice. --> Continuously attacks enemies in front of you while consuming MP.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 2 enemies --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mobCount (2 --> 3) (2 --> 3)
Removed - range
Changed - Description (Uses magic to temporarily increase Weapon DEF and Magic DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# --> Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#)
Magic Claw:
Changed - Description (Attacks two enemies in front of you twice. --> Continuously attacks enemies in front of you while consuming MP.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 2 enemies --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - mobCount (2 --> 3) (2 --> 3)
Removed - range
Blaze Wizard (II)
Fire Arrow:
Changed - Description (Creates and shoots a Fire Arrow. Especially effective against Ice Attribute monsters. --> Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters.)
Changed - Info (type = 2, magicDamage = 1 --> type = 2, magicDamage = 1, piercing = 1)
New - range (350) (350)
New - Animation (CharLevel.40.ball)
New - Animation (CharLevel.40.effect)
New - Animation (CharLevel.40.hit.0)
New - Animation (CharLevel.50.ball)
New - Animation (CharLevel.50.effect)
New - Animation (CharLevel.50.hit.0)
Spell Booster:
Changed - x (-2 --> -3) (-2 --> -3)
Fire Pillar:
Changed - Description (Inflicts fire damage on nearby monsters. Can affect up to 6 monsters. --> Detonates multiple explosions near you, attacking multiple enemies. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Hitbox (200% --> 250%)
Changed - damage (325 --> 350) (245+4*level --> 270+4*level)
Changed - Description (Creates and shoots a Fire Arrow. Especially effective against Ice Attribute monsters. --> Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters.)
Changed - Info (type = 2, magicDamage = 1 --> type = 2, magicDamage = 1, piercing = 1)
New - range (350) (350)
New - Animation (CharLevel.40.ball)
New - Animation (CharLevel.40.effect)
New - Animation (CharLevel.40.hit.0)
New - Animation (CharLevel.50.ball)
New - Animation (CharLevel.50.effect)
New - Animation (CharLevel.50.hit.0)
Spell Booster:
Changed - x (-2 --> -3) (-2 --> -3)
Fire Pillar:
Changed - Description (Inflicts fire damage on nearby monsters. Can affect up to 6 monsters. --> Detonates multiple explosions near you, attacking multiple enemies. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Hitbox (200% --> 250%)
Changed - damage (325 --> 350) (245+4*level --> 270+4*level)
Blaze Wizard (III)
Magic Critical:
Changed - Name (Elemental Resistance --> Magic Critical)
Changed - Description (Increases your resistance to Elemental Attacks, reducing damage dealt to you. --> Permanently increases attack critical rate and minimum critical damage.)
Changed - Level readout (Elemental Resistance: +#x% --> Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%)
Removed - Combat orders
New - cr (30) (10+level)
New - criticaldamageMin (25) (5+level)
Removed - x
Element Amplification:
Changed - x (160 --> 150) (120+2*level --> 110+2*level)
Seal:
Changed - Description (Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElemental Boost Lv. 3# --> Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#)
Ifrit:
Changed - Description (Temporarily summons Ifrit to deal Fire damage to up to 3 monsters. --> Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%)
New - terR (30) (10+level)
Fire Strike:
Changed - Description (Throws a huge fireball to attack up to 6 monsters. --> Throw a huge fireball at multiple enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Removed - Hitbox
Changed - mpCon (28 --> 34) (14+2*roundDown(level/4) --> 20+2*roundDown(level/4))
Changed - damage (550 --> 210) (370+6*level --> 150+2*level)
New - attackCount (3) (3)
New - range (350) (350)
Changed - Name (Elemental Resistance --> Magic Critical)
Changed - Description (Increases your resistance to Elemental Attacks, reducing damage dealt to you. --> Permanently increases attack critical rate and minimum critical damage.)
Changed - Level readout (Elemental Resistance: +#x% --> Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%)
Removed - Combat orders
New - cr (30) (10+level)
New - criticaldamageMin (25) (5+level)
Removed - x
Element Amplification:
Changed - x (160 --> 150) (120+2*level --> 110+2*level)
Seal:
Changed - Description (Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElemental Boost Lv. 3# --> Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#)
Ifrit:
Changed - Description (Temporarily summons Ifrit to deal Fire damage to up to 3 monsters. --> Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%)
New - terR (30) (10+level)
Fire Strike:
Changed - Description (Throws a huge fireball to attack up to 6 monsters. --> Throw a huge fireball at multiple enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Removed - Hitbox
Changed - mpCon (28 --> 34) (14+2*roundDown(level/4) --> 20+2*roundDown(level/4))
Changed - damage (550 --> 210) (370+6*level --> 150+2*level)
New - attackCount (3) (3)
New - range (350) (350)
Wind Archer (I)
Archery Mastery:
Changed - Name (The Eye of Amazon --> Archery Mastery)
Changed - Description (Increase the range of bows. --> Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.)
Changed - Level readout (Bow range: +#range --> Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u)
Changed - Max level (5 --> 15)
New - acc (225) (15*level)
New - eva (225) (15*level)
New - speed (30) (2*level)
New - speedMax (20) (5+level)
New - u (160) (145+level)
Changed - Image (icon --> icon)
Changed - Image (iconDisabled --> iconDisabled)
Changed - Image (iconMouseOver --> iconMouseOver)
Double Shot:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - damage (140 --> 165) (80+3*level --> 105+3*level)
:
Removed Skill
Changed - Name (The Eye of Amazon --> Archery Mastery)
Changed - Description (Increase the range of bows. --> Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.)
Changed - Level readout (Bow range: +#range --> Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u)
Changed - Max level (5 --> 15)
New - acc (225) (15*level)
New - eva (225) (15*level)
New - speed (30) (2*level)
New - speedMax (20) (5+level)
New - u (160) (145+level)
Changed - Image (icon --> icon)
Changed - Image (iconDisabled --> iconDisabled)
Changed - Image (iconMouseOver --> iconMouseOver)
Double Shot:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
Changed - damage (140 --> 165) (80+3*level --> 105+3*level)
:
Removed Skill
Wind Archer (II)
Strafe:
New Skill
New - Name (Strafe)
New - Description (Fire multiple arrows at an enemy.)
New - Level readout (MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
New - Max level (20)
New - Final attack (Bow)
New - Info (type = 2)
New - mpCon (24) (16+2*roundUp(level/5))
New - damage (105) (85+level)
New - bulletCount (4) (4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Storm Spike:
Changed - Name (Storm Break --> Storm Spike)
Changed - Description (Deals damage to nearby enemies and knocks them back. --> Uses the wind to fire arrows that can attack multiple enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% \nKnock-back Chance: #prop%, Max Monsters Hit: #mobCount, Distance: #x. --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Max level (30 --> 20)
Removed - Delay
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 2, piercing = 1)
Changed - mpCon (22 --> 26) (8+7*roundDown(level/15) --> 18+2*roundUp(level/5))
Changed - damage (350 --> 310) (200+5*level --> 250+3*level)
Removed - prop
Removed - range
Removed - x
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Double Jump:
New Skill
New - Name (Double Jump)
New - Description (Jump a second time while in the air.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
New - Max level (10)
New - Delay (archerDoubleJump - 720 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-2*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wind Walk:
Changed - Max level (20 --> 10)
Changed - mpCon (15 --> 25) (5+roundUp(level/2) --> 20+roundUp(level/2))
:
Removed Skill
New Skill
New - Name (Strafe)
New - Description (Fire multiple arrows at an enemy.)
New - Level readout (MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%)
New - Max level (20)
New - Final attack (Bow)
New - Info (type = 2)
New - mpCon (24) (16+2*roundUp(level/5))
New - damage (105) (85+level)
New - bulletCount (4) (4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Storm Spike:
Changed - Name (Storm Break --> Storm Spike)
Changed - Description (Deals damage to nearby enemies and knocks them back. --> Uses the wind to fire arrows that can attack multiple enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% \nKnock-back Chance: #prop%, Max Monsters Hit: #mobCount, Distance: #x. --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount)
Changed - Max level (30 --> 20)
Removed - Delay
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 2, piercing = 1)
Changed - mpCon (22 --> 26) (8+7*roundDown(level/15) --> 18+2*roundUp(level/5))
Changed - damage (350 --> 310) (200+5*level --> 250+3*level)
Removed - prop
Removed - range
Removed - x
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Double Jump:
New Skill
New - Name (Double Jump)
New - Description (Jump a second time while in the air.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
New - Max level (10)
New - Delay (archerDoubleJump - 720 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-2*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wind Walk:
Changed - Max level (20 --> 10)
Changed - mpCon (15 --> 25) (5+roundUp(level/2) --> 20+roundUp(level/2))
:
Removed Skill
Wind Archer (III)
Arrow Rain:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (arrowRain - 1300 ms --> arrowRain - 960 ms)
Changed - Hitbox (210% --> 270%)
Changed - damage (500 --> 148) (380+6*level --> 108+2*level)
New - attackCount (3) (3)
New - Animation (effect)
Concentrate:
Changed - Name (Strafe --> Concentrate)
Changed - Description (Fires 4 arrows at an enemy. --> Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%)
Changed - Max level (25 --> 20)
New - Delay (alert4 - 900 ms)
Removed - Final attack
Changed - Info (type = 2 --> type = 10)
Changed - mpCon (32 --> 50) (22+2*roundUp(level/5) --> 10+2*level)
New - time (180) (60+6*level)
New - epad (20) (level)
New - x (25) (5+level)
Removed - damage
Removed - bulletCount
New - Animation (effect)
Puppet:
Changed - Max level (20 --> 15)
Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3))
Changed - x (8000 --> 10000) (400*level --> 1000+600*level)
Eagle Eye:
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec)
New - indiePad (20) (4*level)
Changed - cooltime (180 --> 130) (330-30*level --> 280-30*level)
Removed - epad
Evasion Boost:
New Skill
New - Name (Evasion Boost)
New - Description (Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.)
New - Level readout (Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - er (20) (2*level)
New - time (1) (1)
New - x (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (arrowRain - 1300 ms --> arrowRain - 960 ms)
Changed - Hitbox (210% --> 270%)
Changed - damage (500 --> 148) (380+6*level --> 108+2*level)
New - attackCount (3) (3)
New - Animation (effect)
Concentrate:
Changed - Name (Strafe --> Concentrate)
Changed - Description (Fires 4 arrows at an enemy. --> Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%)
Changed - Max level (25 --> 20)
New - Delay (alert4 - 900 ms)
Removed - Final attack
Changed - Info (type = 2 --> type = 10)
Changed - mpCon (32 --> 50) (22+2*roundUp(level/5) --> 10+2*level)
New - time (180) (60+6*level)
New - epad (20) (level)
New - x (25) (5+level)
Removed - damage
Removed - bulletCount
New - Animation (effect)
Puppet:
Changed - Max level (20 --> 15)
Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3))
Changed - x (8000 --> 10000) (400*level --> 1000+600*level)
Eagle Eye:
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec)
New - indiePad (20) (4*level)
Changed - cooltime (180 --> 130) (330-30*level --> 280-30*level)
Removed - epad
Evasion Boost:
New Skill
New - Name (Evasion Boost)
New - Description (Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.)
New - Level readout (Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.)
New - Max level (10)
New - Combat orders (1)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - er (20) (2*level)
New - time (1) (1)
New - x (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Evan (I) (10-20)
Magic Missile:
Changed - Description (Attacks an enemy twice. --> Continuously attacks the enemy by consuming MP.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%)
Changed - damage (130 --> 145) (70+3*level --> 85+3*level)
Changed - Description (Attacks an enemy twice. --> Continuously attacks the enemy by consuming MP.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%)
Changed - damage (130 --> 145) (70+3*level --> 85+3*level)
Evan (V) (50-60)
Magic Shield:
Changed - Description (Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. [Cooldown: 40 sec] --> Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. [Cooldown: 90 sec])
Changed - time (20 --> 60) (20 --> 10+5*level)
Changed - cooltime (40 --> 90) (40 --> 90)
Changed - Description (Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. [Cooldown: 40 sec] --> Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. [Cooldown: 90 sec])
Changed - time (20 --> 60) (20 --> 10+5*level)
Changed - cooltime (40 --> 90) (40 --> 90)
Evan (VII) (80-100)
Dragon Spark:
Changed - damage (150 --> 200) (100+5*level --> 150+5*level)
Changed - damage (150 --> 200) (100+5*level --> 150+5*level)
Evan (VIII) (100-120)
Dragon Fury:
Changed - x (50 --> 30) (75-5*level --> 55-5*level)
Changed - damage (20 --> 25) (4*level --> 5*level)
Phantom Imprint :
Changed - x (15 --> 20) (5+level --> 2*level)
Onyx Shroud:
Changed - Level readout (MP Cost: #mpCon, Avoidability Rate +#x%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%)
Changed - x (50 --> 30) (75-5*level --> 55-5*level)
Changed - damage (20 --> 25) (4*level --> 5*level)
Phantom Imprint :
Changed - x (15 --> 20) (5+level --> 2*level)
Onyx Shroud:
Changed - Level readout (MP Cost: #mpCon, Avoidability Rate +#x%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%)
Evan (IX) (120-160)
Illusion:
Changed - Description (The dragon's clone attacks a monster 4 times. --> The Dragon's clone attacks a monster 4 times. A portion of the enemy's defense will be ignored.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Number of Attacks: 4, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%)
New - ignoreMobpdpR (15) (5+roundUp(level/3))
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Changed - Description (The dragon's clone attacks a monster 4 times. --> The Dragon's clone attacks a monster 4 times. A portion of the enemy's defense will be ignored.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Number of Attacks: 4, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%)
New - ignoreMobpdpR (15) (5+roundUp(level/3))
Hero's Will:
Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Evan (X) (160-200)
Blaze:
Changed - Description (Strike the target with fire for high damage and a chance to stun. --> Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
Changed - range (300 --> 400) (300 --> 400)
Changed - x (10 --> 0) (10 --> 0)
Changed - Description (Strike the target with fire for high damage and a chance to stun. --> Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%)
New - ignoreMobpdpR (20) (5+roundUp(level/2))
Changed - range (300 --> 400) (300 --> 400)
Changed - x (10 --> 0) (10 --> 0)
Battlemage (III)
Body Boost:
Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Attack +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec --> MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec)
Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Attack +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec --> MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec)
Wild Hunter (III)
Wild Trap:
Changed - Info (type = 33, minionAttack = normal, minionAbility = taunt, selfDestructMinion = 1 --> type = 33, minionAttack = normal, minionAbility = taunt)
Changed - Info (type = 33, minionAttack = normal, minionAbility = taunt, selfDestructMinion = 1 --> type = 33, minionAttack = normal, minionAbility = taunt)
NPC
![[Image: 1002009.png]](http://www.happychinchilla.info/Southperry/patch/npc/1002009.png)
Dolphin
Script: dolphin0_feed
![[Image: 1002010.png]](http://www.happychinchilla.info/Southperry/patch/npc/1002010.png)
Dolphin
Script: dolphin1_feed
![[Image: 1012124.png]](http://www.happychinchilla.info/Southperry/patch/npc/1012124.png)
Lulu
Function: Flower Fairy
Script: risi_reward
"Bring me some cherry blossom leaves and I'll give you a gift!"
![[Image: 1095003.png]](http://www.happychinchilla.info/Southperry/patch/npc/1095003.png)
Valerie
Script: cannon_forewarning
"I really need teacher to complete this new weapon..."
"Teacher, teacher, where are you?"
"The Nautilus is being upgraded! Soon, our main gun will be fully operational. A powerful ship, and a beautiful captain... What more could anyone ask for?"
![[Image: 1096000.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096000.png)
Skipper
"If you are headed to Maple Island, please board now."
"We'll be departing soon."
"We've got a good headwind. Perfect weather for sailing."
![[Image: 1096001.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096001.png)
Reiting
"Whew..."
"When will I be able to finish cleaning?"
"I have to finish cleaning."
![[Image: 1096002.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096002.png)
Skipper and Reiting
![[Image: 1096003.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096003.png)
Monkey
"Oo... Ook!"
"Ooook!"
"Ook! Ook!!"
![[Image: 1096004.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096004.png)
Monkey
"Oo... Ook!"
"Ooook!"
"Ook! Ook!!"
![[Image: 1096005.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096005.png)
Cutter
"Been too long since I blew something up..."
![[Image: 1096006.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096006.png)
Cutter
Function: Engineer
"This is the age of pirates! I'll see to that! Ha!"
"Careful! Careful now! "
"I'm Cutter, the man behind the weapons of the pirates. If they get stronger, you got me to thank for it!"
![[Image: 1096007.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096007.png)
Kyrin
Script: kairinT
"I really need teacher to complete this new weapon..."
"Teacher, teacher, where are you?"
"The Nautilus is being upgraded! Soon, our main gun will be fully operational. A powerful ship, and a beautiful captain... What more could anyone ask for?"
![[Image: 1096008.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096008.png)
Jr. Balrog
Script: kairinT
"Zzz... Zzzz..."
"I will destroy everything!"
![[Image: 1096009.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096009.png)
Cannon Remnants
Script: remains_cannon
![[Image: 1096010.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096010.png)
Ignition Device
Script: fire_kit
![[Image: 1096011.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096011.png)
Balrog Summon Effect
![[Image: 2022009.png]](http://www.happychinchilla.info/Southperry/patch/npc/2022009.png)
Shammos
Script: shammos_Next1
"This is taking too long."
"Let's go seal up Rex again."
![[Image: 2094003.png]](http://www.happychinchilla.info/Southperry/patch/npc/2094003.png)
For Checking
Script: consume_2430373
![[Image: 2094004.png]](http://www.happychinchilla.info/Southperry/patch/npc/2094004.png)
For Checking
Script: consume_2430374
![[Image: 2094005.png]](http://www.happychinchilla.info/Southperry/patch/npc/2094005.png)
For Checking
Script: consume_2430375
![[Image: 2159017.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159017.png)
Jun
Script: iceman_Thank
"Now I can go play hide and seek with Von again."
"Thanks to you, my curse has been lifted."
![[Image: 2159018.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159018.png)
Von
Script: iceman_Reward
"I want to play hide and seek with Jun again."
"Please help my friend! They were cursed by the Ice Knight!"
![[Image: 2159019.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159019.png)
Iceman
Script: iceman_Original
"It's so cold...someone please lift this curse on me..."
![[Image: 2159020.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159020.png)
Ice Knight
Script: iceKnight
![[Image: 2159021.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159021.png)
Iceman
Script: iceman_Talk
![[Image: 9010030.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010030.png)
Hooper
Function: Buff Item Seller
"If you have any Treasure Hunt 'You Lose' Notes, bring them to me."
"I will exchange Treasure Hunt 'You Lose' Notes for something tasty. "
![[Image: 9010031.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010031.png)
Cygnus
Script: rising_sygnus
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star. Thank your for your support!"
"I've decided to join this contest on the recommendation of all the knights."
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star."
![[Image: 9010032.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010032.png)
Valerie
Script: rising_valeri
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star."
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star. I just want to say thank you to all my adoring fans!"
"I will proudly represent all the pirates and do my best."
![[Image: 9010033.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010033.png)
Lilin
Script: rising_lilin
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star."
"I will do my very best until the very end!"
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star. I will show my appreciation for all your support by trying my best!"
![[Image: 9010034.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010034.png)
Cygnus
"I will give you a great show!"
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star. I promise to give you my very best."
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star."
![[Image: 9010035.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010035.png)
Valerie
"Let's do our best today!"
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star."
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star. Are you ready to help me out?"
![[Image: 9010036.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010036.png)
Lilin
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star."
"I will do my best to make sure that all your love and support isn't for nothing."
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star. I promise to give you my best!"
![[Image: 9020003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020003.png)
Dolphin
Script: kenta_enter
"Please work with your party members to help Kenta..."
![[Image: 9020004.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020004.png)
Kenta
Script: kenta_PQ
"The ocean creatures have suddenly become very violent..."
![[Image: 9020005.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020005.png)
Jenn
Script: prisonBreak_enter
"Truth is, I wish I could just run away... But I must help the people trapped inside the castle."
![[Image: 9020006.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020006.png)
Captured Explorer
Script: prisonBreak_PQ
"Who is the master of this castle? Why would he allow such things to happen? In any case, I must escape this place!"
![[Image: 9020007.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020007.png)
Kenta
Script: kentaPQ_out
![[Image: 9020008.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020008.png)
Captured Explorer
Script: prisonBreak_out
![[Image: 9070008.png]](http://www.happychinchilla.info/Southperry/patch/npc/9070008.png)
Gaga
Script: battleSquareGaga
"I'll give you 8th Anniversary Maple Leaves based on the score you accumulate in Battle Mode."
![[Image: 9071000.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071000.png)
Spiegelmann
Script: mPark_welcome
"Welcome to Monster Park, a place full of happiness and monsters!"
"Aren't you curious as to what kinds of experiences you'll have here?"
"Welcome to Monster Park! You will have so much fun here."
![[Image: 9071001.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071001.png)
Laku
Function: Merchant
"Just let me know if there is an item you want."
![[Image: 9071002.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071002.png)
Mary
Function: Ticket Exchange Agent
Script: mPark_Ticket
"You'll need an entry ticket to enter the Monster Park."
![[Image: 9071003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071003.png)
Monster Park Shuttle
Script: mParkShuttle
![[Image: 9071004.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071004.png)
Gate
Script: mParkEnter
![[Image: 9071005.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071005.png)
Spiegelmann
Script: mPark_retire
"Aren't you curious as to what kinds of experiences you'll have here?"
"Just let me know if you want to leave."
![[Image: 9072000.png]](http://www.happychinchilla.info/Southperry/patch/npc/9072000.png)
Instructor Irvin
Function: Airplane Rentals
Script: sellContiMoveRiding
"I will rent you a good airplane on the cheap. How about it?"
"Can you imagine how it feels to soar through the sky in your very own airplane?"
"This airplane and I have been through a lot together. I can't give you this one."
"You must always be cautious when flying your airplane."
![[Image: 9090003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9090003.png)
Bjorn
![[Image: 9900003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9900003.png)
Spinel
Script: test_team
"Tell me your wish."
"Thank you."
![[Image: 1002009.png]](http://www.happychinchilla.info/Southperry/patch/npc/1002009.png)
Dolphin
Script: dolphin0_feed
![[Image: 1002010.png]](http://www.happychinchilla.info/Southperry/patch/npc/1002010.png)
Dolphin
Script: dolphin1_feed
![[Image: 1012124.png]](http://www.happychinchilla.info/Southperry/patch/npc/1012124.png)
Lulu
Function: Flower Fairy
Script: risi_reward
"Bring me some cherry blossom leaves and I'll give you a gift!"
![[Image: 1095003.png]](http://www.happychinchilla.info/Southperry/patch/npc/1095003.png)
Valerie
Script: cannon_forewarning
"I really need teacher to complete this new weapon..."
"Teacher, teacher, where are you?"
"The Nautilus is being upgraded! Soon, our main gun will be fully operational. A powerful ship, and a beautiful captain... What more could anyone ask for?"
![[Image: 1096000.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096000.png)
Skipper
"If you are headed to Maple Island, please board now."
"We'll be departing soon."
"We've got a good headwind. Perfect weather for sailing."
![[Image: 1096001.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096001.png)
Reiting
"Whew..."
"When will I be able to finish cleaning?"
"I have to finish cleaning."
![[Image: 1096002.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096002.png)
Skipper and Reiting
![[Image: 1096003.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096003.png)
Monkey
"Oo... Ook!"
"Ooook!"
"Ook! Ook!!"
![[Image: 1096004.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096004.png)
Monkey
"Oo... Ook!"
"Ooook!"
"Ook! Ook!!"
![[Image: 1096005.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096005.png)
Cutter
"Been too long since I blew something up..."
![[Image: 1096006.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096006.png)
Cutter
Function: Engineer
"This is the age of pirates! I'll see to that! Ha!"
"Careful! Careful now! "
"I'm Cutter, the man behind the weapons of the pirates. If they get stronger, you got me to thank for it!"
![[Image: 1096007.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096007.png)
Kyrin
Script: kairinT
"I really need teacher to complete this new weapon..."
"Teacher, teacher, where are you?"
"The Nautilus is being upgraded! Soon, our main gun will be fully operational. A powerful ship, and a beautiful captain... What more could anyone ask for?"
![[Image: 1096008.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096008.png)
Jr. Balrog
Script: kairinT
"Zzz... Zzzz..."
"I will destroy everything!"
![[Image: 1096009.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096009.png)
Cannon Remnants
Script: remains_cannon
![[Image: 1096010.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096010.png)
Ignition Device
Script: fire_kit
![[Image: 1096011.png]](http://www.happychinchilla.info/Southperry/patch/npc/1096011.png)
Balrog Summon Effect
![[Image: 2022009.png]](http://www.happychinchilla.info/Southperry/patch/npc/2022009.png)
Shammos
Script: shammos_Next1
"This is taking too long."
"Let's go seal up Rex again."
![[Image: 2094003.png]](http://www.happychinchilla.info/Southperry/patch/npc/2094003.png)
For Checking
Script: consume_2430373
![[Image: 2094004.png]](http://www.happychinchilla.info/Southperry/patch/npc/2094004.png)
For Checking
Script: consume_2430374
![[Image: 2094005.png]](http://www.happychinchilla.info/Southperry/patch/npc/2094005.png)
For Checking
Script: consume_2430375
![[Image: 2159017.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159017.png)
Jun
Script: iceman_Thank
"Now I can go play hide and seek with Von again."
"Thanks to you, my curse has been lifted."
![[Image: 2159018.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159018.png)
Von
Script: iceman_Reward
"I want to play hide and seek with Jun again."
"Please help my friend! They were cursed by the Ice Knight!"
![[Image: 2159019.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159019.png)
Iceman
Script: iceman_Original
"It's so cold...someone please lift this curse on me..."
![[Image: 2159020.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159020.png)
Ice Knight
Script: iceKnight
![[Image: 2159021.png]](http://www.happychinchilla.info/Southperry/patch/npc/2159021.png)
Iceman
Script: iceman_Talk
![[Image: 9010030.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010030.png)
Hooper
Function: Buff Item Seller
"If you have any Treasure Hunt 'You Lose' Notes, bring them to me."
"I will exchange Treasure Hunt 'You Lose' Notes for something tasty. "
![[Image: 9010031.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010031.png)
Cygnus
Script: rising_sygnus
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star. Thank your for your support!"
"I've decided to join this contest on the recommendation of all the knights."
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star."
![[Image: 9010032.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010032.png)
Valerie
Script: rising_valeri
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star."
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star. I just want to say thank you to all my adoring fans!"
"I will proudly represent all the pirates and do my best."
![[Image: 9010033.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010033.png)
Lilin
Script: rising_lilin
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star."
"I will do my very best until the very end!"
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star. I will show my appreciation for all your support by trying my best!"
![[Image: 9010034.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010034.png)
Cygnus
"I will give you a great show!"
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star. I promise to give you my very best."
"Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star."
![[Image: 9010035.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010035.png)
Valerie
"Let's do our best today!"
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star."
"Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star. Are you ready to help me out?"
![[Image: 9010036.png]](http://www.happychinchilla.info/Southperry/patch/npc/9010036.png)
Lilin
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star."
"I will do my best to make sure that all your love and support isn't for nothing."
"Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star. I promise to give you my best!"
![[Image: 9020003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020003.png)
Dolphin
Script: kenta_enter
"Please work with your party members to help Kenta..."
![[Image: 9020004.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020004.png)
Kenta
Script: kenta_PQ
"The ocean creatures have suddenly become very violent..."
![[Image: 9020005.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020005.png)
Jenn
Script: prisonBreak_enter
"Truth is, I wish I could just run away... But I must help the people trapped inside the castle."
![[Image: 9020006.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020006.png)
Captured Explorer
Script: prisonBreak_PQ
"Who is the master of this castle? Why would he allow such things to happen? In any case, I must escape this place!"
![[Image: 9020007.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020007.png)
Kenta
Script: kentaPQ_out
![[Image: 9020008.png]](http://www.happychinchilla.info/Southperry/patch/npc/9020008.png)
Captured Explorer
Script: prisonBreak_out
![[Image: 9070008.png]](http://www.happychinchilla.info/Southperry/patch/npc/9070008.png)
Gaga
Script: battleSquareGaga
"I'll give you 8th Anniversary Maple Leaves based on the score you accumulate in Battle Mode."
![[Image: 9071000.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071000.png)
Spiegelmann
Script: mPark_welcome
"Welcome to Monster Park, a place full of happiness and monsters!"
"Aren't you curious as to what kinds of experiences you'll have here?"
"Welcome to Monster Park! You will have so much fun here."
![[Image: 9071001.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071001.png)
Laku
Function: Merchant
"Just let me know if there is an item you want."
![[Image: 9071002.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071002.png)
Mary
Function: Ticket Exchange Agent
Script: mPark_Ticket
"You'll need an entry ticket to enter the Monster Park."
![[Image: 9071003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071003.png)
Monster Park Shuttle
Script: mParkShuttle
![[Image: 9071004.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071004.png)
Gate
Script: mParkEnter
![[Image: 9071005.png]](http://www.happychinchilla.info/Southperry/patch/npc/9071005.png)
Spiegelmann
Script: mPark_retire
"Aren't you curious as to what kinds of experiences you'll have here?"
"Just let me know if you want to leave."
![[Image: 9072000.png]](http://www.happychinchilla.info/Southperry/patch/npc/9072000.png)
Instructor Irvin
Function: Airplane Rentals
Script: sellContiMoveRiding
"I will rent you a good airplane on the cheap. How about it?"
"Can you imagine how it feels to soar through the sky in your very own airplane?"
"This airplane and I have been through a lot together. I can't give you this one."
"You must always be cautious when flying your airplane."
![[Image: 9090003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9090003.png)
Bjorn
![[Image: 9900003.png]](http://www.happychinchilla.info/Southperry/patch/npc/9900003.png)
Spinel
Script: test_team
"Tell me your wish."
"Thank you."
Mob
1-10
![[Image: 0100200.png]](http://www.happychinchilla.info/Southperry/patch/mob/0100200.png)
Starfish
Level: 1
HP: 15
EXP: 3
Physical Attack: 2
Magical Attack: 1
Knockback: 5
WDEF: 10%
MDEF: 10%
Speed: -40
Accuracy: 10
![[Image: 9302020.png]](http://www.happychinchilla.info/Southperry/patch/mob/9302020.png)
Picnic Trash Bag
Level: 10
HP: 10
Physical Attack: 41
Magical Attack: 35
Knockback: 10
WDEF: 10%
Accuracy: 4
![[Image: 9500465.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500465.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500466.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500466.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500467.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500467.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500468.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500468.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500469.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500469.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500470.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500470.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500474.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500474.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 0100200.png]](http://www.happychinchilla.info/Southperry/patch/mob/0100200.png)
Starfish
Level: 1
HP: 15
EXP: 3
Physical Attack: 2
Magical Attack: 1
Knockback: 5
WDEF: 10%
MDEF: 10%
Speed: -40
Accuracy: 10
![[Image: 9302020.png]](http://www.happychinchilla.info/Southperry/patch/mob/9302020.png)
Picnic Trash Bag
Level: 10
HP: 10
Physical Attack: 41
Magical Attack: 35
Knockback: 10
WDEF: 10%
Accuracy: 4
![[Image: 9500465.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500465.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500466.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500466.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500467.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500467.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500468.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500468.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500469.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500469.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500470.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500470.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
![[Image: 9500474.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500474.png)
Transparent Eregos
Level: 10
HP: 20
Physical Attack: 58
Magical Attack: 52
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Revive: Eregos
Boss
11-20
![[Image: 9300437.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300437.png)
Jelly Fish
Level: 16
HP: 275
EXP: 28
Physical Attack: 68
Magical Attack: 63
Knockback: 50
WDEF: 10%
MDEF: 10%
Speed: -45
Avoid: 1
Accuracy: 23
![[Image: 9500450.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500450.png)
Joy Bird
Level: 15
HP: 1,800,000
Physical Attack: 5
Magical Attack: 5
Knockback: 88,887
WDEF: 1%
MDEF: 1%
Avoid: 100
Accuracy: 100
Party Bonus
Boss
Attack 1
Damage - 5 (Physical)
Range - 107%
![[Image: 9500451.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500451.png)
Star Paparazzi
Level: 15
HP: 6,666,666
Physical Attack: 70
Magical Attack: 70
Knockback: 100
WDEF: 20%
MDEF: 25%
Speed: 4
Avoid: 1
Accuracy: 23
![[Image: 9500452.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500452.png)
Eregos
Level: 20
HP: 18,750
EXP: 1750
Physical Attack: 134
Magical Attack: 132
Knockback: 50
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 1
Accuracy: 23
Undead
Boss
Attack 1
Damage - 132 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 132 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 132 (Magical)
Range - 65%
![[Image: 9500477.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500477.png)
Lv. 20 Calico Mack, the Pirate King
Level: 20
HP: 18,750
EXP: 1750
Physical Attack: 134
Magical Attack: 132
Knockback: 50
WDEF: 30%
MDEF: 30%
Avoid: 1
Accuracy: 23
Party Bonus
Boss
Attack 1
Damage - 134 (Physical)
Range - 130%
![[Image: 9300437.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300437.png)
Jelly Fish
Level: 16
HP: 275
EXP: 28
Physical Attack: 68
Magical Attack: 63
Knockback: 50
WDEF: 10%
MDEF: 10%
Speed: -45
Avoid: 1
Accuracy: 23
![[Image: 9500450.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500450.png)
Joy Bird
Level: 15
HP: 1,800,000
Physical Attack: 5
Magical Attack: 5
Knockback: 88,887
WDEF: 1%
MDEF: 1%
Avoid: 100
Accuracy: 100
Party Bonus
Boss
Attack 1
Damage - 5 (Physical)
Range - 107%
![[Image: 9500451.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500451.png)
Star Paparazzi
Level: 15
HP: 6,666,666
Physical Attack: 70
Magical Attack: 70
Knockback: 100
WDEF: 20%
MDEF: 25%
Speed: 4
Avoid: 1
Accuracy: 23
![[Image: 9500452.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500452.png)
Eregos
Level: 20
HP: 18,750
EXP: 1750
Physical Attack: 134
Magical Attack: 132
Knockback: 50
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 1
Accuracy: 23
Undead
Boss
Attack 1
Damage - 132 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 132 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 132 (Magical)
Range - 65%
![[Image: 9500477.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500477.png)
Lv. 20 Calico Mack, the Pirate King
Level: 20
HP: 18,750
EXP: 1750
Physical Attack: 134
Magical Attack: 132
Knockback: 50
WDEF: 30%
MDEF: 30%
Avoid: 1
Accuracy: 23
Party Bonus
Boss
Attack 1
Damage - 134 (Physical)
Range - 130%
21-30
![[Image: 9300459.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300459.png)
Moon Bunny
Level: 30
HP: 900
Physical Attack: 133
Magical Attack: 136
Knockback: 150
WDEF: 10%
MDEF: 10%
Speed: 5
Avoid: 4
Accuracy: 16
Party Bonus
Boss
![[Image: 9800000.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800000.png)
Stone Golem
Level: 21
HP: 16,200
EXP: 385
Physical Attack: 114
Magical Attack: 110
Knockback: 100
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 3
Accuracy: 40
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
![[Image: 9800001.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800001.png)
Dark Stone Golem
Level: 24
HP: 19,800
EXP: 437
Physical Attack: 135
Magical Attack: 130
Knockback: 100
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 3
Accuracy: 40
Elements: Holy weak, Dark strong
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
![[Image: 9800002.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800002.png)
Mixed Golem
Level: 27
HP: 26,000
EXP: 520
Physical Attack: 155
Magical Attack: 140
Knockback: 150
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 3
Accuracy: 40
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
![[Image: 9800003.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800003.png)
Metal Golem
Level: 30
HP: 90,000
EXP: 1600
Physical Attack: 201
Magical Attack: 198
Knockback: 150
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 3
Accuracy: 40
Auto-Aggro
Boss
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Weapon Defense Enhancement
Increases weapon defense by 100 for 10 seconds
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 201 (Physical)
Range - 250%
Attack 2
Damage - 201 (Physical)
Poisons for 5 seconds with 20% probability causing 300 damage per tick.
Range - 248%
![[Image: 9300459.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300459.png)
Moon Bunny
Level: 30
HP: 900
Physical Attack: 133
Magical Attack: 136
Knockback: 150
WDEF: 10%
MDEF: 10%
Speed: 5
Avoid: 4
Accuracy: 16
Party Bonus
Boss
![[Image: 9800000.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800000.png)
Stone Golem
Level: 21
HP: 16,200
EXP: 385
Physical Attack: 114
Magical Attack: 110
Knockback: 100
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 3
Accuracy: 40
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
![[Image: 9800001.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800001.png)
Dark Stone Golem
Level: 24
HP: 19,800
EXP: 437
Physical Attack: 135
Magical Attack: 130
Knockback: 100
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 3
Accuracy: 40
Elements: Holy weak, Dark strong
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
![[Image: 9800002.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800002.png)
Mixed Golem
Level: 27
HP: 26,000
EXP: 520
Physical Attack: 155
Magical Attack: 140
Knockback: 150
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 3
Accuracy: 40
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
![[Image: 9800003.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800003.png)
Metal Golem
Level: 30
HP: 90,000
EXP: 1600
Physical Attack: 201
Magical Attack: 198
Knockback: 150
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 3
Accuracy: 40
Auto-Aggro
Boss
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Weapon Defense Enhancement
Increases weapon defense by 100 for 10 seconds
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 201 (Physical)
Range - 250%
Attack 2
Damage - 201 (Physical)
Poisons for 5 seconds with 20% probability causing 300 damage per tick.
Range - 248%
31-40
![[Image: 9500453.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500453.png)
Eregos
Level: 34
HP: 65,000
EXP: 3750
Physical Attack: 248
Magical Attack: 231
Knockback: 200
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 6
Accuracy: 63
Undead
Boss
Attack 1
Damage - 231 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 231 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 231 (Magical)
Range - 65%
![[Image: 9500454.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500454.png)
Eregos
Level: 36
HP: 75,000
EXP: 4150
Physical Attack: 261
Magical Attack: 243
Knockback: 250
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 6
Accuracy: 63
Undead
Boss
Attack 1
Damage - 243 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 243 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 243 (Magical)
Range - 65%
![[Image: 9500478.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500478.png)
Lv. 34 Calico Mack, the Pirate King
Level: 34
HP: 65,000
EXP: 3750
Physical Attack: 248
Magical Attack: 231
Knockback: 200
WDEF: 30%
MDEF: 30%
Avoid: 6
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 248 (Physical)
Range - 130%
![[Image: 9500453.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500453.png)
Eregos
Level: 34
HP: 65,000
EXP: 3750
Physical Attack: 248
Magical Attack: 231
Knockback: 200
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 6
Accuracy: 63
Undead
Boss
Attack 1
Damage - 231 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 231 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 231 (Magical)
Range - 65%
![[Image: 9500454.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500454.png)
Eregos
Level: 36
HP: 75,000
EXP: 4150
Physical Attack: 261
Magical Attack: 243
Knockback: 250
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 6
Accuracy: 63
Undead
Boss
Attack 1
Damage - 243 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 243 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 243 (Magical)
Range - 65%
![[Image: 9500478.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500478.png)
Lv. 34 Calico Mack, the Pirate King
Level: 34
HP: 65,000
EXP: 3750
Physical Attack: 248
Magical Attack: 231
Knockback: 200
WDEF: 30%
MDEF: 30%
Avoid: 6
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 248 (Physical)
Range - 130%
41-50
![[Image: 9300438.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300438.png)
Iceman
Level: 50
HP: 999,999,999
Physical Attack: 900
Magical Attack: 834
Knockback: 99,999,999
WDEF: 90%
MDEF: 25%
Speed: -30
Avoid: 64
Accuracy: 81
Undead
Boss
Attack 1
Damage - 900 (Physical)
Range - 145%
![[Image: 9300441.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300441.png)
Iceman
Level: 50
HP: 50,000
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Speed: -20
Avoid: 64
Accuracy: 81
Revive: Ice Knight
Undead
Boss
Attack 1
Damage - 928 (Physical)
Range - 145%
![[Image: 9500455.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500455.png)
Eregos
Level: 46
HP: 126,000
EXP: 5800
Physical Attack: 342
Magical Attack: 356
Knockback: 350
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 13
Accuracy: 63
Undead
Boss
Attack 1
Damage - 356 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 356 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 356 (Magical)
Range - 65%
![[Image: 9500456.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500456.png)
Eregos
Level: 50
HP: 150,000
EXP: 6500
Physical Attack: 376
Magical Attack: 396
Knockback: 350
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 13
Accuracy: 63
Undead
Boss
Attack 1
Damage - 396 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 396 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 396 (Magical)
Range - 65%
![[Image: 9500479.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500479.png)
Lv. 46 Calico Mack, the Pirate King
Level: 46
HP: 126,000
EXP: 5800
Physical Attack: 342
Magical Attack: 356
Knockback: 350
WDEF: 30%
MDEF: 30%
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 342 (Physical)
Range - 130%
![[Image: 9800004.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800004.png)
Latest Hits Compilation
Level: 45
HP: 96,000
EXP: 1165
Physical Attack: 263
Magical Attack: 256
Knockback: 300
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
![[Image: 9800005.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800005.png)
Greatest Oldies
Level: 46
HP: 100,800
EXP: 1206
Physical Attack: 291
Magical Attack: 271
Knockback: 350
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 271 (Magical)
Range - 94%
![[Image: 9800006.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800006.png)
Cheap Amplifier
Level: 49
HP: 115,200
EXP: 1310
Physical Attack: 290
Magical Attack: 302
Knockback: 350
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 302 (Magical)
Range - 94%
![[Image: 9800007.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800007.png)
Fancy Amplifier
Level: 50
HP: 120,000
EXP: 1352
Physical Attack: 307
Magical Attack: 316
Knockback: 350
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 316 (Magical)
Range - 94%
![[Image: 9300438.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300438.png)
Iceman
Level: 50
HP: 999,999,999
Physical Attack: 900
Magical Attack: 834
Knockback: 99,999,999
WDEF: 90%
MDEF: 25%
Speed: -30
Avoid: 64
Accuracy: 81
Undead
Boss
Attack 1
Damage - 900 (Physical)
Range - 145%
![[Image: 9300441.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300441.png)
Iceman
Level: 50
HP: 50,000
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Speed: -20
Avoid: 64
Accuracy: 81
Revive: Ice Knight
Undead
Boss
Attack 1
Damage - 928 (Physical)
Range - 145%
![[Image: 9500455.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500455.png)
Eregos
Level: 46
HP: 126,000
EXP: 5800
Physical Attack: 342
Magical Attack: 356
Knockback: 350
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 13
Accuracy: 63
Undead
Boss
Attack 1
Damage - 356 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 356 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 356 (Magical)
Range - 65%
![[Image: 9500456.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500456.png)
Eregos
Level: 50
HP: 150,000
EXP: 6500
Physical Attack: 376
Magical Attack: 396
Knockback: 350
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 13
Accuracy: 63
Undead
Boss
Attack 1
Damage - 396 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 396 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 396 (Magical)
Range - 65%
![[Image: 9500479.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500479.png)
Lv. 46 Calico Mack, the Pirate King
Level: 46
HP: 126,000
EXP: 5800
Physical Attack: 342
Magical Attack: 356
Knockback: 350
WDEF: 30%
MDEF: 30%
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 342 (Physical)
Range - 130%
![[Image: 9800004.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800004.png)
Latest Hits Compilation
Level: 45
HP: 96,000
EXP: 1165
Physical Attack: 263
Magical Attack: 256
Knockback: 300
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
![[Image: 9800005.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800005.png)
Greatest Oldies
Level: 46
HP: 100,800
EXP: 1206
Physical Attack: 291
Magical Attack: 271
Knockback: 350
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 271 (Magical)
Range - 94%
![[Image: 9800006.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800006.png)
Cheap Amplifier
Level: 49
HP: 115,200
EXP: 1310
Physical Attack: 290
Magical Attack: 302
Knockback: 350
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 302 (Magical)
Range - 94%
![[Image: 9800007.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800007.png)
Fancy Amplifier
Level: 50
HP: 120,000
EXP: 1352
Physical Attack: 307
Magical Attack: 316
Knockback: 350
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 13
Accuracy: 63
Party Bonus
Boss
Attack 1
Damage - 316 (Magical)
Range - 94%
51-60
![[Image: 9300439.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300439.png)
White Fang
Level: 55
HP: 4000
EXP: 156
Physical Attack: 297
Magical Attack: 332
Knockback: 400
WDEF: 5%
MDEF: 5%
Avoid: 20
Accuracy: 90
Elements: Ice strong, Fire weak
Auto-Aggro
Attack 1
Damage - 332 (Magical)
Range - 161%
![[Image: 9300440.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300440.png)
Hector
Level: 53
HP: 3600
EXP: 146
Physical Attack: 280
Magical Attack: 284
Knockback: 400
WDEF: 10%
MDEF: 10%
Speed: -10
Avoid: 20
Accuracy: 90
Auto-Aggro
Attack 1
Damage - 284 (Magical)
Range - 161%
![[Image: 9500457.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500457.png)
Eregos
Level: 55
HP: 200,000
EXP: 7800
Physical Attack: 452
Magical Attack: 452
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 20
Accuracy: 90
Undead
Boss
Attack 1
Damage - 452 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 452 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 452 (Magical)
Range - 65%
![[Image: 9500458.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500458.png)
Eregos
Level: 55
HP: 200,000
EXP: 7800
Physical Attack: 457
Magical Attack: 428
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 20
Accuracy: 90
Undead
Boss
Attack 1
Damage - 428 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 428 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 428 (Magical)
Range - 65%
![[Image: 9500480.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500480.png)
Lv. 55 Calico Mack, the Pirate King
Level: 55
HP: 200,000
EXP: 7800
Physical Attack: 452
Magical Attack: 452
Knockback: 400
WDEF: 30%
MDEF: 30%
Avoid: 20
Accuracy: 90
Party Bonus
Boss
Attack 1
Damage - 452 (Physical)
Range - 130%
![[Image: 9800008.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800008.png)
Spirit of Rock
Level: 53
HP: 360,000
EXP: 3894
Physical Attack: 411
Magical Attack: 412
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: 20
Avoid: 20
Accuracy: 90
Revive: Spirit of Rock's Soul
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Area Recover HP
Increase HP/MP by 15000/2500 for all mobs in the area
Range - 800%
Area Recover HP
Increase HP/MP by 15000/2500 for all mobs in the area
Range - 800%
Attack 1
Damage - 411 (Physical)
Range - 434%
Super Knockback
Attack 2
Damage - 412 (Magical)
Range - 436%
Attack 3
Damage - 412 (Magical)
Range - 401%
![[Image: 9800009.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800009.png)
Crimson Rock
Level: 55
HP: 400,000
EXP: 4160
Physical Attack: 449
Magical Attack: 426
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: -15
Avoid: 20
Accuracy: 90
Auto-Aggro
Boss
Magic Attack Enhancement
Increases magic attack by 100% for 10 seconds
Weapon Attack Enhancement
Increases weapon attack by 100% for 10 seconds
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Attack 1
Damage - 449 (Physical)
Range - 434%
Super Knockback
Attack 2
Damage - 426 (Magical)
Range - 401%
Attack 3
Damage - 426 (Magical)
Range - 436%
![[Image: 9800010.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800010.png)
Dark Jr. Yeti
Level: 51
HP: 128,000
EXP: 1404
Physical Attack: 318
Magical Attack: 320
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 20
Accuracy: 90
Elements: Holy weak, Dark strong
Party Bonus
Boss
![[Image: 9800011.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800011.png)
Dark Pepe
Level: 52
HP: 136,000
EXP: 1466
Physical Attack: 320
Magical Attack: 320
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: 60
Avoid: 20
Accuracy: 90
Elements: Holy weak, Dark strong
Party Bonus
Boss
![[Image: 9800012.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800012.png)
Hector
Level: 54
HP: 152,000
EXP: 1570
Physical Attack: 347
Magical Attack: 337
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 20
Accuracy: 90
Party Bonus
Boss
Attack 1
Damage - 337 (Magical)
Range - 161%
![[Image: 9800013.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800013.png)
White Fang
Level: 55
HP: 160,000
EXP: 1622
Physical Attack: 346
Magical Attack: 341
Knockback: 400
WDEF: 20%
MDEF: 20%
Avoid: 20
Accuracy: 90
Elements: Ice strong, Fire weak
Party Bonus
Boss
Attack 1
Damage - 341 (Magical)
Range - 161%
![[Image: 9800014.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800014.png)
Yeti
Level: 57
HP: 184,000
EXP: 1789
Physical Attack: 379
Magical Attack: 366
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 20
Accuracy: 90
Elements: Ice strong, Fire weak
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
Attack 1
Damage - 379 (Physical)
Range - 190%
![[Image: 9800015.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800015.png)
Dark Yeti
Level: 58
HP: 196,000
EXP: 1862
Physical Attack: 381
Magical Attack: 377
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 20
Accuracy: 90
Elements: Holy weak, Dark strong
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 381 (Physical)
Range - 250%
![[Image: 9800016.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800016.png)
Snow Witch
Level: 60
HP: 550,000
EXP: 5174
Physical Attack: 486
Magical Attack: 469
Knockback: 450
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 20
Accuracy: 90
Boss
Magic Attack Enhancement
Increases magic attack by 130% for 20 seconds
Weapon Defense Enhancement
Increases weapon defense by 75 for 20 seconds
Magic Defense Enhancement
Increases magic defense by 50 for 20 seconds
Summon Monsters
Summons additional monsters.
Mobs - Hector, White Fang
Attack 1
Damage - 583 (Physical)
Range - 256%
Attack 2
Damage - 562 (Magical)
160 Bullet Speed
Attack 3
Damage - 534 (Physical)
Range - 253%
![[Image: 9800017.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800017.png)
Seacle
Level: 54
HP: 152,000
EXP: 1570
Physical Attack: 330
Magical Attack: 349
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 20
Accuracy: 90
Elements: Poison weak, Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800018.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800018.png)
Cico
Level: 56
HP: 172,000
EXP: 1706
Physical Attack: 365
Magical Attack: 349
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 20
Accuracy: 90
Elements: Poison weak, Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800019.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800019.png)
Krip
Level: 58
HP: 196,000
EXP: 1862
Physical Attack: 361
Magical Attack: 386
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 20
Accuracy: 90
Elements: Poison weak, Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800020.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800020.png)
Mask Fish
Level: 60
HP: 220,000
EXP: 2018
Physical Attack: 390
Magical Attack: 389
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 20
Accuracy: 90
Elements: Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800021.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800021.png)
Clang
Level: 60
HP: 220,000
EXP: 2018
Physical Attack: 384
Magical Attack: 376
Knockback: 450
WDEF: 20%
MDEF: 20%
Avoid: 20
Accuracy: 90
Elements: Lightning weak
Auto-Aggro
Party Bonus
Boss
![[Image: 9300439.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300439.png)
White Fang
Level: 55
HP: 4000
EXP: 156
Physical Attack: 297
Magical Attack: 332
Knockback: 400
WDEF: 5%
MDEF: 5%
Avoid: 20
Accuracy: 90
Elements: Ice strong, Fire weak
Auto-Aggro
Attack 1
Damage - 332 (Magical)
Range - 161%
![[Image: 9300440.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300440.png)
Hector
Level: 53
HP: 3600
EXP: 146
Physical Attack: 280
Magical Attack: 284
Knockback: 400
WDEF: 10%
MDEF: 10%
Speed: -10
Avoid: 20
Accuracy: 90
Auto-Aggro
Attack 1
Damage - 284 (Magical)
Range - 161%
![[Image: 9500457.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500457.png)
Eregos
Level: 55
HP: 200,000
EXP: 7800
Physical Attack: 452
Magical Attack: 452
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 20
Accuracy: 90
Undead
Boss
Attack 1
Damage - 452 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 452 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 452 (Magical)
Range - 65%
![[Image: 9500458.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500458.png)
Eregos
Level: 55
HP: 200,000
EXP: 7800
Physical Attack: 457
Magical Attack: 428
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 20
Accuracy: 90
Undead
Boss
Attack 1
Damage - 428 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 428 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 428 (Magical)
Range - 65%
![[Image: 9500480.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500480.png)
Lv. 55 Calico Mack, the Pirate King
Level: 55
HP: 200,000
EXP: 7800
Physical Attack: 452
Magical Attack: 452
Knockback: 400
WDEF: 30%
MDEF: 30%
Avoid: 20
Accuracy: 90
Party Bonus
Boss
Attack 1
Damage - 452 (Physical)
Range - 130%
![[Image: 9800008.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800008.png)
Spirit of Rock
Level: 53
HP: 360,000
EXP: 3894
Physical Attack: 411
Magical Attack: 412
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: 20
Avoid: 20
Accuracy: 90
Revive: Spirit of Rock's Soul
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Area Recover HP
Increase HP/MP by 15000/2500 for all mobs in the area
Range - 800%
Area Recover HP
Increase HP/MP by 15000/2500 for all mobs in the area
Range - 800%
Attack 1
Damage - 411 (Physical)
Range - 434%
Super Knockback
Attack 2
Damage - 412 (Magical)
Range - 436%
Attack 3
Damage - 412 (Magical)
Range - 401%
![[Image: 9800009.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800009.png)
Crimson Rock
Level: 55
HP: 400,000
EXP: 4160
Physical Attack: 449
Magical Attack: 426
Knockback: 400
WDEF: 30%
MDEF: 30%
Speed: -15
Avoid: 20
Accuracy: 90
Auto-Aggro
Boss
Magic Attack Enhancement
Increases magic attack by 100% for 10 seconds
Weapon Attack Enhancement
Increases weapon attack by 100% for 10 seconds
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Attack 1
Damage - 449 (Physical)
Range - 434%
Super Knockback
Attack 2
Damage - 426 (Magical)
Range - 401%
Attack 3
Damage - 426 (Magical)
Range - 436%
![[Image: 9800010.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800010.png)
Dark Jr. Yeti
Level: 51
HP: 128,000
EXP: 1404
Physical Attack: 318
Magical Attack: 320
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 20
Accuracy: 90
Elements: Holy weak, Dark strong
Party Bonus
Boss
![[Image: 9800011.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800011.png)
Dark Pepe
Level: 52
HP: 136,000
EXP: 1466
Physical Attack: 320
Magical Attack: 320
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: 60
Avoid: 20
Accuracy: 90
Elements: Holy weak, Dark strong
Party Bonus
Boss
![[Image: 9800012.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800012.png)
Hector
Level: 54
HP: 152,000
EXP: 1570
Physical Attack: 347
Magical Attack: 337
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 20
Accuracy: 90
Party Bonus
Boss
Attack 1
Damage - 337 (Magical)
Range - 161%
![[Image: 9800013.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800013.png)
White Fang
Level: 55
HP: 160,000
EXP: 1622
Physical Attack: 346
Magical Attack: 341
Knockback: 400
WDEF: 20%
MDEF: 20%
Avoid: 20
Accuracy: 90
Elements: Ice strong, Fire weak
Party Bonus
Boss
Attack 1
Damage - 341 (Magical)
Range - 161%
![[Image: 9800014.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800014.png)
Yeti
Level: 57
HP: 184,000
EXP: 1789
Physical Attack: 379
Magical Attack: 366
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 20
Accuracy: 90
Elements: Ice strong, Fire weak
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
Attack 1
Damage - 379 (Physical)
Range - 190%
![[Image: 9800015.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800015.png)
Dark Yeti
Level: 58
HP: 196,000
EXP: 1862
Physical Attack: 381
Magical Attack: 377
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 20
Accuracy: 90
Elements: Holy weak, Dark strong
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 381 (Physical)
Range - 250%
![[Image: 9800016.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800016.png)
Snow Witch
Level: 60
HP: 550,000
EXP: 5174
Physical Attack: 486
Magical Attack: 469
Knockback: 450
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 20
Accuracy: 90
Boss
Magic Attack Enhancement
Increases magic attack by 130% for 20 seconds
Weapon Defense Enhancement
Increases weapon defense by 75 for 20 seconds
Magic Defense Enhancement
Increases magic defense by 50 for 20 seconds
Summon Monsters
Summons additional monsters.
Mobs - Hector, White Fang
Attack 1
Damage - 583 (Physical)
Range - 256%
Attack 2
Damage - 562 (Magical)
160 Bullet Speed
Attack 3
Damage - 534 (Physical)
Range - 253%
![[Image: 9800017.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800017.png)
Seacle
Level: 54
HP: 152,000
EXP: 1570
Physical Attack: 330
Magical Attack: 349
Knockback: 400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 20
Accuracy: 90
Elements: Poison weak, Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800018.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800018.png)
Cico
Level: 56
HP: 172,000
EXP: 1706
Physical Attack: 365
Magical Attack: 349
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 20
Accuracy: 90
Elements: Poison weak, Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800019.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800019.png)
Krip
Level: 58
HP: 196,000
EXP: 1862
Physical Attack: 361
Magical Attack: 386
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 20
Accuracy: 90
Elements: Poison weak, Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800020.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800020.png)
Mask Fish
Level: 60
HP: 220,000
EXP: 2018
Physical Attack: 390
Magical Attack: 389
Knockback: 450
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 20
Accuracy: 90
Elements: Fire strong
Auto-Aggro
Party Bonus
Boss
![[Image: 9800021.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800021.png)
Clang
Level: 60
HP: 220,000
EXP: 2018
Physical Attack: 384
Magical Attack: 376
Knockback: 450
WDEF: 20%
MDEF: 20%
Avoid: 20
Accuracy: 90
Elements: Lightning weak
Auto-Aggro
Party Bonus
Boss
61-70
![[Image: 9300436.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300436.png)
Jr. Balrog
Level: 66
HP: 20,000
EXP: 2000
Physical Attack: 541
Magical Attack: 555
Knockback: 3000
WDEF: 25%
MDEF: 25%
Speed: -20
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Boss
![[Image: 9300452.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300452.png)
Prison Guard Boar
Level: 70
HP: 241,000
EXP: 610
Physical Attack: 520
Magical Attack: 485
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 29
Accuracy: 123
Auto-Aggro
Attack 1
Damage - 520 (Physical)
160 Bullet Speed
![[Image: 9300453.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300453.png)
Prison Guard Rhino
Level: 70
HP: 296,000
EXP: 820
Physical Attack: 610
Magical Attack: 570
Knockback: 1500
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 29
Accuracy: 123
Auto-Aggro
Attack 1
Damage - 610 (Physical)
160 Bullet Speed
![[Image: 9500459.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500459.png)
Eregos
Level: 66
HP: 400,000
EXP: 12,600
Physical Attack: 534
Magical Attack: 545
Knockback: 600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 29
Accuracy: 123
Undead
Boss
Attack 1
Damage - 545 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 545 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 545 (Magical)
Range - 65%
![[Image: 9500460.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500460.png)
Eregos
Level: 70
HP: 500,000
EXP: 14,800
Physical Attack: 622
Magical Attack: 575
Knockback: 600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 29
Accuracy: 123
Undead
Boss
Attack 1
Damage - 575 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 575 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 575 (Magical)
Range - 65%
![[Image: 9500481.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500481.png)
Lv. 66 Calico Mack, the Pirate King
Level: 66
HP: 400,000
EXP: 12,600
Physical Attack: 534
Magical Attack: 545
Knockback: 600
WDEF: 30%
MDEF: 30%
Avoid: 29
Accuracy: 123
Party Bonus
Boss
Attack 1
Damage - 534 (Physical)
Range - 130%
![[Image: 9800022.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800022.png)
King Clang
Level: 61
HP: 236,000
Physical Attack: 423
Magical Attack: 399
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Revive: King Clang
Boss
![[Image: 9800023.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800023.png)
King Clang
Level: 61
HP: 590,000
EXP: 5440
Physical Attack: 527
Magical Attack: 505
Knockback: 500
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 30 seconds
Range - 300%
Area Weapon Defense Enhancement
Decreases physical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Attack 1
Damage - 632 (Physical)
Range - 250%
![[Image: 9800024.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800024.png)
Seruf
Level: 63
HP: 268,000
Physical Attack: 428
Magical Attack: 429
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Revive: Seruf
Auto-Aggro
Party Bonus
Boss
![[Image: 9800025.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800025.png)
Seruf
Level: 63
HP: 670,000
EXP: 5920
Physical Attack: 544
Magical Attack: 509
Knockback: 500
WDEF: 30%
MDEF: 30%
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Blind
Blinds for 10 seconds at a 100% probability.
Range - 300%
Attack 1
Damage - 652 (Physical)
140 Bullet Speed
Attack 2
Damage - 598 (Physical)
Range - 190%
![[Image: 9800026.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800026.png)
Red Drake
Level: 62
HP: 252,000
EXP: 2215
Physical Attack: 400
Magical Attack: 398
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 398 (Magical)
Attribute - Fire
![[Image: 9800027.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800027.png)
Ice Drake
Level: 64
HP: 284,000
EXP: 2413
Physical Attack: 448
Magical Attack: 406
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Elements: Ice strong, Fire weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 406 (Magical)
Attribute - Ice
![[Image: 9800028.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800028.png)
Dark Drake
Level: 66
HP: 320,000
EXP: 2621
Physical Attack: 440
Magical Attack: 438
Knockback: 600
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 438 (Magical)
140 Bullet Speed
![[Image: 9800029.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800029.png)
Tauromacis
Level: 68
HP: 360,000
EXP: 2850
Physical Attack: 448
Magical Attack: 474
Knockback: 600
WDEF: 20%
MDEF: 20%
Speed: 30
Avoid: 29
Accuracy: 123
Elements: Poison immune
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 474 (Magical)
Range - 320%
Attribute - Lightning
![[Image: 9800030.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800030.png)
Taurospear
Level: 68
HP: 360,000
EXP: 2850
Physical Attack: 442
Magical Attack: 442
Knockback: 600
WDEF: 20%
MDEF: 20%
Speed: 35
Avoid: 29
Accuracy: 123
Elements: Poison immune, Fire strong, Lightning strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 442 (Magical)
Range - 209%
Attribute - Lightning
Attack 2
Damage - 442 (Magical)
Range - 250%
![[Image: 9800031.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800031.png)
Jr. Balrog
Level: 70
HP: 1,000,000
EXP: 7894
Physical Attack: 602
Magical Attack: 592
Knockback: 600
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Boss
Attack 1
Damage - 592 (Magical)
Attribute - Fire
Attack 2
Damage - 592 (Magical)
Attribute - Fire
Attack 3
Damage - 592 (Magical)
Range - 330%
![[Image: 9300436.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300436.png)
Jr. Balrog
Level: 66
HP: 20,000
EXP: 2000
Physical Attack: 541
Magical Attack: 555
Knockback: 3000
WDEF: 25%
MDEF: 25%
Speed: -20
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Boss
![[Image: 9300452.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300452.png)
Prison Guard Boar
Level: 70
HP: 241,000
EXP: 610
Physical Attack: 520
Magical Attack: 485
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 29
Accuracy: 123
Auto-Aggro
Attack 1
Damage - 520 (Physical)
160 Bullet Speed
![[Image: 9300453.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300453.png)
Prison Guard Rhino
Level: 70
HP: 296,000
EXP: 820
Physical Attack: 610
Magical Attack: 570
Knockback: 1500
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 29
Accuracy: 123
Auto-Aggro
Attack 1
Damage - 610 (Physical)
160 Bullet Speed
![[Image: 9500459.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500459.png)
Eregos
Level: 66
HP: 400,000
EXP: 12,600
Physical Attack: 534
Magical Attack: 545
Knockback: 600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 29
Accuracy: 123
Undead
Boss
Attack 1
Damage - 545 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 545 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 545 (Magical)
Range - 65%
![[Image: 9500460.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500460.png)
Eregos
Level: 70
HP: 500,000
EXP: 14,800
Physical Attack: 622
Magical Attack: 575
Knockback: 600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 29
Accuracy: 123
Undead
Boss
Attack 1
Damage - 575 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 575 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 575 (Magical)
Range - 65%
![[Image: 9500481.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500481.png)
Lv. 66 Calico Mack, the Pirate King
Level: 66
HP: 400,000
EXP: 12,600
Physical Attack: 534
Magical Attack: 545
Knockback: 600
WDEF: 30%
MDEF: 30%
Avoid: 29
Accuracy: 123
Party Bonus
Boss
Attack 1
Damage - 534 (Physical)
Range - 130%
![[Image: 9800022.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800022.png)
King Clang
Level: 61
HP: 236,000
Physical Attack: 423
Magical Attack: 399
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Revive: King Clang
Boss
![[Image: 9800023.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800023.png)
King Clang
Level: 61
HP: 590,000
EXP: 5440
Physical Attack: 527
Magical Attack: 505
Knockback: 500
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 30 seconds
Range - 300%
Area Weapon Defense Enhancement
Decreases physical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Attack 1
Damage - 632 (Physical)
Range - 250%
![[Image: 9800024.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800024.png)
Seruf
Level: 63
HP: 268,000
Physical Attack: 428
Magical Attack: 429
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Revive: Seruf
Auto-Aggro
Party Bonus
Boss
![[Image: 9800025.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800025.png)
Seruf
Level: 63
HP: 670,000
EXP: 5920
Physical Attack: 544
Magical Attack: 509
Knockback: 500
WDEF: 30%
MDEF: 30%
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Blind
Blinds for 10 seconds at a 100% probability.
Range - 300%
Attack 1
Damage - 652 (Physical)
140 Bullet Speed
Attack 2
Damage - 598 (Physical)
Range - 190%
![[Image: 9800026.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800026.png)
Red Drake
Level: 62
HP: 252,000
EXP: 2215
Physical Attack: 400
Magical Attack: 398
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 398 (Magical)
Attribute - Fire
![[Image: 9800027.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800027.png)
Ice Drake
Level: 64
HP: 284,000
EXP: 2413
Physical Attack: 448
Magical Attack: 406
Knockback: 500
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Elements: Ice strong, Fire weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 406 (Magical)
Attribute - Ice
![[Image: 9800028.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800028.png)
Dark Drake
Level: 66
HP: 320,000
EXP: 2621
Physical Attack: 440
Magical Attack: 438
Knockback: 600
WDEF: 20%
MDEF: 20%
Avoid: 29
Accuracy: 123
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 438 (Magical)
140 Bullet Speed
![[Image: 9800029.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800029.png)
Tauromacis
Level: 68
HP: 360,000
EXP: 2850
Physical Attack: 448
Magical Attack: 474
Knockback: 600
WDEF: 20%
MDEF: 20%
Speed: 30
Avoid: 29
Accuracy: 123
Elements: Poison immune
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 474 (Magical)
Range - 320%
Attribute - Lightning
![[Image: 9800030.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800030.png)
Taurospear
Level: 68
HP: 360,000
EXP: 2850
Physical Attack: 442
Magical Attack: 442
Knockback: 600
WDEF: 20%
MDEF: 20%
Speed: 35
Avoid: 29
Accuracy: 123
Elements: Poison immune, Fire strong, Lightning strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 442 (Magical)
Range - 209%
Attribute - Lightning
Attack 2
Damage - 442 (Magical)
Range - 250%
![[Image: 9800031.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800031.png)
Jr. Balrog
Level: 70
HP: 1,000,000
EXP: 7894
Physical Attack: 602
Magical Attack: 592
Knockback: 600
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Boss
Attack 1
Damage - 592 (Magical)
Attribute - Fire
Attack 2
Damage - 592 (Magical)
Attribute - Fire
Attack 3
Damage - 592 (Magical)
Range - 330%
71-80
![[Image: 9300448.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300448.png)
Bloody Boom
Level: 75
HP: 10,000
Physical Attack: 706
Magical Attack: 627
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 39
Accuracy: 160
Boss
Attack 1
Damage - 706 (Physical)
Range - 180%
![[Image: 9300469.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300469.png)
Bloody Boom
Level: 75
HP: 10,000
Physical Attack: 706
Magical Attack: 627
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 39
Accuracy: 160
Elements: Fire immune, Lightning immune
Boss
Attack 1
Damage - 706 (Physical)
Range - 180%
![[Image: 9500461.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500461.png)
Eregos
Level: 76
HP: 850,000
EXP: 22,300
Physical Attack: 662
Magical Attack: 693
Knockback: 800
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 39
Accuracy: 160
Undead
Boss
Attack 1
Damage - 693 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 693 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 693 (Magical)
Range - 65%
![[Image: 9500482.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500482.png)
Lv. 76 Calico Mack, the Pirate King
Level: 76
HP: 850,000
EXP: 22,300
Physical Attack: 662
Magical Attack: 693
Knockback: 800
WDEF: 30%
MDEF: 30%
Avoid: 39
Accuracy: 160
Party Bonus
Boss
Attack 1
Damage - 662 (Physical)
Range - 130%
![[Image: 9800032.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800032.png)
Hodori
Level: 71
HP: 440,000
EXP: 3307
Physical Attack: 508
Magical Attack: 487
Knockback: 700
WDEF: 20%
MDEF: 20%
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
![[Image: 9800033.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800033.png)
Three-Tailed Fox
Level: 75
HP: 600,000
EXP: 4191
Physical Attack: 521
Magical Attack: 538
Knockback: 700
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 39
Accuracy: 160
Elements: Fire weak, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 538 (Magical)
![[Image: 9800034.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800034.png)
Hogul
Level: 73
HP: 520,000
EXP: 3754
Physical Attack: 495
Magical Attack: 512
Knockback: 700
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 39
Accuracy: 160
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 495 (Physical)
![[Image: 9800035.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800035.png)
Blin
Level: 77
HP: 760,000
Physical Attack: 575
Magical Attack: 540
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 39
Accuracy: 160
Elements: Holy weak, Ice weak, Dark strong
Revive: Blin
Auto-Aggro
Party Bonus
Boss
![[Image: 9800036.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800036.png)
Blin
Level: 77
HP: 760,000
EXP: 10,139
Physical Attack: 584
Magical Attack: 551
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 39
Accuracy: 160
Elements: Fire strong, Ice strong, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
Attack 1
Damage - 551 (Magical)
![[Image: 9800037.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800037.png)
Scholar Ghost
Level: 80
HP: 2,500,000
EXP: 16,266
Physical Attack: 728
Magical Attack: 719
Knockback: 800
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 39
Accuracy: 160
Auto-Aggro
Undead
Boss
Attack 1
Damage - 728 (Physical)
Range - 161%
Attack 2
Damage - 728 (Physical)
Range - 305%
Attack 3
Damage - 728 (Physical)
Range - 100%
Attack 4
Damage - 728 (Physical)
Range - 350%
![[Image: 9800038.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800038.png)
Nine-Tailed Fox
Level: 79
HP: 2,300,000
EXP: 15,200
Physical Attack: 746
Magical Attack: 731
Knockback: 800
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 39
Accuracy: 160
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Blind
Blinds for 10 seconds at a 80% probability.
Range - 300%
Weakness
Weakness for 10 seconds at a 80% probability
Range - 200%
Stun
Stuns for 5 seconds at a 60% probability
Range - 350%
Attack 1
Damage - 746 (Physical)
Range - 212%
![[Image: 9800039.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800039.png)
Plateon
Level: 74
HP: 560,000
EXP: 3973
Physical Attack: 515
Magical Attack: 492
Knockback: 700
WDEF: 20%
MDEF: 20%
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
![[Image: 9800040.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800040.png)
Mecateon
Level: 76
HP: 680,000
EXP: 4638
Physical Attack: 578
Magical Attack: 539
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 539 (Magical)
Range - 220%
![[Image: 9800041.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800041.png)
Machine MT-09
Level: 78
HP: 840,000
EXP: 5502
Physical Attack: 588
Magical Attack: 533
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 533 (Magical)
![[Image: 9800042.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800042.png)
Ultra Gray
Level: 80
HP: 1,000,000
EXP: 6344
Physical Attack: 618
Magical Attack: 577
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -5
Avoid: 39
Accuracy: 160
Elements: Lightning strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 577 (Magical)
Range - 170%
Attribute - Lightning
![[Image: 9300448.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300448.png)
Bloody Boom
Level: 75
HP: 10,000
Physical Attack: 706
Magical Attack: 627
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 39
Accuracy: 160
Boss
Attack 1
Damage - 706 (Physical)
Range - 180%
![[Image: 9300469.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300469.png)
Bloody Boom
Level: 75
HP: 10,000
Physical Attack: 706
Magical Attack: 627
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 39
Accuracy: 160
Elements: Fire immune, Lightning immune
Boss
Attack 1
Damage - 706 (Physical)
Range - 180%
![[Image: 9500461.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500461.png)
Eregos
Level: 76
HP: 850,000
EXP: 22,300
Physical Attack: 662
Magical Attack: 693
Knockback: 800
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 39
Accuracy: 160
Undead
Boss
Attack 1
Damage - 693 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 693 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 693 (Magical)
Range - 65%
![[Image: 9500482.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500482.png)
Lv. 76 Calico Mack, the Pirate King
Level: 76
HP: 850,000
EXP: 22,300
Physical Attack: 662
Magical Attack: 693
Knockback: 800
WDEF: 30%
MDEF: 30%
Avoid: 39
Accuracy: 160
Party Bonus
Boss
Attack 1
Damage - 662 (Physical)
Range - 130%
![[Image: 9800032.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800032.png)
Hodori
Level: 71
HP: 440,000
EXP: 3307
Physical Attack: 508
Magical Attack: 487
Knockback: 700
WDEF: 20%
MDEF: 20%
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
![[Image: 9800033.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800033.png)
Three-Tailed Fox
Level: 75
HP: 600,000
EXP: 4191
Physical Attack: 521
Magical Attack: 538
Knockback: 700
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 39
Accuracy: 160
Elements: Fire weak, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 538 (Magical)
![[Image: 9800034.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800034.png)
Hogul
Level: 73
HP: 520,000
EXP: 3754
Physical Attack: 495
Magical Attack: 512
Knockback: 700
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 39
Accuracy: 160
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 495 (Physical)
![[Image: 9800035.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800035.png)
Blin
Level: 77
HP: 760,000
Physical Attack: 575
Magical Attack: 540
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 39
Accuracy: 160
Elements: Holy weak, Ice weak, Dark strong
Revive: Blin
Auto-Aggro
Party Bonus
Boss
![[Image: 9800036.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800036.png)
Blin
Level: 77
HP: 760,000
EXP: 10,139
Physical Attack: 584
Magical Attack: 551
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 39
Accuracy: 160
Elements: Fire strong, Ice strong, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 85 for 30 seconds
Attack 1
Damage - 551 (Magical)
![[Image: 9800037.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800037.png)
Scholar Ghost
Level: 80
HP: 2,500,000
EXP: 16,266
Physical Attack: 728
Magical Attack: 719
Knockback: 800
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 39
Accuracy: 160
Auto-Aggro
Undead
Boss
Attack 1
Damage - 728 (Physical)
Range - 161%
Attack 2
Damage - 728 (Physical)
Range - 305%
Attack 3
Damage - 728 (Physical)
Range - 100%
Attack 4
Damage - 728 (Physical)
Range - 350%
![[Image: 9800038.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800038.png)
Nine-Tailed Fox
Level: 79
HP: 2,300,000
EXP: 15,200
Physical Attack: 746
Magical Attack: 731
Knockback: 800
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 39
Accuracy: 160
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Blind
Blinds for 10 seconds at a 80% probability.
Range - 300%
Weakness
Weakness for 10 seconds at a 80% probability
Range - 200%
Stun
Stuns for 5 seconds at a 60% probability
Range - 350%
Attack 1
Damage - 746 (Physical)
Range - 212%
![[Image: 9800039.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800039.png)
Plateon
Level: 74
HP: 560,000
EXP: 3973
Physical Attack: 515
Magical Attack: 492
Knockback: 700
WDEF: 20%
MDEF: 20%
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
![[Image: 9800040.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800040.png)
Mecateon
Level: 76
HP: 680,000
EXP: 4638
Physical Attack: 578
Magical Attack: 539
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 539 (Magical)
Range - 220%
![[Image: 9800041.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800041.png)
Machine MT-09
Level: 78
HP: 840,000
EXP: 5502
Physical Attack: 588
Magical Attack: 533
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 39
Accuracy: 160
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 533 (Magical)
![[Image: 9800042.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800042.png)
Ultra Gray
Level: 80
HP: 1,000,000
EXP: 6344
Physical Attack: 618
Magical Attack: 577
Knockback: 800
WDEF: 20%
MDEF: 20%
Speed: -5
Avoid: 39
Accuracy: 160
Elements: Lightning strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 577 (Magical)
Range - 170%
Attribute - Lightning
81-90
![[Image: 9300442.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300442.png)
Ice Knight
Level: 85
HP: 75,000
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Speed: -20
Avoid: 64
Accuracy: 81
Revive: Ice Knight
Auto-Aggro
Undead
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 928 (Physical)
Range - 150%
Attack 2
Damage - 928 (Physical)
Range - 150%
Attack 3
Damage - 928 (Physical)
Range - 220%
Attack 4
Damage - 1000 (Magical)
Range - 320%
![[Image: 9300464.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300464.png)
Ice Knight
Level: 85
HP: 75,000
EXP: 99,999
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Speed: 10
Avoid: 64
Accuracy: 81
Revive: Ice Knight
Undead
Boss
![[Image: 9300465.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300465.png)
Ice Knight
Level: 85
HP: 75,000
EXP: 99,999
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Avoid: 64
Accuracy: 81
Undead
Boss
![[Image: 9500462.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500462.png)
Eregos
Level: 83
HP: 1,550,000
EXP: 36,450
Physical Attack: 875
Magical Attack: 854
Knockback: 900
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 51
Accuracy: 203
Undead
Boss
Attack 1
Damage - 854 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 854 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 854 (Magical)
Range - 65%
![[Image: 9500463.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500463.png)
Eregos
Level: 85
HP: 1,750,000
EXP: 40,250
Physical Attack: 900
Magical Attack: 868
Knockback: 900
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 51
Accuracy: 203
Undead
Boss
Attack 1
Damage - 868 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 868 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 868 (Magical)
Range - 65%
![[Image: 9500483.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500483.png)
Lv. 85 Calico Mack, the Pirate King
Level: 85
HP: 1,750,000
EXP: 40,250
Physical Attack: 900
Magical Attack: 868
Knockback: 900
WDEF: 30%
MDEF: 30%
Avoid: 51
Accuracy: 203
Party Bonus
Boss
Attack 1
Damage - 900 (Physical)
Range - 130%
![[Image: 9800043.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800043.png)
Chief Gray
Level: 82
HP: 1,160,000
EXP: 7166
Physical Attack: 667
Magical Attack: 618
Knockback: 900
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 51
Accuracy: 203
Elements: Ice strong, Lightning strong, Fire strong, Holy strong, Dark strong
Auto-Aggro
Party Bonus
Boss
Summon Monsters
Summons additional monsters.
Mobs - Barnard Gray
Attack 1
Damage - 618 (Magical)
Range - 250%
Attribute - Lightning
![[Image: 9800044.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800044.png)
Zeno
Level: 84
HP: 3,300,000
EXP: 20,454
Physical Attack: 842
Magical Attack: 868
Knockback: 900
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 51
Accuracy: 203
Rare Item Drop Level: 2
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Attack 1
Damage - 842 (Physical)
Range - 320%
Super Knockback
Attack 2
Damage - 842 (Physical)
Range - 295%
![[Image: 9800045.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800045.png)
Rurumo
Level: 88
HP: 1,640,000
EXP: 9537
Physical Attack: 811
Magical Attack: 785
Knockback: 1000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 51
Accuracy: 203
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 785 (Magical)
Range - 161%
![[Image: 9800046.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800046.png)
Roid
Level: 84
HP: 1,320,000
EXP: 7977
Physical Attack: 696
Magical Attack: 703
Knockback: 900
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 51
Accuracy: 203
Auto-Aggro
Party Bonus
Boss
![[Image: 9800047.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800047.png)
Neo Huroid
Level: 86
HP: 1,480,000
EXP: 8767
Physical Attack: 771
Magical Attack: 723
Knockback: 1000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 51
Accuracy: 203
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 723 (Magical)
![[Image: 9800048.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800048.png)
Security Camera
Level: 90
HP: 4,500,000
EXP: 26,400
Physical Attack: 1031
Magical Attack: 996
Knockback: 1000
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 51
Accuracy: 203
Auto-Aggro
Undead
Boss
Magic Attack Enhancement
Increases magic attack by 120% for 20 seconds
Weapon Defense Enhancement
Increases weapon defense by 75 for 20 seconds
Attack 1
Damage - 1031 (Physical)
Range - 227%
Attack 2
Damage - 1031 (Physical)
Range - 227%
![[Image: 9300442.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300442.png)
Ice Knight
Level: 85
HP: 75,000
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Speed: -20
Avoid: 64
Accuracy: 81
Revive: Ice Knight
Auto-Aggro
Undead
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 928 (Physical)
Range - 150%
Attack 2
Damage - 928 (Physical)
Range - 150%
Attack 3
Damage - 928 (Physical)
Range - 220%
Attack 4
Damage - 1000 (Magical)
Range - 320%
![[Image: 9300464.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300464.png)
Ice Knight
Level: 85
HP: 75,000
EXP: 99,999
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Speed: 10
Avoid: 64
Accuracy: 81
Revive: Ice Knight
Undead
Boss
![[Image: 9300465.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300465.png)
Ice Knight
Level: 85
HP: 75,000
EXP: 99,999
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: 25%
MDEF: 25%
Avoid: 64
Accuracy: 81
Undead
Boss
![[Image: 9500462.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500462.png)
Eregos
Level: 83
HP: 1,550,000
EXP: 36,450
Physical Attack: 875
Magical Attack: 854
Knockback: 900
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 51
Accuracy: 203
Undead
Boss
Attack 1
Damage - 854 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 854 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 854 (Magical)
Range - 65%
![[Image: 9500463.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500463.png)
Eregos
Level: 85
HP: 1,750,000
EXP: 40,250
Physical Attack: 900
Magical Attack: 868
Knockback: 900
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 51
Accuracy: 203
Undead
Boss
Attack 1
Damage - 868 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 868 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 868 (Magical)
Range - 65%
![[Image: 9500483.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500483.png)
Lv. 85 Calico Mack, the Pirate King
Level: 85
HP: 1,750,000
EXP: 40,250
Physical Attack: 900
Magical Attack: 868
Knockback: 900
WDEF: 30%
MDEF: 30%
Avoid: 51
Accuracy: 203
Party Bonus
Boss
Attack 1
Damage - 900 (Physical)
Range - 130%
![[Image: 9800043.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800043.png)
Chief Gray
Level: 82
HP: 1,160,000
EXP: 7166
Physical Attack: 667
Magical Attack: 618
Knockback: 900
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 51
Accuracy: 203
Elements: Ice strong, Lightning strong, Fire strong, Holy strong, Dark strong
Auto-Aggro
Party Bonus
Boss
Summon Monsters
Summons additional monsters.
Mobs - Barnard Gray
Attack 1
Damage - 618 (Magical)
Range - 250%
Attribute - Lightning
![[Image: 9800044.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800044.png)
Zeno
Level: 84
HP: 3,300,000
EXP: 20,454
Physical Attack: 842
Magical Attack: 868
Knockback: 900
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 51
Accuracy: 203
Rare Item Drop Level: 2
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Attack 1
Damage - 842 (Physical)
Range - 320%
Super Knockback
Attack 2
Damage - 842 (Physical)
Range - 295%
![[Image: 9800045.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800045.png)
Rurumo
Level: 88
HP: 1,640,000
EXP: 9537
Physical Attack: 811
Magical Attack: 785
Knockback: 1000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 51
Accuracy: 203
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 785 (Magical)
Range - 161%
![[Image: 9800046.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800046.png)
Roid
Level: 84
HP: 1,320,000
EXP: 7977
Physical Attack: 696
Magical Attack: 703
Knockback: 900
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 51
Accuracy: 203
Auto-Aggro
Party Bonus
Boss
![[Image: 9800047.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800047.png)
Neo Huroid
Level: 86
HP: 1,480,000
EXP: 8767
Physical Attack: 771
Magical Attack: 723
Knockback: 1000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 51
Accuracy: 203
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 723 (Magical)
![[Image: 9800048.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800048.png)
Security Camera
Level: 90
HP: 4,500,000
EXP: 26,400
Physical Attack: 1031
Magical Attack: 996
Knockback: 1000
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 51
Accuracy: 203
Auto-Aggro
Undead
Boss
Magic Attack Enhancement
Increases magic attack by 120% for 20 seconds
Weapon Defense Enhancement
Increases weapon defense by 75 for 20 seconds
Attack 1
Damage - 1031 (Physical)
Range - 227%
Attack 2
Damage - 1031 (Physical)
Range - 227%
91-100
![[Image: 9300443.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300443.png)
Bone Fish
Level: 98
HP: 61,000
EXP: 1268
Physical Attack: 869
Magical Attack: 837
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Elements: Fire strong, Holy weak, Dark strong
Undead
Super WDEF Up
Super WDEF up for 10 seconds
Super MDEF Up
Super MDEF up for 10 seconds
Attack 1
Damage - 837 (Magical)
Range - 274%
![[Image: 9300444.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300444.png)
Squid
Level: 100
HP: 65,000
EXP: 1334
Physical Attack: 913
Magical Attack: 857
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Elements: Poison strong, Fire strong
AoE Poison
AoE poisons for 5 seconds for 150 damage per tick.
Range - 135%
Attack 1
Damage - 913 (Physical)
![[Image: 9500464.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500464.png)
Eregos
Level: 100
HP: 3,250,000
EXP: 66,700
Physical Attack: 1381
Magical Attack: 1393
Knockback: 1200
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 65
Accuracy: 250
Undead
Boss
Attack 1
Damage - 1393 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 1393 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 1393 (Magical)
Range - 65%
![[Image: 9500484.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500484.png)
Lv. 100 Calico Mack, the Pirate King
Level: 100
HP: 3,250,000
EXP: 66,700
Physical Attack: 1381
Magical Attack: 1393
Knockback: 1200
WDEF: 30%
MDEF: 30%
Avoid: 65
Accuracy: 250
Party Bonus
Boss
Attack 1
Damage - 1381 (Physical)
Range - 130%
![[Image: 9800049.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800049.png)
D. Roy
Level: 92
HP: 1,960,000
EXP: 11,045
Physical Attack: 865
Magical Attack: 913
Knockback: 1100
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 65
Accuracy: 250
Revive: (Script Trigger Use)
Auto-Aggro
Party Bonus
Undead
Boss
AoE Poison
AoE poisons for 15 seconds for 150 damage per tick.
Range - 135%
Attack 1
Damage - 913 (Magical)
Range - 192%
Attack 2
Damage - 913 (Magical)
Range - 220%
![[Image: 9800050.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800050.png)
Deet and Roi
Level: 94
HP: 5,300,000
EXP: 30,186
Physical Attack: 1113
Magical Attack: 1176
Knockback: 1100
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 65
Accuracy: 250
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Magic Attack Enhancement
Increases magic attack by 130% for 20 seconds
Attack 1
Damage - 1113 (Physical)
Range - 227%
Attack 2
Damage - 1113 (Physical)
Range - 383%
Attack 3
Damage - 1113 (Physical)
Range - 176%
![[Image: 9800051.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800051.png)
Mossy Snail
Level: 96
HP: 2,280,000
EXP: 12,480
Physical Attack: 978
Magical Attack: 985
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 985 (Magical)
Range - 260%
![[Image: 9800052.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800052.png)
Tree Rod
Level: 98
HP: 2,440,000
EXP: 13,187
Physical Attack: 1044
Magical Attack: 1040
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1040 (Magical)
Range - 260%
![[Image: 9800053.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800053.png)
Mossy Mushroom
Level: 100
HP: 2,600,000
EXP: 13,874
Physical Attack: 1092
Magical Attack: 1037
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1037 (Magical)
Range - 250%
![[Image: 9800059.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800059.png)
Wooden Target Dummy
Level: 100
HP: 2,600,000
EXP: 13,874
Physical Attack: 1037
Magical Attack: 1084
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
![[Image: 9300443.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300443.png)
Bone Fish
Level: 98
HP: 61,000
EXP: 1268
Physical Attack: 869
Magical Attack: 837
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Elements: Fire strong, Holy weak, Dark strong
Undead
Super WDEF Up
Super WDEF up for 10 seconds
Super MDEF Up
Super MDEF up for 10 seconds
Attack 1
Damage - 837 (Magical)
Range - 274%
![[Image: 9300444.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300444.png)
Squid
Level: 100
HP: 65,000
EXP: 1334
Physical Attack: 913
Magical Attack: 857
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Elements: Poison strong, Fire strong
AoE Poison
AoE poisons for 5 seconds for 150 damage per tick.
Range - 135%
Attack 1
Damage - 913 (Physical)
![[Image: 9500464.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500464.png)
Eregos
Level: 100
HP: 3,250,000
EXP: 66,700
Physical Attack: 1381
Magical Attack: 1393
Knockback: 1200
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 65
Accuracy: 250
Undead
Boss
Attack 1
Damage - 1393 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 1393 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 1393 (Magical)
Range - 65%
![[Image: 9500484.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500484.png)
Lv. 100 Calico Mack, the Pirate King
Level: 100
HP: 3,250,000
EXP: 66,700
Physical Attack: 1381
Magical Attack: 1393
Knockback: 1200
WDEF: 30%
MDEF: 30%
Avoid: 65
Accuracy: 250
Party Bonus
Boss
Attack 1
Damage - 1381 (Physical)
Range - 130%
![[Image: 9800049.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800049.png)
D. Roy
Level: 92
HP: 1,960,000
EXP: 11,045
Physical Attack: 865
Magical Attack: 913
Knockback: 1100
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 65
Accuracy: 250
Revive: (Script Trigger Use)
Auto-Aggro
Party Bonus
Undead
Boss
AoE Poison
AoE poisons for 15 seconds for 150 damage per tick.
Range - 135%
Attack 1
Damage - 913 (Magical)
Range - 192%
Attack 2
Damage - 913 (Magical)
Range - 220%
![[Image: 9800050.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800050.png)
Deet and Roi
Level: 94
HP: 5,300,000
EXP: 30,186
Physical Attack: 1113
Magical Attack: 1176
Knockback: 1100
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 65
Accuracy: 250
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Stun
Stuns for 2 seconds at a 100% probability
Range - 300%
Magic Attack Enhancement
Increases magic attack by 130% for 20 seconds
Attack 1
Damage - 1113 (Physical)
Range - 227%
Attack 2
Damage - 1113 (Physical)
Range - 383%
Attack 3
Damage - 1113 (Physical)
Range - 176%
![[Image: 9800051.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800051.png)
Mossy Snail
Level: 96
HP: 2,280,000
EXP: 12,480
Physical Attack: 978
Magical Attack: 985
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 985 (Magical)
Range - 260%
![[Image: 9800052.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800052.png)
Tree Rod
Level: 98
HP: 2,440,000
EXP: 13,187
Physical Attack: 1044
Magical Attack: 1040
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1040 (Magical)
Range - 260%
![[Image: 9800053.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800053.png)
Mossy Mushroom
Level: 100
HP: 2,600,000
EXP: 13,874
Physical Attack: 1092
Magical Attack: 1037
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1037 (Magical)
Range - 250%
![[Image: 9800059.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800059.png)
Wooden Target Dummy
Level: 100
HP: 2,600,000
EXP: 13,874
Physical Attack: 1037
Magical Attack: 1084
Knockback: 1200
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 65
Accuracy: 250
Auto-Aggro
Party Bonus
Boss
101-110
![[Image: 9300445.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300445.png)
Risell Squid
Level: 103
HP: 71,000
EXP: 1431
Physical Attack: 1042
Magical Attack: 1035
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong, Lightning strong
Attack 1
Damage - 1042 (Physical)
Range - 220%
Attack 2
Damage - 1042 (Physical)
Range - 206%
![[Image: 9300446.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300446.png)
Shark
Level: 105
HP: 75,000
EXP: 1495
Physical Attack: 1059
Magical Attack: 1097
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong
Auto-Aggro
Magic Attack Enhancement
Increases magic attack by 130% for 30 seconds
Attack 1
Damage - 1097 (Magical)
![[Image: 9300447.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300447.png)
Cold Shark
Level: 107
HP: 79,000
EXP: 1557
Physical Attack: 1171
Magical Attack: 1140
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong, Ice strong
Auto-Aggro
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 1140 (Magical)
Range - 297%
![[Image: 9300462.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300462.png)
Shark
Level: 105
HP: 75,000
EXP: 1495
Physical Attack: 1059
Magical Attack: 1097
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong
Auto-Aggro
Magic Attack Enhancement
Increases magic attack by 130% for 30 seconds
Attack 1
Damage - 1097 (Magical)
![[Image: 9300463.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300463.png)
Cold Shark
Level: 107
HP: 79,000
EXP: 1557
Physical Attack: 1171
Magical Attack: 1140
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong, Ice strong
Auto-Aggro
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 1140 (Magical)
Range - 297%
![[Image: 9300468.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300468.png)
Pianus
Level: 110
HP: 24,000,000
EXP: 900,000
Physical Attack: 1978
Magical Attack: 1930
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 80
Accuracy: 303
Elements: Fire weak
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 30000/10000 for all mobs in the area
Range - 210%
Dispel
Dispels all buffs
Range - 20%
Super WDEF Up
Super WDEF up for 35 seconds
Super MDEF Up
Super MDEF up for 35 seconds
Seal
Seals for 30 seconds at a 100% probability
Range - 20%
Seal
Seals for 30 seconds at a 100% probability
Range - 20%
Summon Monsters
Summons additional monsters.
Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom
Range - 100%
Attack 1
Damage - 1930 (Magical)
Range - 60%
Attribute - Fire
1/1
Attack 2
Damage - 1930 (Magical)
Range - 230%
Attack 3
Damage - 1930 (Magical)
Range - 50%
![[Image: 9800054.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800054.png)
Primitive Boar
Level: 102
HP: 2,760,000
EXP: 14,550
Physical Attack: 1134
Magical Attack: 1106
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1106 (Magical)
Range - 250%
![[Image: 9800055.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800055.png)
Stone Bug
Level: 104
HP: 2,920,000
EXP: 15,215
Physical Attack: 1231
Magical Attack: 1225
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -80
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1225 (Magical)
Range - 250%
![[Image: 9800056.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800056.png)
Poison Golem
Level: 105
HP: 7,500,000
Physical Attack: 1688
Magical Attack: 1694
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 80
Accuracy: 303
Revive: Poison Golem
Auto-Aggro
Boss
AoE Poison
AoE poisons for 15 seconds for 50 damage per tick.
Range - 135%
Weakness
Weakness for 30 seconds at a 30% probability
Range - 200%
Attack 1
Damage - 1688 (Physical)
Range - 420%
![[Image: 9800057.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800057.png)
Poison Golem
Level: 105
HP: 7,500,000
Physical Attack: 1721
Magical Attack: 1661
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 80
Accuracy: 303
Revive: Poison Golem
Auto-Aggro
Boss
AoE Poison
AoE poisons for 15 seconds for 200 damage per tick.
Range - 135%
Weakness
Weakness for 30 seconds at a 30% probability
Range - 200%
Blind
Blinds for 10 seconds at a 100% probability.
Range - 300%
Summon Monsters
Summons additional monsters.
Mobs - Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2
Attack 1
Damage - 1721 (Physical)
Range - 420%
Attack 2
Damage - 1721 (Physical)
Range - 440%
![[Image: 9800058.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800058.png)
Poison Golem
Level: 105
HP: 7,500,000
EXP: 116,610
Physical Attack: 1696
Magical Attack: 1589
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Revive: Deeply Poisoned Stone Bug
Auto-Aggro
Boss
AoE Poison
AoE poisons for 15 seconds for 200 damage per tick.
Range - 135%
Weakness
Weakness for 30 seconds at a 30% probability
Range - 200%
Reverse Control
Reverses controls for 1 player(s) for 15 seconds
Range - 300%
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 15 seconds
Range - 800%
Area Recover HP
Increase HP/MP by 20000/10000 for all mobs in the area
Range - 400%
Summon Monsters
Summons additional monsters.
Mobs - Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2
Summon Monsters
Summons additional monsters.
Mobs - Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3
Summon Monsters
Summons additional monsters.
Mobs - Spright, Spright, Spright, Spright, Spright
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 15 seconds
Range - 800%
Area Recover HP
Increase HP/MP by 20000/10000 for all mobs in the area
Range - 400%
Attack 1
Damage - 1696 (Physical)
Range - 500%
Attack 2
Damage - 1696 (Physical)
Range - 460%
Attack 3
Damage - 1696 (Physical)
Range - 50%
![[Image: 9800060.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800060.png)
Bamboo Warrior
Level: 102
HP: 6,900,000
EXP: 36,374
Physical Attack: 1536
Magical Attack: 1432
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 80
Accuracy: 303
Auto-Aggro
Boss
Weapon Attack Enhancement
Increases weapon attack by 150% for 20 seconds
Weapon Defense Enhancement
Increases weapon defense by 75 for 20 seconds
Weakness
Weakness for 15 seconds at a 75% probability
Range - 450%
Attack 1
Damage - 1536 (Physical)
240 Bullet Speed
Attack 2
Damage - 1536 (Physical)
Range - 223%
Attack 3
Damage - 1536 (Physical)
Range - 273%
![[Image: 9800061.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800061.png)
Grizzly
Level: 103
HP: 2,840,000
EXP: 14,882
Physical Attack: 1218
Magical Attack: 1219
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1218 (Physical)
![[Image: 9800062.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800062.png)
Panda
Level: 105
HP: 3,000,000
EXP: 15,548
Physical Attack: 1378
Magical Attack: 1294
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1378 (Physical)
![[Image: 9800063.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800063.png)
Tae Roon
Level: 107
HP: 7,900,000
EXP: 40,482
Physical Attack: 1827
Magical Attack: 1771
Knockback: 1400
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 30 seconds
Range - 300%
Area Weapon Defense Enhancement
Decreases physical damage to 85% for 20 seconds
Range - 400%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Summon Monsters
Summons additional monsters.
Mobs - Grizzly, Grizzly, Grizzly
Attack 1
Damage - 1771 (Magical)
Super Knockback
Attack 2
Damage - 1771 (Magical)
200 Bullet Speed
![[Image: 9800064.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800064.png)
Sage Cat
Level: 108
HP: 3,240,000
EXP: 16,515
Physical Attack: 1410
Magical Attack: 1490
Knockback: 1400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Magic Defense Enhancement
Increases magic defense by 60 for 30 seconds
Attack 1
Damage - 1410 (Physical)
Range - 120%
![[Image: 9800065.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800065.png)
King Sage Cat
Level: 109
HP: 3,320,000
EXP: 16,827
Physical Attack: 1508
Magical Attack: 1527
Knockback: 1400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Party Bonus
Boss
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 30 seconds
Range - 300%
Area Weapon Defense Enhancement
Decreases physical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Super WDEF Up
Super WDEF up for 8 seconds
Attack 1
Damage - 1527 (Magical)
Range - 299%
Super Knockback
![[Image: 9800066.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800066.png)
Giant Centipede
Level: 110
HP: 8,500,000
EXP: 42,874
Physical Attack: 1935
Magical Attack: 1940
Knockback: 1400
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 80
Accuracy: 303
Auto-Aggro
Boss
Attack 1
Damage - 1940 (Magical)
Range - 136%
Attribute - Poison
Attack 2
Damage - 1940 (Magical)
Range - 248%
Attack 3
Damage - 1940 (Magical)
Range - 300%
![[Image: 9800067.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800067.png)
Dark Klock
Level: 110
HP: 3,400,000
EXP: 17,150
Physical Attack: 1531
Magical Attack: 1574
Knockback: 1400
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 80
Accuracy: 303
Elements: Holy weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1574 (Magical)
Attribute - Lightning
![[Image: 9300445.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300445.png)
Risell Squid
Level: 103
HP: 71,000
EXP: 1431
Physical Attack: 1042
Magical Attack: 1035
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong, Lightning strong
Attack 1
Damage - 1042 (Physical)
Range - 220%
Attack 2
Damage - 1042 (Physical)
Range - 206%
![[Image: 9300446.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300446.png)
Shark
Level: 105
HP: 75,000
EXP: 1495
Physical Attack: 1059
Magical Attack: 1097
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong
Auto-Aggro
Magic Attack Enhancement
Increases magic attack by 130% for 30 seconds
Attack 1
Damage - 1097 (Magical)
![[Image: 9300447.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300447.png)
Cold Shark
Level: 107
HP: 79,000
EXP: 1557
Physical Attack: 1171
Magical Attack: 1140
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong, Ice strong
Auto-Aggro
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 1140 (Magical)
Range - 297%
![[Image: 9300462.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300462.png)
Shark
Level: 105
HP: 75,000
EXP: 1495
Physical Attack: 1059
Magical Attack: 1097
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong
Auto-Aggro
Magic Attack Enhancement
Increases magic attack by 130% for 30 seconds
Attack 1
Damage - 1097 (Magical)
![[Image: 9300463.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300463.png)
Cold Shark
Level: 107
HP: 79,000
EXP: 1557
Physical Attack: 1171
Magical Attack: 1140
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
Elements: Fire strong, Ice strong
Auto-Aggro
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 1140 (Magical)
Range - 297%
![[Image: 9300468.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300468.png)
Pianus
Level: 110
HP: 24,000,000
EXP: 900,000
Physical Attack: 1978
Magical Attack: 1930
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 80
Accuracy: 303
Elements: Fire weak
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 30000/10000 for all mobs in the area
Range - 210%
Dispel
Dispels all buffs
Range - 20%
Super WDEF Up
Super WDEF up for 35 seconds
Super MDEF Up
Super MDEF up for 35 seconds
Seal
Seals for 30 seconds at a 100% probability
Range - 20%
Seal
Seals for 30 seconds at a 100% probability
Range - 20%
Summon Monsters
Summons additional monsters.
Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom
Range - 100%
Attack 1
Damage - 1930 (Magical)
Range - 60%
Attribute - Fire
1/1
Attack 2
Damage - 1930 (Magical)
Range - 230%
Attack 3
Damage - 1930 (Magical)
Range - 50%
![[Image: 9800054.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800054.png)
Primitive Boar
Level: 102
HP: 2,760,000
EXP: 14,550
Physical Attack: 1134
Magical Attack: 1106
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1106 (Magical)
Range - 250%
![[Image: 9800055.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800055.png)
Stone Bug
Level: 104
HP: 2,920,000
EXP: 15,215
Physical Attack: 1231
Magical Attack: 1225
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -80
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1225 (Magical)
Range - 250%
![[Image: 9800056.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800056.png)
Poison Golem
Level: 105
HP: 7,500,000
Physical Attack: 1688
Magical Attack: 1694
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 80
Accuracy: 303
Revive: Poison Golem
Auto-Aggro
Boss
AoE Poison
AoE poisons for 15 seconds for 50 damage per tick.
Range - 135%
Weakness
Weakness for 30 seconds at a 30% probability
Range - 200%
Attack 1
Damage - 1688 (Physical)
Range - 420%
![[Image: 9800057.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800057.png)
Poison Golem
Level: 105
HP: 7,500,000
Physical Attack: 1721
Magical Attack: 1661
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 80
Accuracy: 303
Revive: Poison Golem
Auto-Aggro
Boss
AoE Poison
AoE poisons for 15 seconds for 200 damage per tick.
Range - 135%
Weakness
Weakness for 30 seconds at a 30% probability
Range - 200%
Blind
Blinds for 10 seconds at a 100% probability.
Range - 300%
Summon Monsters
Summons additional monsters.
Mobs - Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2
Attack 1
Damage - 1721 (Physical)
Range - 420%
Attack 2
Damage - 1721 (Physical)
Range - 440%
![[Image: 9800058.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800058.png)
Poison Golem
Level: 105
HP: 7,500,000
EXP: 116,610
Physical Attack: 1696
Magical Attack: 1589
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Revive: Deeply Poisoned Stone Bug
Auto-Aggro
Boss
AoE Poison
AoE poisons for 15 seconds for 200 damage per tick.
Range - 135%
Weakness
Weakness for 30 seconds at a 30% probability
Range - 200%
Reverse Control
Reverses controls for 1 player(s) for 15 seconds
Range - 300%
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 15 seconds
Range - 800%
Area Recover HP
Increase HP/MP by 20000/10000 for all mobs in the area
Range - 400%
Summon Monsters
Summons additional monsters.
Mobs - Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2
Summon Monsters
Summons additional monsters.
Mobs - Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3
Summon Monsters
Summons additional monsters.
Mobs - Spright, Spright, Spright, Spright, Spright
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 15 seconds
Range - 800%
Area Recover HP
Increase HP/MP by 20000/10000 for all mobs in the area
Range - 400%
Attack 1
Damage - 1696 (Physical)
Range - 500%
Attack 2
Damage - 1696 (Physical)
Range - 460%
Attack 3
Damage - 1696 (Physical)
Range - 50%
![[Image: 9800060.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800060.png)
Bamboo Warrior
Level: 102
HP: 6,900,000
EXP: 36,374
Physical Attack: 1536
Magical Attack: 1432
Knockback: 1300
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 80
Accuracy: 303
Auto-Aggro
Boss
Weapon Attack Enhancement
Increases weapon attack by 150% for 20 seconds
Weapon Defense Enhancement
Increases weapon defense by 75 for 20 seconds
Weakness
Weakness for 15 seconds at a 75% probability
Range - 450%
Attack 1
Damage - 1536 (Physical)
240 Bullet Speed
Attack 2
Damage - 1536 (Physical)
Range - 223%
Attack 3
Damage - 1536 (Physical)
Range - 273%
![[Image: 9800061.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800061.png)
Grizzly
Level: 103
HP: 2,840,000
EXP: 14,882
Physical Attack: 1218
Magical Attack: 1219
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1218 (Physical)
![[Image: 9800062.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800062.png)
Panda
Level: 105
HP: 3,000,000
EXP: 15,548
Physical Attack: 1378
Magical Attack: 1294
Knockback: 1300
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1378 (Physical)
![[Image: 9800063.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800063.png)
Tae Roon
Level: 107
HP: 7,900,000
EXP: 40,482
Physical Attack: 1827
Magical Attack: 1771
Knockback: 1400
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 30 seconds
Range - 300%
Area Weapon Defense Enhancement
Decreases physical damage to 85% for 20 seconds
Range - 400%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Summon Monsters
Summons additional monsters.
Mobs - Grizzly, Grizzly, Grizzly
Attack 1
Damage - 1771 (Magical)
Super Knockback
Attack 2
Damage - 1771 (Magical)
200 Bullet Speed
![[Image: 9800064.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800064.png)
Sage Cat
Level: 108
HP: 3,240,000
EXP: 16,515
Physical Attack: 1410
Magical Attack: 1490
Knockback: 1400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Auto-Aggro
Party Bonus
Boss
Magic Defense Enhancement
Increases magic defense by 60 for 30 seconds
Attack 1
Damage - 1410 (Physical)
Range - 120%
![[Image: 9800065.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800065.png)
King Sage Cat
Level: 109
HP: 3,320,000
EXP: 16,827
Physical Attack: 1508
Magical Attack: 1527
Knockback: 1400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Revive: (Script Trigger Use)
Auto-Aggro
Party Bonus
Boss
Area Weapon Attack Enhancement
Increases area weapon attack by 115% for 30 seconds
Range - 300%
Area Weapon Defense Enhancement
Decreases physical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Area Magic Defense Enhancement
Decreases magical damage to 85% for 30 seconds
Range - 300%
Super WDEF Up
Super WDEF up for 8 seconds
Attack 1
Damage - 1527 (Magical)
Range - 299%
Super Knockback
![[Image: 9800066.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800066.png)
Giant Centipede
Level: 110
HP: 8,500,000
EXP: 42,874
Physical Attack: 1935
Magical Attack: 1940
Knockback: 1400
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 80
Accuracy: 303
Auto-Aggro
Boss
Attack 1
Damage - 1940 (Magical)
Range - 136%
Attribute - Poison
Attack 2
Damage - 1940 (Magical)
Range - 248%
Attack 3
Damage - 1940 (Magical)
Range - 300%
![[Image: 9800067.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800067.png)
Dark Klock
Level: 110
HP: 3,400,000
EXP: 17,150
Physical Attack: 1531
Magical Attack: 1574
Knockback: 1400
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 80
Accuracy: 303
Elements: Holy weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1574 (Magical)
Attribute - Lightning
111-120
![[Image: 9300449.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300449.png)
Blood Reindeer
Level: 120
HP: 105,000
EXP: 1940
Physical Attack: 1672
Magical Attack: 1689
Knockback: 1600
WDEF: 10%
MDEF: 10%
Speed: -20
Avoid: 97
Accuracy: 360
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 501 (Physical)
Range - 242%
Attacks 3 times
![[Image: 9300460.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300460.png)
Kenta
Level: 120
HP: 105,000
Physical Attack: 133
Magical Attack: 136
Knockback: 1400
WDEF: 10%
MDEF: 10%
Speed: 5
Avoid: 97
Accuracy: 360
Party Bonus
Boss
![[Image: 9300461.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300461.png)
Pianus
Level: 120
HP: 30,000,000
EXP: 1,300,000
Physical Attack: 1881
Magical Attack: 1920
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Elements: Fire weak
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 30000/10000 for all mobs in the area
Range - 1220%
Summon Monsters
Summons additional monsters.
Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom
Range - 1220%
Dispel
Dispels all buffs
Range - 1220%
Super WDEF Up
Super WDEF up for 35 seconds
Super MDEF Up
Super MDEF up for 35 seconds
Seal
Seals for 30 seconds at a 100% probability
Range - 1220%
Summon Monsters
Summons additional monsters.
Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom
Range - 1220%
Attack 1
Damage - 1920 (Magical)
Range - 950%
Attribute - Fire
1/1
Attack 2
Damage - 1920 (Magical)
Range - 230%
Attack 3
Damage - 1920 (Magical)
Range - 815%
![[Image: 9500471.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500471.png)
Eregos
Level: 118
HP: 5,050,000
EXP: 94,200
Physical Attack: 2379
Magical Attack: 2374
Knockback: 1600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 97
Accuracy: 360
Undead
Boss
Attack 1
Damage - 2374 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 2374 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 2374 (Magical)
Range - 65%
![[Image: 9500485.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500485.png)
Lv. 118 Calico Mack, the Pirate King
Level: 118
HP: 5,050,000
EXP: 94,200
Physical Attack: 2379
Magical Attack: 2374
Knockback: 1600
WDEF: 30%
MDEF: 30%
Avoid: 97
Accuracy: 360
Party Bonus
Boss
Attack 1
Damage - 2379 (Physical)
Range - 130%
![[Image: 9800068.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800068.png)
Death Teddy
Level: 112
HP: 3,560,000
EXP: 17,774
Physical Attack: 1670
Magical Attack: 1629
Knockback: 1500
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 97
Accuracy: 360
Elements: Holy weak, Fire weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1629 (Magical)
Attribute - Lightning
300 Bullet Speed
![[Image: 9800069.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800069.png)
Phantom Watch
Level: 114
HP: 3,720,000
EXP: 18,387
Physical Attack: 1804
Magical Attack: 1686
Knockback: 1500
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 97
Accuracy: 360
Elements: Holy weak, Ice strong, Fire weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1686 (Magical)
Attribute - Ice
150 Bullet Speed
![[Image: 9800070.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800070.png)
Grim Phantom Watch
Level: 116
HP: 3,880,000
EXP: 18,990
Physical Attack: 1864
Magical Attack: 1776
Knockback: 1600
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 97
Accuracy: 360
Elements: Holy weak, Fire weak, Ice immune, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1776 (Magical)
Range - 33%
Attribute - Ice
![[Image: 9800071.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800071.png)
Gate Keeper
Level: 118
HP: 4,040,000
EXP: 19,594
Physical Attack: 1865
Magical Attack: 1886
Knockback: 1600
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 97
Accuracy: 360
Elements: Lightning strong
Auto-Aggro
Party Bonus
Boss
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 1865 (Physical)
Range - 321%
Attack 2
Damage - 1886 (Magical)
Range - 296%
Attribute - Lightning
![[Image: 9800072.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800072.png)
Thanatos
Level: 120
HP: 10,500,000
EXP: 50,440
Physical Attack: 2476
Magical Attack: 2425
Knockback: 1600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 97
Accuracy: 360
Elements: Holy weak, Ice strong, Dark strong
Auto-Aggro
Undead
Boss
Poison
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
Curse
Curses for 60 seconds at a 50% probability
Range - 300%
Seal
Seals for 30 seconds at a 50% probability
Range - 300%
Blind
Blinds for 30 seconds at a 50% probability.
Range - 300%
Attack 1
Damage - 2425 (Magical)
Range - 33%
Attribute - Ice
![[Image: 9300449.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300449.png)
Blood Reindeer
Level: 120
HP: 105,000
EXP: 1940
Physical Attack: 1672
Magical Attack: 1689
Knockback: 1600
WDEF: 10%
MDEF: 10%
Speed: -20
Avoid: 97
Accuracy: 360
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 501 (Physical)
Range - 242%
Attacks 3 times
![[Image: 9300460.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300460.png)
Kenta
Level: 120
HP: 105,000
Physical Attack: 133
Magical Attack: 136
Knockback: 1400
WDEF: 10%
MDEF: 10%
Speed: 5
Avoid: 97
Accuracy: 360
Party Bonus
Boss
![[Image: 9300461.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300461.png)
Pianus
Level: 120
HP: 30,000,000
EXP: 1,300,000
Physical Attack: 1881
Magical Attack: 1920
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 80
Accuracy: 303
Rare Item Drop Level: 2
Elements: Fire weak
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 30000/10000 for all mobs in the area
Range - 1220%
Summon Monsters
Summons additional monsters.
Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom
Range - 1220%
Dispel
Dispels all buffs
Range - 1220%
Super WDEF Up
Super WDEF up for 35 seconds
Super MDEF Up
Super MDEF up for 35 seconds
Seal
Seals for 30 seconds at a 100% probability
Range - 1220%
Summon Monsters
Summons additional monsters.
Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom
Range - 1220%
Attack 1
Damage - 1920 (Magical)
Range - 950%
Attribute - Fire
1/1
Attack 2
Damage - 1920 (Magical)
Range - 230%
Attack 3
Damage - 1920 (Magical)
Range - 815%
![[Image: 9500471.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500471.png)
Eregos
Level: 118
HP: 5,050,000
EXP: 94,200
Physical Attack: 2379
Magical Attack: 2374
Knockback: 1600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 97
Accuracy: 360
Undead
Boss
Attack 1
Damage - 2374 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 2374 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 2374 (Magical)
Range - 65%
![[Image: 9500485.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500485.png)
Lv. 118 Calico Mack, the Pirate King
Level: 118
HP: 5,050,000
EXP: 94,200
Physical Attack: 2379
Magical Attack: 2374
Knockback: 1600
WDEF: 30%
MDEF: 30%
Avoid: 97
Accuracy: 360
Party Bonus
Boss
Attack 1
Damage - 2379 (Physical)
Range - 130%
![[Image: 9800068.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800068.png)
Death Teddy
Level: 112
HP: 3,560,000
EXP: 17,774
Physical Attack: 1670
Magical Attack: 1629
Knockback: 1500
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 97
Accuracy: 360
Elements: Holy weak, Fire weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1629 (Magical)
Attribute - Lightning
300 Bullet Speed
![[Image: 9800069.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800069.png)
Phantom Watch
Level: 114
HP: 3,720,000
EXP: 18,387
Physical Attack: 1804
Magical Attack: 1686
Knockback: 1500
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 97
Accuracy: 360
Elements: Holy weak, Ice strong, Fire weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1686 (Magical)
Attribute - Ice
150 Bullet Speed
![[Image: 9800070.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800070.png)
Grim Phantom Watch
Level: 116
HP: 3,880,000
EXP: 18,990
Physical Attack: 1864
Magical Attack: 1776
Knockback: 1600
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 97
Accuracy: 360
Elements: Holy weak, Fire weak, Ice immune, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 1776 (Magical)
Range - 33%
Attribute - Ice
![[Image: 9800071.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800071.png)
Gate Keeper
Level: 118
HP: 4,040,000
EXP: 19,594
Physical Attack: 1865
Magical Attack: 1886
Knockback: 1600
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 97
Accuracy: 360
Elements: Lightning strong
Auto-Aggro
Party Bonus
Boss
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 1865 (Physical)
Range - 321%
Attack 2
Damage - 1886 (Magical)
Range - 296%
Attribute - Lightning
![[Image: 9800072.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800072.png)
Thanatos
Level: 120
HP: 10,500,000
EXP: 50,440
Physical Attack: 2476
Magical Attack: 2425
Knockback: 1600
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 97
Accuracy: 360
Elements: Holy weak, Ice strong, Dark strong
Auto-Aggro
Undead
Boss
Poison
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
Curse
Curses for 60 seconds at a 50% probability
Range - 300%
Seal
Seals for 30 seconds at a 50% probability
Range - 300%
Blind
Blinds for 30 seconds at a 50% probability.
Range - 300%
Attack 1
Damage - 2425 (Magical)
Range - 33%
Attribute - Ice
121-130
![[Image: 9300450.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300450.png)
Grey Vulture
Level: 125
HP: 115,000
EXP: 2078
Physical Attack: 2237
Magical Attack: 2023
Knockback: 1800
WDEF: 10%
MDEF: 10%
Avoid: 115
Accuracy: 423
Auto-Aggro
Attack 1
Damage - 2237 (Physical)
Range - 180%
![[Image: 9300451.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300451.png)
Castle Golem
Level: 127
HP: 120,000
EXP: 2149
Physical Attack: 2351
Magical Attack: 2287
Knockback: 2000
WDEF: 10%
MDEF: 10%
Speed: -50
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2351 (Physical)
Range - 195%
Super Knockback
Screen shake
![[Image: 9300454.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300454.png)
Prison Guard Ani
Level: 125
HP: 42,500,000
EXP: 646,000
Physical Attack: 2145
Magical Attack: 2200
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Speed: -40
Avoid: 115
Accuracy: 423
Revive: Prison Guard Ani's Ghost
Auto-Aggro
Boss
Super Hard Skin
Super MDEF & WDEF up for 15 seconds
Summon Monsters
Summons additional monsters.
Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar
Summon Monsters
Summons additional monsters.
Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Rhino, Prison Guard Rhino, Prison Guard Boar, Prison Guard Rhino
Seduce
Seduces for 10 seconds at a 70% probability
Range - 310%
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Attack 1
Damage - 2145 (Physical)
Range - 316%
Attack 2
Damage - 2200 (Magical)
Super Knockback
Burn 1000 MP
Attack 3
Damage - 2200 (Magical)
Range - 90%
Screen shake
![[Image: 9800073.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800073.png)
Overlord A
Level: 121
HP: 8,560,000
EXP: 40,934
Physical Attack: 2318
Magical Attack: 2168
Knockback: 1800
WDEF: 20%
MDEF: 20%
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2318 (Physical)
Range - 145%
Super Knockback
Attack 2
Damage - 2318 (Physical)
Stuns for 2 seconds at a 30% probability
Range - 225%
![[Image: 9800074.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800074.png)
Afterlord
Level: 123
HP: 8,880,000
EXP: 42,100
Physical Attack: 2505
Magical Attack: 2296
Knockback: 1800
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Elements: Ice strong, Poison immune, Holy strong, Dark weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2505 (Physical)
Range - 394%
Attack 2
Damage - 2296 (Magical)
Weakness for 5 seconds at a 100% probability
Range - 170%
![[Image: 9800075.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800075.png)
Bergamot
Level: 125
HP: 23,000,000
Physical Attack: 3307
Magical Attack: 3010
Knockback: 1800
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Bergamot
Auto-Aggro
Boss
Reverse Control
Reverses controls for 1 player(s) for 10 seconds
Range - 800%
Attack 1
Damage - 3307 (Physical)
Range - 800%
Attack 2
Damage - 3010 (Magical)
Range - 991%
Attack 3
Damage - 3307 (Physical)
Range - 625%
Attribute - Fire
Super Knockback
![[Image: 9800076.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800076.png)
Bergamot
Level: 125
HP: 23,000,000
Physical Attack: 3181
Magical Attack: 3078
Knockback: 1800
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Bergamot
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 3078 (Magical)
Range - 991%
Attack 2
Damage - 3181 (Physical)
Range - 625%
Attribute - Fire
Super Knockback
![[Image: 9800077.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800077.png)
Bergamot
Level: 125
HP: 23,000,000
EXP: 324,168
Physical Attack: 3283
Magical Attack: 3232
Knockback: 1800
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Auto-Aggro
Boss
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Attack 1
Damage - 3232 (Magical)
Range - 481%
Attacks 3 times
Attack 2
Damage - 3283 (Physical)
Range - 625%
Attribute - Fire
![[Image: 9800078.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800078.png)
Maverick Type A
Level: 125
HP: 9,200,000
EXP: 43,222
Physical Attack: 2661
Magical Attack: 2413
Knockback: 1800
WDEF: 20%
MDEF: 20%
Speed: 40
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2413 (Magical)
Blinds for 15 seconds at a 60% probability.
Range - 156%
Attack 2
Damage - 2661 (Physical)
Range - 256%
![[Image: 9800079.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800079.png)
Maverick Type S
Level: 126
HP: 9,440,000
EXP: 44,138
Physical Attack: 2751
Magical Attack: 2695
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: 400
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Slow
Slows for 5 seconds with 100% probability by 80 speed
Range - 120%
Attack 1
Damage - 2751 (Physical)
Range - 221%
Super Knockback
Attack 2
Damage - 2751 (Physical)
Range - 277%
Attack 3
Damage - 2695 (Magical)
Range - 631%
Attack 4
Damage - 2695 (Magical)
Range - 191%
![[Image: 9800080.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800080.png)
Imperial Guard
Level: 127
HP: 9,600,000
EXP: 44,700
Physical Attack: 2832
Magical Attack: 2757
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: 30
Avoid: 115
Accuracy: 423
Elements: Poison strong, Holy strong, Dark weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2832 (Physical)
Range - 294%
Attack 2
Damage - 2832 (Physical)
Range - 472%
Super Knockback
Attack 3
Damage - 2757 (Magical)
Range - 232%
![[Image: 9800081.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800081.png)
Royal Guard
Level: 128
HP: 10,000,000
EXP: 46,300
Physical Attack: 2914
Magical Attack: 2722
Knockback: 2000
WDEF: 20%
MDEF: 20%
Avoid: 115
Accuracy: 423
Elements: Poison strong
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Attack 1
Damage - 2914 (Physical)
Range - 511%
Attack 2
Damage - 2914 (Physical)
Range - 384%
Super Knockback
Attack 3
Damage - 2722 (Magical)
![[Image: 9800082.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800082.png)
Nibelung
Level: 130
HP: 27,000,000
Physical Attack: 3685
Magical Attack: 3495
Knockback: 2000
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Nibelung
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 3685 (Physical)
Range - 1138%
1/1
Attack 2
Damage - 3685 (Physical)
Range - 1134%
1/1
Attack 3
Damage - 3495 (Magical)
Range - 788%
Attack 4
Damage - 3685 (Physical)
Range - 453%
Attack 5
Damage - 3495 (Magical)
Range - 849%
![[Image: 9800083.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800083.png)
Nibelung
Level: 130
HP: 27,000,000
Physical Attack: 3637
Magical Attack: 3520
Knockback: 2000
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Nibelung
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 3520 (Magical)
Range - 788%
Attack 2
Damage - 3637 (Physical)
Range - 90%
Attack 3
Damage - 3637 (Physical)
Range - 453%
Attack 4
Damage - 3520 (Magical)
Range - 849%
![[Image: 9800084.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800084.png)
Nibelung
Level: 130
HP: 27,000,000
EXP: 371,124
Physical Attack: 3666
Magical Attack: 3539
Knockback: 2000
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Summon Monsters
Summons additional monsters.
Mobs - Maverick Type D, Maverick Type D
Attack 1
Damage - 3539 (Magical)
Stuns for 6 seconds at a 50% probability
Range - 788%
Super Knockback
Attack 2
Damage - 3666 (Physical)
Range - 90%
Attack 3
Damage - 3539 (Magical)
Stuns for 6 seconds at a 50% probability
Range - 849%
Super Knockback
![[Image: 9800085.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800085.png)
Werewolf
Level: 127
HP: 9,600,000
EXP: 44,700
Physical Attack: 2753
Magical Attack: 2730
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 2730 (Magical)
Range - 290%
![[Image: 9800086.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800086.png)
Lycanthrope
Level: 129
HP: 10,400,000
EXP: 47,902
Physical Attack: 2857
Magical Attack: 2640
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Elements: Ice strong, Fire weak
Auto-Aggro
Party Bonus
Boss
Magic Attack Enhancement
Increases magic attack by 130% for 30 seconds
Magic Defense Enhancement
Increases magic defense by 60 for 30 seconds
Summon Monsters
Summons additional monsters.
Mobs - Werewolf
Attack 1
Damage - 2640 (Magical)
Range - 290%
![[Image: 9800092.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800092.png)
Crocky the Gatekeeper
Level: 130
HP: 10,800,000
EXP: 49,484
Physical Attack: 2858
Magical Attack: 2958
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: -15
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2858 (Physical)
Range - 315%
![[Image: 9300450.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300450.png)
Grey Vulture
Level: 125
HP: 115,000
EXP: 2078
Physical Attack: 2237
Magical Attack: 2023
Knockback: 1800
WDEF: 10%
MDEF: 10%
Avoid: 115
Accuracy: 423
Auto-Aggro
Attack 1
Damage - 2237 (Physical)
Range - 180%
![[Image: 9300451.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300451.png)
Castle Golem
Level: 127
HP: 120,000
EXP: 2149
Physical Attack: 2351
Magical Attack: 2287
Knockback: 2000
WDEF: 10%
MDEF: 10%
Speed: -50
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2351 (Physical)
Range - 195%
Super Knockback
Screen shake
![[Image: 9300454.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300454.png)
Prison Guard Ani
Level: 125
HP: 42,500,000
EXP: 646,000
Physical Attack: 2145
Magical Attack: 2200
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Speed: -40
Avoid: 115
Accuracy: 423
Revive: Prison Guard Ani's Ghost
Auto-Aggro
Boss
Super Hard Skin
Super MDEF & WDEF up for 15 seconds
Summon Monsters
Summons additional monsters.
Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar
Summon Monsters
Summons additional monsters.
Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Rhino, Prison Guard Rhino, Prison Guard Boar, Prison Guard Rhino
Seduce
Seduces for 10 seconds at a 70% probability
Range - 310%
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Attack 1
Damage - 2145 (Physical)
Range - 316%
Attack 2
Damage - 2200 (Magical)
Super Knockback
Burn 1000 MP
Attack 3
Damage - 2200 (Magical)
Range - 90%
Screen shake
![[Image: 9800073.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800073.png)
Overlord A
Level: 121
HP: 8,560,000
EXP: 40,934
Physical Attack: 2318
Magical Attack: 2168
Knockback: 1800
WDEF: 20%
MDEF: 20%
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2318 (Physical)
Range - 145%
Super Knockback
Attack 2
Damage - 2318 (Physical)
Stuns for 2 seconds at a 30% probability
Range - 225%
![[Image: 9800074.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800074.png)
Afterlord
Level: 123
HP: 8,880,000
EXP: 42,100
Physical Attack: 2505
Magical Attack: 2296
Knockback: 1800
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Elements: Ice strong, Poison immune, Holy strong, Dark weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2505 (Physical)
Range - 394%
Attack 2
Damage - 2296 (Magical)
Weakness for 5 seconds at a 100% probability
Range - 170%
![[Image: 9800075.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800075.png)
Bergamot
Level: 125
HP: 23,000,000
Physical Attack: 3307
Magical Attack: 3010
Knockback: 1800
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Bergamot
Auto-Aggro
Boss
Reverse Control
Reverses controls for 1 player(s) for 10 seconds
Range - 800%
Attack 1
Damage - 3307 (Physical)
Range - 800%
Attack 2
Damage - 3010 (Magical)
Range - 991%
Attack 3
Damage - 3307 (Physical)
Range - 625%
Attribute - Fire
Super Knockback
![[Image: 9800076.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800076.png)
Bergamot
Level: 125
HP: 23,000,000
Physical Attack: 3181
Magical Attack: 3078
Knockback: 1800
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Bergamot
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 3078 (Magical)
Range - 991%
Attack 2
Damage - 3181 (Physical)
Range - 625%
Attribute - Fire
Super Knockback
![[Image: 9800077.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800077.png)
Bergamot
Level: 125
HP: 23,000,000
EXP: 324,168
Physical Attack: 3283
Magical Attack: 3232
Knockback: 1800
WDEF: 30%
MDEF: 30%
Speed: -40
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Auto-Aggro
Boss
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Attack 1
Damage - 3232 (Magical)
Range - 481%
Attacks 3 times
Attack 2
Damage - 3283 (Physical)
Range - 625%
Attribute - Fire
![[Image: 9800078.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800078.png)
Maverick Type A
Level: 125
HP: 9,200,000
EXP: 43,222
Physical Attack: 2661
Magical Attack: 2413
Knockback: 1800
WDEF: 20%
MDEF: 20%
Speed: 40
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2413 (Magical)
Blinds for 15 seconds at a 60% probability.
Range - 156%
Attack 2
Damage - 2661 (Physical)
Range - 256%
![[Image: 9800079.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800079.png)
Maverick Type S
Level: 126
HP: 9,440,000
EXP: 44,138
Physical Attack: 2751
Magical Attack: 2695
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: 400
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Slow
Slows for 5 seconds with 100% probability by 80 speed
Range - 120%
Attack 1
Damage - 2751 (Physical)
Range - 221%
Super Knockback
Attack 2
Damage - 2751 (Physical)
Range - 277%
Attack 3
Damage - 2695 (Magical)
Range - 631%
Attack 4
Damage - 2695 (Magical)
Range - 191%
![[Image: 9800080.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800080.png)
Imperial Guard
Level: 127
HP: 9,600,000
EXP: 44,700
Physical Attack: 2832
Magical Attack: 2757
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: 30
Avoid: 115
Accuracy: 423
Elements: Poison strong, Holy strong, Dark weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2832 (Physical)
Range - 294%
Attack 2
Damage - 2832 (Physical)
Range - 472%
Super Knockback
Attack 3
Damage - 2757 (Magical)
Range - 232%
![[Image: 9800081.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800081.png)
Royal Guard
Level: 128
HP: 10,000,000
EXP: 46,300
Physical Attack: 2914
Magical Attack: 2722
Knockback: 2000
WDEF: 20%
MDEF: 20%
Avoid: 115
Accuracy: 423
Elements: Poison strong
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Attack 1
Damage - 2914 (Physical)
Range - 511%
Attack 2
Damage - 2914 (Physical)
Range - 384%
Super Knockback
Attack 3
Damage - 2722 (Magical)
![[Image: 9800082.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800082.png)
Nibelung
Level: 130
HP: 27,000,000
Physical Attack: 3685
Magical Attack: 3495
Knockback: 2000
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Nibelung
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 3685 (Physical)
Range - 1138%
1/1
Attack 2
Damage - 3685 (Physical)
Range - 1134%
1/1
Attack 3
Damage - 3495 (Magical)
Range - 788%
Attack 4
Damage - 3685 (Physical)
Range - 453%
Attack 5
Damage - 3495 (Magical)
Range - 849%
![[Image: 9800083.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800083.png)
Nibelung
Level: 130
HP: 27,000,000
Physical Attack: 3637
Magical Attack: 3520
Knockback: 2000
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Revive: Nibelung
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 3520 (Magical)
Range - 788%
Attack 2
Damage - 3637 (Physical)
Range - 90%
Attack 3
Damage - 3637 (Physical)
Range - 453%
Attack 4
Damage - 3520 (Magical)
Range - 849%
![[Image: 9800084.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800084.png)
Nibelung
Level: 130
HP: 27,000,000
EXP: 371,124
Physical Attack: 3666
Magical Attack: 3539
Knockback: 2000
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Elements: Fire strong, Lightning weak, Ice weak, Poison immune
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Summon Monsters
Summons additional monsters.
Mobs - Maverick Type D, Maverick Type D
Attack 1
Damage - 3539 (Magical)
Stuns for 6 seconds at a 50% probability
Range - 788%
Super Knockback
Attack 2
Damage - 3666 (Physical)
Range - 90%
Attack 3
Damage - 3539 (Magical)
Stuns for 6 seconds at a 50% probability
Range - 849%
Super Knockback
![[Image: 9800085.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800085.png)
Werewolf
Level: 127
HP: 9,600,000
EXP: 44,700
Physical Attack: 2753
Magical Attack: 2730
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 2730 (Magical)
Range - 290%
![[Image: 9800086.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800086.png)
Lycanthrope
Level: 129
HP: 10,400,000
EXP: 47,902
Physical Attack: 2857
Magical Attack: 2640
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Elements: Ice strong, Fire weak
Auto-Aggro
Party Bonus
Boss
Magic Attack Enhancement
Increases magic attack by 130% for 30 seconds
Magic Defense Enhancement
Increases magic defense by 60 for 30 seconds
Summon Monsters
Summons additional monsters.
Mobs - Werewolf
Attack 1
Damage - 2640 (Magical)
Range - 290%
![[Image: 9800092.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800092.png)
Crocky the Gatekeeper
Level: 130
HP: 10,800,000
EXP: 49,484
Physical Attack: 2858
Magical Attack: 2958
Knockback: 2000
WDEF: 20%
MDEF: 20%
Speed: -15
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 2858 (Physical)
Range - 315%
131-140
![[Image: 9500472.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500472.png)
Eregos
Level: 131
HP: 7,000,000
EXP: 122,700
Physical Attack: 3747
Magical Attack: 3751
Knockback: 2400
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 115
Accuracy: 423
Undead
Boss
Attack 1
Damage - 3751 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 3751 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 3751 (Magical)
Range - 65%
![[Image: 9500486.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500486.png)
Lv. 135 Calico Mack, the Pirate King
Level: 135
HP: 7,000,000
EXP: 122,700
Physical Attack: 3747
Magical Attack: 3751
Knockback: 2400
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Party Bonus
Boss
Attack 1
Damage - 3747 (Physical)
Range - 130%
![[Image: 9800087.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800087.png)
Coolie Zombie
Level: 131
HP: 11,200,000
EXP: 51,044
Physical Attack: 2900
Magical Attack: 3019
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 115
Accuracy: 423
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 2900 (Physical)
Range - 100%
Attack 2
Damage - 3019 (Magical)
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
![[Image: 9800088.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800088.png)
Minor Zombie
Level: 133
HP: 12,000,000
EXP: 54,142
Physical Attack: 3194
Magical Attack: 3011
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 3194 (Physical)
Range - 100%
Attack 2
Damage - 3011 (Magical)
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
![[Image: 9800089.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800089.png)
Fire Poison
Level: 134
HP: 12,400,000
EXP: 55,682
Physical Attack: 3144
Magical Attack: 3079
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3079 (Magical)
Attribute - Fire
200 Bullet Speed
![[Image: 9800090.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800090.png)
Riche
Level: 135
HP: 32,000,000
EXP: 143,000
Physical Attack: 4111
Magical Attack: 3850
Knockback: 2400
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 115
Accuracy: 423
Auto-Aggro
Undead
Boss
Area Recover HP
Increase HP/MP by 50000/5000 for all mobs in the area
Range - 400%
Poison
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Dispel
Dispels all buffs
Range - 800%
Zombify
Zombifies for 80 seconds with 100% probability.
Range - 800%
Summon Monsters
Summons additional monsters.
Mobs - Coolie Zombie
Attack 1
Damage - 3850 (Magical)
Range - 200%
Attack 2
Damage - 3850 (Magical)
Range - 230%
Attack 3
Damage - 3850 (Magical)
Range - 250%
![[Image: 9800091.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800091.png)
Eregos
Level: 136
HP: 33,000,000
EXP: 146,796
Physical Attack: 4084
Magical Attack: 4165
Knockback: 2800
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Rare Item Drop Level: 2
Elements: Ice strong, Fire strong, Lightning strong, Holy strong, Poison strong, Dark strong
Auto-Aggro
Undead
Boss
Area Recover HP
Increase HP/MP by 50000/5000 for all mobs in the area
Range - 400%
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Magic Defense Enhancement
Increases magic defense by 85 for 30 seconds
Summon Monsters
Summons additional monsters.
Mobs - Mist Knight, Mist Knight, Mist Knight, Mist Knight, Mist Knight
Range - 730%
Attack 1
Damage - 4165 (Magical)
Range - 730%
Attribute - Fire
Attack 2
Damage - 4165 (Magical)
Range - 730%
Attribute - Lightning
1/1
Attack 3
Damage - 4165 (Magical)
Range - 65%
![[Image: 9800093.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800093.png)
Reindeer
Level: 132
HP: 11,600,000
EXP: 52,604
Physical Attack: 3052
Magical Attack: 2989
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1068 (Physical)
Range - 242%
Attacks 3 times
![[Image: 9800094.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800094.png)
Blood Reindeer
Level: 133
HP: 12,000,000
EXP: 54,142
Physical Attack: 3243
Magical Attack: 3089
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1135 (Physical)
Range - 242%
Attacks 3 times
![[Image: 9800095.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800095.png)
Bearwolf
Level: 134
HP: 12,400,000
EXP: 55,684
Physical Attack: 3303
Magical Attack: 3216
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3303 (Physical)
Range - 163%
![[Image: 9800096.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800096.png)
Grey Vulture
Level: 136
HP: 13,200,000
EXP: 58,718
Physical Attack: 3437
Magical Attack: 3226
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: 20
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3437 (Physical)
Range - 180%
![[Image: 9800097.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800097.png)
Castle Golem
Level: 138
HP: 14,000,000
EXP: 61,714
Physical Attack: 3419
Magical Attack: 3365
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3419 (Physical)
Range - 195%
Screen shake
![[Image: 9800098.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800098.png)
Prison Guard Boar
Level: 139
HP: 14,400,000
EXP: 63,212
Physical Attack: 3638
Magical Attack: 3293
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3638 (Physical)
160 Bullet Speed
![[Image: 9800099.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800099.png)
Ani
Level: 140
HP: 37,000,000
EXP: 161,720
Physical Attack: 4403
Magical Attack: 4407
Knockback: 2800
WDEF: 30%
MDEF: 30%
Speed: -60
Avoid: 115
Accuracy: 423
Revive: Prison Guard Ani's Ghost
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Seduce
Seduces for 10 seconds at a 70% probability
Range - 310%
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Attack 1
Damage - 4403 (Physical)
Range - 316%
Attack 2
Damage - 4407 (Magical)
Super Knockback
Burn 1000 MP
Attack 3
Damage - 4407 (Magical)
Range - 90%
Screen shake
![[Image: 9800100.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800100.png)
Red Dragon Turtles
Level: 140
HP: 14,800,000
EXP: 64,688
Physical Attack: 3396
Magical Attack: 3349
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 115
Accuracy: 423
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Attack 1
Damage - 3396 (Physical)
Range - 380%
![[Image: 9500472.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500472.png)
Eregos
Level: 131
HP: 7,000,000
EXP: 122,700
Physical Attack: 3747
Magical Attack: 3751
Knockback: 2400
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 115
Accuracy: 423
Undead
Boss
Attack 1
Damage - 3751 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 3751 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 3751 (Magical)
Range - 65%
![[Image: 9500486.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500486.png)
Lv. 135 Calico Mack, the Pirate King
Level: 135
HP: 7,000,000
EXP: 122,700
Physical Attack: 3747
Magical Attack: 3751
Knockback: 2400
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Party Bonus
Boss
Attack 1
Damage - 3747 (Physical)
Range - 130%
![[Image: 9800087.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800087.png)
Coolie Zombie
Level: 131
HP: 11,200,000
EXP: 51,044
Physical Attack: 2900
Magical Attack: 3019
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 115
Accuracy: 423
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 2900 (Physical)
Range - 100%
Attack 2
Damage - 3019 (Magical)
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
![[Image: 9800088.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800088.png)
Minor Zombie
Level: 133
HP: 12,000,000
EXP: 54,142
Physical Attack: 3194
Magical Attack: 3011
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Elements: Poison immune, Holy weak, Dark strong
Auto-Aggro
Party Bonus
Undead
Boss
Attack 1
Damage - 3194 (Physical)
Range - 100%
Attack 2
Damage - 3011 (Magical)
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
![[Image: 9800089.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800089.png)
Fire Poison
Level: 134
HP: 12,400,000
EXP: 55,682
Physical Attack: 3144
Magical Attack: 3079
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3079 (Magical)
Attribute - Fire
200 Bullet Speed
![[Image: 9800090.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800090.png)
Riche
Level: 135
HP: 32,000,000
EXP: 143,000
Physical Attack: 4111
Magical Attack: 3850
Knockback: 2400
WDEF: 30%
MDEF: 30%
Speed: -30
Avoid: 115
Accuracy: 423
Auto-Aggro
Undead
Boss
Area Recover HP
Increase HP/MP by 50000/5000 for all mobs in the area
Range - 400%
Poison
Poisons for 60 seconds with 50% probability causing 15 damage per tick.
Range - 150%
Slow
Slows for 10 seconds with 100% probability by 80 speed
Range - 300%
Dispel
Dispels all buffs
Range - 800%
Zombify
Zombifies for 80 seconds with 100% probability.
Range - 800%
Summon Monsters
Summons additional monsters.
Mobs - Coolie Zombie
Attack 1
Damage - 3850 (Magical)
Range - 200%
Attack 2
Damage - 3850 (Magical)
Range - 230%
Attack 3
Damage - 3850 (Magical)
Range - 250%
![[Image: 9800091.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800091.png)
Eregos
Level: 136
HP: 33,000,000
EXP: 146,796
Physical Attack: 4084
Magical Attack: 4165
Knockback: 2800
WDEF: 30%
MDEF: 30%
Avoid: 115
Accuracy: 423
Rare Item Drop Level: 2
Elements: Ice strong, Fire strong, Lightning strong, Holy strong, Poison strong, Dark strong
Auto-Aggro
Undead
Boss
Area Recover HP
Increase HP/MP by 50000/5000 for all mobs in the area
Range - 400%
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Magic Defense Enhancement
Increases magic defense by 85 for 30 seconds
Summon Monsters
Summons additional monsters.
Mobs - Mist Knight, Mist Knight, Mist Knight, Mist Knight, Mist Knight
Range - 730%
Attack 1
Damage - 4165 (Magical)
Range - 730%
Attribute - Fire
Attack 2
Damage - 4165 (Magical)
Range - 730%
Attribute - Lightning
1/1
Attack 3
Damage - 4165 (Magical)
Range - 65%
![[Image: 9800093.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800093.png)
Reindeer
Level: 132
HP: 11,600,000
EXP: 52,604
Physical Attack: 3052
Magical Attack: 2989
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1068 (Physical)
Range - 242%
Attacks 3 times
![[Image: 9800094.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800094.png)
Blood Reindeer
Level: 133
HP: 12,000,000
EXP: 54,142
Physical Attack: 3243
Magical Attack: 3089
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 1135 (Physical)
Range - 242%
Attacks 3 times
![[Image: 9800095.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800095.png)
Bearwolf
Level: 134
HP: 12,400,000
EXP: 55,684
Physical Attack: 3303
Magical Attack: 3216
Knockback: 2400
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3303 (Physical)
Range - 163%
![[Image: 9800096.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800096.png)
Grey Vulture
Level: 136
HP: 13,200,000
EXP: 58,718
Physical Attack: 3437
Magical Attack: 3226
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: 20
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3437 (Physical)
Range - 180%
![[Image: 9800097.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800097.png)
Castle Golem
Level: 138
HP: 14,000,000
EXP: 61,714
Physical Attack: 3419
Magical Attack: 3365
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3419 (Physical)
Range - 195%
Screen shake
![[Image: 9800098.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800098.png)
Prison Guard Boar
Level: 139
HP: 14,400,000
EXP: 63,212
Physical Attack: 3638
Magical Attack: 3293
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: -30
Avoid: 115
Accuracy: 423
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3638 (Physical)
160 Bullet Speed
![[Image: 9800099.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800099.png)
Ani
Level: 140
HP: 37,000,000
EXP: 161,720
Physical Attack: 4403
Magical Attack: 4407
Knockback: 2800
WDEF: 30%
MDEF: 30%
Speed: -60
Avoid: 115
Accuracy: 423
Revive: Prison Guard Ani's Ghost
Auto-Aggro
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Seduce
Seduces for 10 seconds at a 70% probability
Range - 310%
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 700%
Attack 1
Damage - 4403 (Physical)
Range - 316%
Attack 2
Damage - 4407 (Magical)
Super Knockback
Burn 1000 MP
Attack 3
Damage - 4407 (Magical)
Range - 90%
Screen shake
![[Image: 9800100.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800100.png)
Red Dragon Turtles
Level: 140
HP: 14,800,000
EXP: 64,688
Physical Attack: 3396
Magical Attack: 3349
Knockback: 2800
WDEF: 20%
MDEF: 20%
Speed: -40
Avoid: 115
Accuracy: 423
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Attack 1
Damage - 3396 (Physical)
Range - 380%
141-150
![[Image: 9500487.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500487.png)
Lv. 150 Calico Mack, the Pirate King
Level: 150
HP: 11,750,000
EXP: 189,750
Physical Attack: 5106
Magical Attack: 4951
Knockback: 3600
WDEF: 30%
MDEF: 30%
Avoid: 135
Accuracy: 563
Party Bonus
Boss
Attack 1
Damage - 5106 (Physical)
Range - 130%
![[Image: 9800101.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800101.png)
Dark Cornian
Level: 142
HP: 15,600,000
EXP: 67,600
Physical Attack: 3586
Magical Attack: 3772
Knockback: 3200
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 135
Accuracy: 563
Elements: Poison strong
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Attack 1
Damage - 3586 (Physical)
Poisons for 5 seconds with 20% probability causing 300 damage per tick.
Range - 250%
Attack 2
Damage - 3586 (Physical)
Range - 250%
![[Image: 9800102.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800102.png)
Red Wyvern
Level: 144
HP: 16,400,000
EXP: 70,492
Physical Attack: 3710
Magical Attack: 3853
Knockback: 3200
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 135
Accuracy: 563
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3853 (Magical)
Attribute - Fire
Attack 2
Damage - 3853 (Magical)
Range - 350%
![[Image: 9800103.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800103.png)
Blue Wyvern
Level: 146
HP: 17,200,000
EXP: 73,340
Physical Attack: 4128
Magical Attack: 3733
Knockback: 3600
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 135
Accuracy: 563
Elements: Fire weak, Ice strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3733 (Magical)
Attribute - Ice
Attack 2
Damage - 3733 (Magical)
Range - 350%
![[Image: 9800104.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800104.png)
Dark Wyvern
Level: 148
HP: 18,000,000
EXP: 76,148
Physical Attack: 4189
Magical Attack: 4021
Knockback: 3600
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 135
Accuracy: 563
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 4021 (Magical)
Range - 25%
Attack 2
Damage - 4021 (Magical)
Range - 350%
![[Image: 9800105.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800105.png)
Leviathan
Level: 150
HP: 47,000,000
EXP: 197,340
Physical Attack: 5025
Magical Attack: 5344
Knockback: 3600
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 135
Accuracy: 563
Rare Item Drop Level: 2
Elements: Fire strong, Ice strong
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Reverse Control
Reverses controls for 1 player(s) for 15 seconds
Range - 300%
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern
Summon Monsters
Summons additional monsters.
Mobs - ,
Summon Monsters
Summons additional monsters.
Mobs - ,
Attack 1
Damage - 5344 (Magical)
Range - 416%
Attribute - Ice
Attack 2
Damage - 5344 (Magical)
Range - 810%
Attribute - Fire
Super Knockback
![[Image: 9500487.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500487.png)
Lv. 150 Calico Mack, the Pirate King
Level: 150
HP: 11,750,000
EXP: 189,750
Physical Attack: 5106
Magical Attack: 4951
Knockback: 3600
WDEF: 30%
MDEF: 30%
Avoid: 135
Accuracy: 563
Party Bonus
Boss
Attack 1
Damage - 5106 (Physical)
Range - 130%
![[Image: 9800101.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800101.png)
Dark Cornian
Level: 142
HP: 15,600,000
EXP: 67,600
Physical Attack: 3586
Magical Attack: 3772
Knockback: 3200
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 135
Accuracy: 563
Elements: Poison strong
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Attack 1
Damage - 3586 (Physical)
Poisons for 5 seconds with 20% probability causing 300 damage per tick.
Range - 250%
Attack 2
Damage - 3586 (Physical)
Range - 250%
![[Image: 9800102.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800102.png)
Red Wyvern
Level: 144
HP: 16,400,000
EXP: 70,492
Physical Attack: 3710
Magical Attack: 3853
Knockback: 3200
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 135
Accuracy: 563
Elements: Fire strong, Ice weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3853 (Magical)
Attribute - Fire
Attack 2
Damage - 3853 (Magical)
Range - 350%
![[Image: 9800103.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800103.png)
Blue Wyvern
Level: 146
HP: 17,200,000
EXP: 73,340
Physical Attack: 4128
Magical Attack: 3733
Knockback: 3600
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 135
Accuracy: 563
Elements: Fire weak, Ice strong
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 3733 (Magical)
Attribute - Ice
Attack 2
Damage - 3733 (Magical)
Range - 350%
![[Image: 9800104.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800104.png)
Dark Wyvern
Level: 148
HP: 18,000,000
EXP: 76,148
Physical Attack: 4189
Magical Attack: 4021
Knockback: 3600
WDEF: 20%
MDEF: 20%
Speed: -20
Avoid: 135
Accuracy: 563
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 4021 (Magical)
Range - 25%
Attack 2
Damage - 4021 (Magical)
Range - 350%
![[Image: 9800105.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800105.png)
Leviathan
Level: 150
HP: 47,000,000
EXP: 197,340
Physical Attack: 5025
Magical Attack: 5344
Knockback: 3600
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 135
Accuracy: 563
Rare Item Drop Level: 2
Elements: Fire strong, Ice strong
Revive: (Script Trigger Use)
Auto-Aggro
Boss
Reverse Control
Reverses controls for 1 player(s) for 15 seconds
Range - 300%
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Summon Monsters
Summons additional monsters.
Mobs - Red Wyvern, Red Wyvern
Summon Monsters
Summons additional monsters.
Mobs - ,
Summon Monsters
Summons additional monsters.
Mobs - ,
Attack 1
Damage - 5344 (Magical)
Range - 416%
Attribute - Ice
Attack 2
Damage - 5344 (Magical)
Range - 810%
Attribute - Fire
Super Knockback
151-160
![[Image: 9500473.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500473.png)
Eregos
Level: 152
HP: 12,500,000
EXP: 200,200
Physical Attack: 6063
Magical Attack: 6089
Knockback: 4000
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 135
Accuracy: 563
Undead
Boss
Attack 1
Damage - 6089 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 6089 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 6089 (Magical)
Range - 65%
![[Image: 9800106.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800106.png)
Qualm Monk
Level: 151
HP: 19,200,000
EXP: 80,308
Physical Attack: 4688
Magical Attack: 4573
Knockback: 4000
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 135
Accuracy: 563
Elements: Fire weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 4573 (Magical)
Range - 350%
![[Image: 9800107.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800107.png)
Qualm Guardian
Level: 153
HP: 10,400,000
EXP: 86,236
Physical Attack: 4775
Magical Attack: 4646
Knockback: 4000
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 135
Accuracy: 563
Elements: Fire weak, Lightning weak, Poison weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 4646 (Magical)
Attack 2
Damage - 4775 (Physical)
Range - 120%
![[Image: 9800108.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800108.png)
Dodo
Level: 155
HP: 56,000,000
EXP: 230,204
Physical Attack: 6442
Magical Attack: 6350
Knockback: 4000
WDEF: 30%
MDEF: 30%
Speed: -70
Avoid: 135
Accuracy: 563
Rare Item Drop Level: 2
Elements: Fire strong, Ice strong, Lightning strong, Poison strong
Auto-Aggro
Boss
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Weapon Defense Enhancement
Increases weapon defense by 85 for 20 seconds
Attack 1
Damage - 6442 (Physical)
140 Bullet Speed
Attack 2
Damage - 6350 (Magical)
Range - 320%
![[Image: 9800109.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800109.png)
Lilynouch
Level: 155
HP: 56,000,000
EXP: 230,204
Physical Attack: 6400
Magical Attack: 6329
Knockback: 4000
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 135
Accuracy: 563
Rare Item Drop Level: 2
Elements: Ice strong, Lightning weak
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 500/50 for all mobs in the area
Range - 400%
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 6329 (Magical)
Range - 416%
Attribute - Ice
Attack 2
Damage - 6329 (Magical)
Range - 810%
Attribute - Fire
Super Knockback
![[Image: 9800110.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800110.png)
Oblivion Monk Trainee
Level: 157
HP: 24,000,000
EXP: 97,864
Physical Attack: 5115
Magical Attack: 5047
Knockback: 4500
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 135
Accuracy: 563
Elements: Poison weak, Ice weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5047 (Magical)
Range - 350%
Attack 2
Damage - 5115 (Physical)
Attribute - Fire
Attack 3
Damage - 5115 (Physical)
Range - 350%
![[Image: 9800111.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800111.png)
Oblivion Guard
Level: 159
HP: 25,600,000
EXP: 103,584
Physical Attack: 5180
Magical Attack: 5410
Knockback: 4500
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 135
Accuracy: 563
Elements: Poison weak, Ice weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5410 (Magical)
Attack 2
Damage - 5180 (Physical)
Range - 120%
![[Image: 9500473.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500473.png)
Eregos
Level: 152
HP: 12,500,000
EXP: 200,200
Physical Attack: 6063
Magical Attack: 6089
Knockback: 4000
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 135
Accuracy: 563
Undead
Boss
Attack 1
Damage - 6089 (Magical)
Range - 199%
Attribute - Fire
Attack 2
Damage - 6089 (Magical)
Range - 199%
Attribute - Lightning
Attack 3
Damage - 6089 (Magical)
Range - 65%
![[Image: 9800106.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800106.png)
Qualm Monk
Level: 151
HP: 19,200,000
EXP: 80,308
Physical Attack: 4688
Magical Attack: 4573
Knockback: 4000
WDEF: 20%
MDEF: 20%
Speed: -70
Avoid: 135
Accuracy: 563
Elements: Fire weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 4573 (Magical)
Range - 350%
![[Image: 9800107.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800107.png)
Qualm Guardian
Level: 153
HP: 10,400,000
EXP: 86,236
Physical Attack: 4775
Magical Attack: 4646
Knockback: 4000
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 135
Accuracy: 563
Elements: Fire weak, Lightning weak, Poison weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 4646 (Magical)
Attack 2
Damage - 4775 (Physical)
Range - 120%
![[Image: 9800108.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800108.png)
Dodo
Level: 155
HP: 56,000,000
EXP: 230,204
Physical Attack: 6442
Magical Attack: 6350
Knockback: 4000
WDEF: 30%
MDEF: 30%
Speed: -70
Avoid: 135
Accuracy: 563
Rare Item Drop Level: 2
Elements: Fire strong, Ice strong, Lightning strong, Poison strong
Auto-Aggro
Boss
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Weapon Defense Enhancement
Increases weapon defense by 85 for 20 seconds
Attack 1
Damage - 6442 (Physical)
140 Bullet Speed
Attack 2
Damage - 6350 (Magical)
Range - 320%
![[Image: 9800109.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800109.png)
Lilynouch
Level: 155
HP: 56,000,000
EXP: 230,204
Physical Attack: 6400
Magical Attack: 6329
Knockback: 4000
WDEF: 30%
MDEF: 30%
Speed: -20
Avoid: 135
Accuracy: 563
Rare Item Drop Level: 2
Elements: Ice strong, Lightning weak
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 500/50 for all mobs in the area
Range - 400%
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 6329 (Magical)
Range - 416%
Attribute - Ice
Attack 2
Damage - 6329 (Magical)
Range - 810%
Attribute - Fire
Super Knockback
![[Image: 9800110.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800110.png)
Oblivion Monk Trainee
Level: 157
HP: 24,000,000
EXP: 97,864
Physical Attack: 5115
Magical Attack: 5047
Knockback: 4500
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 135
Accuracy: 563
Elements: Poison weak, Ice weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5047 (Magical)
Range - 350%
Attack 2
Damage - 5115 (Physical)
Attribute - Fire
Attack 3
Damage - 5115 (Physical)
Range - 350%
![[Image: 9800111.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800111.png)
Oblivion Guard
Level: 159
HP: 25,600,000
EXP: 103,584
Physical Attack: 5180
Magical Attack: 5410
Knockback: 4500
WDEF: 20%
MDEF: 20%
Speed: -60
Avoid: 135
Accuracy: 563
Elements: Poison weak, Ice weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5410 (Magical)
Attack 2
Damage - 5180 (Physical)
Range - 120%
161-170
![[Image: 9800112.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800112.png)
Chief Oblivion Guardian
Level: 161
HP: 27,200,000
EXP: 109,220
Physical Attack: 5631
Magical Attack: 5079
Knockback: 5000
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 180
Accuracy: 640
Elements: Poison weak, Ice weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5079 (Magical)
Attack 2
Damage - 5631 (Physical)
Range - 350%
Attack 3
Damage - 5631 (Physical)
Range - 250%
Attribute - Fire
![[Image: 9800113.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800113.png)
Lyka
Level: 163
HP: 72,000,000
EXP: 287,040
Physical Attack: 6740
Magical Attack: 6530
Knockback: 5000
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 180
Accuracy: 640
Rare Item Drop Level: 2
Elements: Fire strong, Poison weak
Auto-Aggro
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Area Recover HP
Increase HP/MP by 50000/20000 for all mobs in the area
Range - 800%
Attack 1
Damage - 6740 (Physical)
Range - 40%
Attack 2
Damage - 6530 (Magical)
Range - 300%
Attribute - Fire
![[Image: 9800114.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800114.png)
Knight A
Level: 165
HP: 30,400,000
EXP: 120,328
Physical Attack: 5581
Magical Attack: 5573
Knockback: 5000
WDEF: 20%
MDEF: 20%
Speed: 10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5581 (Physical)
300 Bullet Speed
![[Image: 9800115.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800115.png)
Knight B
Level: 167
HP: 32,000,000
EXP: 125,778
Physical Attack: 5672
Magical Attack: 5818
Knockback: 5500
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5818 (Magical)
Range - 200%
![[Image: 9800116.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800116.png)
Knight C
Level: 169
HP: 33,600,000
EXP: 131,164
Physical Attack: 6154
Magical Attack: 6183
Knockback: 5500
WDEF: 20%
MDEF: 20%
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 6154 (Physical)
Range - 61%
Attack 2
Damage - 3077 (Physical)
Range - 90%
Attacks 2 times
![[Image: 9800112.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800112.png)
Chief Oblivion Guardian
Level: 161
HP: 27,200,000
EXP: 109,220
Physical Attack: 5631
Magical Attack: 5079
Knockback: 5000
WDEF: 20%
MDEF: 20%
Speed: -50
Avoid: 180
Accuracy: 640
Elements: Poison weak, Ice weak, Lightning weak
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5079 (Magical)
Attack 2
Damage - 5631 (Physical)
Range - 350%
Attack 3
Damage - 5631 (Physical)
Range - 250%
Attribute - Fire
![[Image: 9800113.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800113.png)
Lyka
Level: 163
HP: 72,000,000
EXP: 287,040
Physical Attack: 6740
Magical Attack: 6530
Knockback: 5000
WDEF: 30%
MDEF: 30%
Speed: -50
Avoid: 180
Accuracy: 640
Rare Item Drop Level: 2
Elements: Fire strong, Poison weak
Auto-Aggro
Boss
Weapon Attack Enhancement
Increases weapon attack by 130% for 30 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Area Recover HP
Increase HP/MP by 50000/20000 for all mobs in the area
Range - 800%
Attack 1
Damage - 6740 (Physical)
Range - 40%
Attack 2
Damage - 6530 (Magical)
Range - 300%
Attribute - Fire
![[Image: 9800114.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800114.png)
Knight A
Level: 165
HP: 30,400,000
EXP: 120,328
Physical Attack: 5581
Magical Attack: 5573
Knockback: 5000
WDEF: 20%
MDEF: 20%
Speed: 10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5581 (Physical)
300 Bullet Speed
![[Image: 9800115.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800115.png)
Knight B
Level: 167
HP: 32,000,000
EXP: 125,778
Physical Attack: 5672
Magical Attack: 5818
Knockback: 5500
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 5818 (Magical)
Range - 200%
![[Image: 9800116.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800116.png)
Knight C
Level: 169
HP: 33,600,000
EXP: 131,164
Physical Attack: 6154
Magical Attack: 6183
Knockback: 5500
WDEF: 20%
MDEF: 20%
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 6154 (Physical)
Range - 61%
Attack 2
Damage - 3077 (Physical)
Range - 90%
Attacks 2 times
171-180
![[Image: 8610023.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610023.png)
Advanced Knight A
Level: 177
HP: 25,000,000
EXP: 104,529
Physical Attack: 10,099
Magical Attack: 9662
Knockback: 6500
WDEF: 35%
MDEF: 35%
Avoid: 180
Accuracy: 640
Party Bonus
Boss
Attack 1
Damage - 10,099 (Physical)
350 Bullet Speed
Attack 2
Damage - 1817 (Physical)
Range - 200%
Attacks 6 times
![[Image: 8610024.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610024.png)
Advanced Knight B
Level: 179
HP: 26,000,000
EXP: 108,043
Physical Attack: 9808
Magical Attack: 10,386
Knockback: 6500
WDEF: 35%
MDEF: 35%
Speed: -10
Avoid: 180
Accuracy: 640
Party Bonus
Boss
Summon Monsters
Summons additional monsters.
Mobs - Ifrit
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 10,386 (Magical)
Range - 200%
![[Image: 8610025.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610025.png)
Advanced Knight C
Level: 180
HP: 26,500,000
EXP: 109,786
Physical Attack: 10,479
Magical Attack: 10,157
Knockback: 6500
WDEF: 35%
MDEF: 35%
Speed: 20
Avoid: 180
Accuracy: 640
Party Bonus
Boss
Attack 1
Damage - 5239 (Physical)
Range - 155%
Attacks 2 times
Attack 2
Damage - 10,157 (Magical)
400 Bullet Speed
![[Image: 9800117.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800117.png)
Knight D
Level: 171
HP: 35,200,000
EXP: 136,510
Physical Attack: 6434
Magical Attack: 6416
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: 10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 6434 (Physical)
Range - 224%
Super Knockback
Attack 2
Damage - 3217 (Physical)
Attacks 2 times
![[Image: 9800118.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800118.png)
Knight E
Level: 173
HP: 36,800,000
EXP: 141,794
Physical Attack: 6905
Magical Attack: 6597
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 120% for 15 seconds
Attack 1
Damage - 6905 (Physical)
Range - 150%
Attack 2
Damage - 6905 (Physical)
Range - 150%
![[Image: 9800119.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800119.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 9033
Magical Attack: 8812
Knockback: 6000
WDEF: 30%
MDEF: 30%
Avoid: 180
Accuracy: 640
Elements: Lightning weak
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 150% for 15 seconds
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Attack 1
Damage - 9033 (Physical)
400 Bullet Speed
Attack 2
Damage - 8812 (Magical)
Range - 350%
Attack 3
Damage - 3613 (Physical)
Blinds for 15 seconds at a 60% probability.
Range - 300%
Attacks 3 times
![[Image: 9800120.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800120.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8372
Magical Attack: 8655
Knockback: 6000
WDEF: 30%
MDEF: 30%
Avoid: 180
Accuracy: 640
Elements: Ice weak
Auto-Aggro
Party Bonus
Boss
Area Magic Attack Enhancement
Increases area magic attack by 115% for 30 seconds
Range - 400%
Summon Monsters
Summons additional monsters.
Mobs - Ifrit
Range - 200%
Summon Monsters
Summons additional monsters.
Mobs - Ifrit
Summon Monsters
Summons additional monsters.
Mobs - Advanced Knight B, Advanced Knight B, Advanced Knight B, Advanced Knight B, Advanced Knight B
Range - 200%
Attack 1
Damage - 8655 (Magical)
AoE poisons for 5 seconds for 10000 damage per tick.
Range - 200%
Attack 2
Damage - 8655 (Magical)
Range - 400%
Attack 3
Damage - 8655 (Magical)
Range - 400%
![[Image: 9800121.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800121.png)
Ifrit
Level: 174
HP: 37,600,000
EXP: 144,414
Physical Attack: 7068
Magical Attack: 6641
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: 20
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 7068 (Physical)
Range - 200%
![[Image: 9800122.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800122.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8624
Magical Attack: 8541
Knockback: 6000
WDEF: 30%
MDEF: 30%
Avoid: 180
Accuracy: 640
Elements: Fire weak
Auto-Aggro
Party Bonus
Boss
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Summon Monsters
Summons additional monsters.
Mobs - Advanced Knight D, Advanced Knight D, Advanced Knight D, Advanced Knight D, Advanced Knight D
Range - 200%
Attack 1
Damage - 8624 (Physical)
400 Bullet Speed
Attack 2
Damage - 8624 (Physical)
Stuns for 5 seconds at a 70% probability
Range - 272%
Super Knockback
Attack 3
Damage - 8541 (Magical)
Stuns for 5 seconds at a 70% probability
Range - 350%
![[Image: 9800123.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800123.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8264
Magical Attack: 8609
Knockback: 6000
WDEF: 30%
MDEF: 30%
Speed: 10
Avoid: 180
Accuracy: 640
Elements: Holy weak
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 85 for 20 seconds
Attack 1
Damage - 1721 (Magical)
Range - 400%
Attacks 6 times
Attack 2
Damage - 8264 (Physical)
400 Bullet Speed
Attack 3
Damage - 4132 (Physical)
Attacks 2 times
350 Bullet Speed
Attack 4
Damage - 8609 (Magical)
Stuns for 15 seconds at a 100% probability
Range - 250%
![[Image: 9800124.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800124.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8810
Magical Attack: 8946
Knockback: 6000
WDEF: 30%
MDEF: 30%
Speed: 10
Avoid: 180
Accuracy: 640
Elements: Poison weak
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 150% for 15 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 8810 (Physical)
400 Bullet Speed
Attack 2
Damage - 8810 (Physical)
Range - 200%
Attack 3
Damage - 8810 (Physical)
Range - 330%
![[Image: 8610023.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610023.png)
Advanced Knight A
Level: 177
HP: 25,000,000
EXP: 104,529
Physical Attack: 10,099
Magical Attack: 9662
Knockback: 6500
WDEF: 35%
MDEF: 35%
Avoid: 180
Accuracy: 640
Party Bonus
Boss
Attack 1
Damage - 10,099 (Physical)
350 Bullet Speed
Attack 2
Damage - 1817 (Physical)
Range - 200%
Attacks 6 times
![[Image: 8610024.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610024.png)
Advanced Knight B
Level: 179
HP: 26,000,000
EXP: 108,043
Physical Attack: 9808
Magical Attack: 10,386
Knockback: 6500
WDEF: 35%
MDEF: 35%
Speed: -10
Avoid: 180
Accuracy: 640
Party Bonus
Boss
Summon Monsters
Summons additional monsters.
Mobs - Ifrit
Slow
Slows for 15 seconds with 100% probability by 80 speed
Range - 300%
Attack 1
Damage - 10,386 (Magical)
Range - 200%
![[Image: 8610025.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610025.png)
Advanced Knight C
Level: 180
HP: 26,500,000
EXP: 109,786
Physical Attack: 10,479
Magical Attack: 10,157
Knockback: 6500
WDEF: 35%
MDEF: 35%
Speed: 20
Avoid: 180
Accuracy: 640
Party Bonus
Boss
Attack 1
Damage - 5239 (Physical)
Range - 155%
Attacks 2 times
Attack 2
Damage - 10,157 (Magical)
400 Bullet Speed
![[Image: 9800117.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800117.png)
Knight D
Level: 171
HP: 35,200,000
EXP: 136,510
Physical Attack: 6434
Magical Attack: 6416
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: 10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 6434 (Physical)
Range - 224%
Super Knockback
Attack 2
Damage - 3217 (Physical)
Attacks 2 times
![[Image: 9800118.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800118.png)
Knight E
Level: 173
HP: 36,800,000
EXP: 141,794
Physical Attack: 6905
Magical Attack: 6597
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: -10
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 120% for 15 seconds
Attack 1
Damage - 6905 (Physical)
Range - 150%
Attack 2
Damage - 6905 (Physical)
Range - 150%
![[Image: 9800119.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800119.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 9033
Magical Attack: 8812
Knockback: 6000
WDEF: 30%
MDEF: 30%
Avoid: 180
Accuracy: 640
Elements: Lightning weak
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 150% for 15 seconds
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Attack 1
Damage - 9033 (Physical)
400 Bullet Speed
Attack 2
Damage - 8812 (Magical)
Range - 350%
Attack 3
Damage - 3613 (Physical)
Blinds for 15 seconds at a 60% probability.
Range - 300%
Attacks 3 times
![[Image: 9800120.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800120.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8372
Magical Attack: 8655
Knockback: 6000
WDEF: 30%
MDEF: 30%
Avoid: 180
Accuracy: 640
Elements: Ice weak
Auto-Aggro
Party Bonus
Boss
Area Magic Attack Enhancement
Increases area magic attack by 115% for 30 seconds
Range - 400%
Summon Monsters
Summons additional monsters.
Mobs - Ifrit
Range - 200%
Summon Monsters
Summons additional monsters.
Mobs - Ifrit
Summon Monsters
Summons additional monsters.
Mobs - Advanced Knight B, Advanced Knight B, Advanced Knight B, Advanced Knight B, Advanced Knight B
Range - 200%
Attack 1
Damage - 8655 (Magical)
AoE poisons for 5 seconds for 10000 damage per tick.
Range - 200%
Attack 2
Damage - 8655 (Magical)
Range - 400%
Attack 3
Damage - 8655 (Magical)
Range - 400%
![[Image: 9800121.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800121.png)
Ifrit
Level: 174
HP: 37,600,000
EXP: 144,414
Physical Attack: 7068
Magical Attack: 6641
Knockback: 6000
WDEF: 20%
MDEF: 20%
Speed: 20
Avoid: 180
Accuracy: 640
Auto-Aggro
Party Bonus
Boss
Attack 1
Damage - 7068 (Physical)
Range - 200%
![[Image: 9800122.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800122.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8624
Magical Attack: 8541
Knockback: 6000
WDEF: 30%
MDEF: 30%
Avoid: 180
Accuracy: 640
Elements: Fire weak
Auto-Aggro
Party Bonus
Boss
Seduced
Seduces for 20 seconds with 100% probability
Range - 800%
Summon Monsters
Summons additional monsters.
Mobs - Advanced Knight D, Advanced Knight D, Advanced Knight D, Advanced Knight D, Advanced Knight D
Range - 200%
Attack 1
Damage - 8624 (Physical)
400 Bullet Speed
Attack 2
Damage - 8624 (Physical)
Stuns for 5 seconds at a 70% probability
Range - 272%
Super Knockback
Attack 3
Damage - 8541 (Magical)
Stuns for 5 seconds at a 70% probability
Range - 350%
![[Image: 9800123.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800123.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8264
Magical Attack: 8609
Knockback: 6000
WDEF: 30%
MDEF: 30%
Speed: 10
Avoid: 180
Accuracy: 640
Elements: Holy weak
Auto-Aggro
Party Bonus
Boss
Weapon Defense Enhancement
Increases weapon defense by 85 for 20 seconds
Attack 1
Damage - 1721 (Magical)
Range - 400%
Attacks 6 times
Attack 2
Damage - 8264 (Physical)
400 Bullet Speed
Attack 3
Damage - 4132 (Physical)
Attacks 2 times
350 Bullet Speed
Attack 4
Damage - 8609 (Magical)
Stuns for 15 seconds at a 100% probability
Range - 250%
![[Image: 9800124.png]](http://www.happychinchilla.info/Southperry/patch/mob/9800124.png)
Chief Knight of Darkness
Level: 175
HP: 96,000,000
EXP: 367,536
Physical Attack: 8810
Magical Attack: 8946
Knockback: 6000
WDEF: 30%
MDEF: 30%
Speed: 10
Avoid: 180
Accuracy: 640
Elements: Poison weak
Auto-Aggro
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 150% for 15 seconds
Weapon Defense Enhancement
Increases weapon defense by 60 for 10 seconds
Attack 1
Damage - 8810 (Physical)
400 Bullet Speed
Attack 2
Damage - 8810 (Physical)
Range - 200%
Attack 3
Damage - 8810 (Physical)
Range - 330%
181-190
![[Image: 8610026.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610026.png)
Advanced Knight D
Level: 182
HP: 28,500,000
EXP: 117,271
Physical Attack: 10,898
Magical Attack: 10,482
Knockback: 7000
WDEF: 35%
MDEF: 35%
Speed: 20
Avoid: 205
Accuracy: 723
Party Bonus
Boss
Attack 1
Damage - 10,898 (Physical)
350 Bullet Speed
Attack 2
Damage - 10,898 (Physical)
Range - 224%
Super Knockback
![[Image: 8610027.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610027.png)
Advanced Knight E
Level: 184
HP: 30,500,000
EXP: 124,671
Physical Attack: 11,007
Magical Attack: 10,798
Knockback: 7000
WDEF: 35%
MDEF: 35%
Speed: -10
Avoid: 205
Accuracy: 723
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Attack 1
Damage - 11,007 (Physical)
400 Bullet Speed
![[Image: 8610026.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610026.png)
Advanced Knight D
Level: 182
HP: 28,500,000
EXP: 117,271
Physical Attack: 10,898
Magical Attack: 10,482
Knockback: 7000
WDEF: 35%
MDEF: 35%
Speed: 20
Avoid: 205
Accuracy: 723
Party Bonus
Boss
Attack 1
Damage - 10,898 (Physical)
350 Bullet Speed
Attack 2
Damage - 10,898 (Physical)
Range - 224%
Super Knockback
![[Image: 8610027.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610027.png)
Advanced Knight E
Level: 184
HP: 30,500,000
EXP: 124,671
Physical Attack: 11,007
Magical Attack: 10,798
Knockback: 7000
WDEF: 35%
MDEF: 35%
Speed: -10
Avoid: 205
Accuracy: 723
Party Bonus
Boss
Weapon Attack Enhancement
Increases weapon attack by 115% for 30 seconds
Attack 1
Damage - 11,007 (Physical)
400 Bullet Speed
191-200
![[Image: 9300466.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300466.png)
Transparent Mob
Level: 200
HP: 1,800,000,000
EXP: 99,999
Physical Attack: 8503
Magical Attack: 8757
Knockback: 50,000
WDEF: 25%
MDEF: 25%
Speed: -45
Avoid: 256
Accuracy: 289
Boss
![[Image: 9300466.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300466.png)
Transparent Mob
Level: 200
HP: 1,800,000,000
EXP: 99,999
Physical Attack: 8503
Magical Attack: 8757
Knockback: 50,000
WDEF: 25%
MDEF: 25%
Speed: -45
Avoid: 256
Accuracy: 289
Boss
Mob (Changed)
1-10
![[Image: 8810130.png]](http://www.happychinchilla.info/Southperry/patch/mob/8810130.png)
Summon Chaos Horntail
Level: 1
HP: 40,000
Knockback: 1
WDEF: [NEW --> 25]%
MDEF: [NEW --> 25]%
Accuracy: 650
Boss
![[Image: 9501000.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501000.png)
Sealed
Level: 10
HP: [125 --> 100,000]
Physical Attack: 39
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501001.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501001.png)
Darkness
Level: 10
HP: [125 --> 100,000]
Physical Attack: 39
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501002.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501002.png)
Weakness
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501003.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501003.png)
Knocked Out
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501004.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501004.png)
Cursed
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501005.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501005.png)
Poisoned
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 35
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501006.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501006.png)
Slow
Level: 10
HP: [125 --> 100,000]
Physical Attack: 40
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501007.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501007.png)
Disable Buff
Level: 10
HP: [125 --> 100,000]
Physical Attack: 40
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501008.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501008.png)
Seduce
Level: 10
HP: [300,000 --> 100,000]
Physical Attack: 41
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501009.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501009.png)
Immune to Weapon
Level: 10
HP: [125 --> 100,000]
Physical Attack: 40
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501010.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501010.png)
Immune to Magic
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501011.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501011.png)
Cancel Element
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 35
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune
![[Image: 9501012.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501012.png)
Reduce Element
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire strong, Lightning strong, Ice strong, Poison strong, Holy strong, Physical strong, Dark strong
![[Image: 9501013.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501013.png)
Expand Element
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire weak, Lightning weak, Ice weak, Poison weak, Holy weak, Physical weak, Dark weak
![[Image: 9501014.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501014.png)
Undead
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 35
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune
Undead
![[Image: 9501015.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501015.png)
Boss
Level: 10
HP: [300,000 --> 100,000]
Physical Attack: 58
Magical Attack: 51
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune
Boss
![[Image: 8810130.png]](http://www.happychinchilla.info/Southperry/patch/mob/8810130.png)
Summon Chaos Horntail
Level: 1
HP: 40,000
Knockback: 1
WDEF: [NEW --> 25]%
MDEF: [NEW --> 25]%
Accuracy: 650
Boss
![[Image: 9501000.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501000.png)
Sealed
Level: 10
HP: [125 --> 100,000]
Physical Attack: 39
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501001.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501001.png)
Darkness
Level: 10
HP: [125 --> 100,000]
Physical Attack: 39
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501002.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501002.png)
Weakness
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501003.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501003.png)
Knocked Out
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501004.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501004.png)
Cursed
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501005.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501005.png)
Poisoned
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 35
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501006.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501006.png)
Slow
Level: 10
HP: [125 --> 100,000]
Physical Attack: 40
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501007.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501007.png)
Disable Buff
Level: 10
HP: [125 --> 100,000]
Physical Attack: 40
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501008.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501008.png)
Seduce
Level: 10
HP: [300,000 --> 100,000]
Physical Attack: 41
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501009.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501009.png)
Immune to Weapon
Level: 10
HP: [125 --> 100,000]
Physical Attack: 40
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501010.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501010.png)
Immune to Magic
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
![[Image: 9501011.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501011.png)
Cancel Element
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 35
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune
![[Image: 9501012.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501012.png)
Reduce Element
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire strong, Lightning strong, Ice strong, Poison strong, Holy strong, Physical strong, Dark strong
![[Image: 9501013.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501013.png)
Expand Element
Level: 10
HP: [125 --> 100,000]
Physical Attack: 38
Magical Attack: 34
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire weak, Lightning weak, Ice weak, Poison weak, Holy weak, Physical weak, Dark weak
![[Image: 9501014.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501014.png)
Undead
Level: 10
HP: [125 --> 100,000]
Physical Attack: 41
Magical Attack: 35
Knockback: 10
WDEF: 10%
MDEF: 10%
Accuracy: 4
Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune
Undead
![[Image: 9501015.png]](http://www.happychinchilla.info/Southperry/patch/mob/9501015.png)
Boss
Level: 10
HP: [300,000 --> 100,000]
Physical Attack: 58
Magical Attack: 51
Knockback: 10
WDEF: 25%
MDEF: 25%
Accuracy: 4
Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune
Boss
11-20
![[Image: 9500426.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500426.png)
Lv. 20 100 Day Sweetheart Spores
Level: 20
HP: 6300
Physical Attack: 89
Magical Attack: 83
Knockback: 50
WDEF: 10%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500435.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500435.png)
Lv. 20 Love Grizzly
Level: 20
HP: 6300
Physical Attack: 89
Magical Attack: 83
Knockback: 50
WDEF: 10%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500438.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500438.png)
Lv. 20 Love Panda
Level: 20
HP: 6300
Physical Attack: 89
Magical Attack: 83
Knockback: 50
WDEF: 10%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500426.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500426.png)
Lv. 20 100 Day Sweetheart Spores
Level: 20
HP: 6300
Physical Attack: 89
Magical Attack: 83
Knockback: 50
WDEF: 10%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500435.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500435.png)
Lv. 20 Love Grizzly
Level: 20
HP: 6300
Physical Attack: 89
Magical Attack: 83
Knockback: 50
WDEF: 10%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500438.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500438.png)
Lv. 20 Love Panda
Level: 20
HP: 6300
Physical Attack: 89
Magical Attack: 83
Knockback: 50
WDEF: 10%
MDEF: 10%
Accuracy: 23
Boss
21-30
![[Image: 9300061.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300061.png)
Moon Bunny
Level: 30
HP: 900
Physical Attack: 133
Magical Attack: 136
Knockback: 150
WDEF: 10%
MDEF: 10%
Speed: 5
Avoid: 4
Accuracy: 16
Party Bonus
Boss
![[Image: 9300061.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300061.png)
Moon Bunny
Level: 30
HP: 900
Physical Attack: 133
Magical Attack: 136
Knockback: 150
WDEF: 10%
MDEF: 10%
Speed: 5
Avoid: 4
Accuracy: 16
Party Bonus
Boss
31-40
![[Image: 9500431.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500431.png)
Lv. 40 100 Day Sweetheart Spores
Level: 40
HP: 30,000
Physical Attack: 286
Magical Attack: 83
Knockback: 50
WDEF: 25%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500436.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500436.png)
Lv. 40 Love Grizzly
Level: 40
HP: 30,000
Physical Attack: 286
Magical Attack: 83
Knockback: 50
WDEF: 25%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500439.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500439.png)
Lv. 40 Love Panda
Level: 40
HP: 30,000
Physical Attack: 286
Magical Attack: 83
Knockback: 50
WDEF: 25%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500431.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500431.png)
Lv. 40 100 Day Sweetheart Spores
Level: 40
HP: 30,000
Physical Attack: 286
Magical Attack: 83
Knockback: 50
WDEF: 25%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500436.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500436.png)
Lv. 40 Love Grizzly
Level: 40
HP: 30,000
Physical Attack: 286
Magical Attack: 83
Knockback: 50
WDEF: 25%
MDEF: 10%
Accuracy: 23
Boss
![[Image: 9500439.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500439.png)
Lv. 40 Love Panda
Level: 40
HP: 30,000
Physical Attack: 286
Magical Attack: 83
Knockback: 50
WDEF: 25%
MDEF: 10%
Accuracy: 23
Boss
51-60
![[Image: 9500331.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500331.png)
Papulatus
Level: 55
HP: 46,000
EXP: 850
Physical Attack: 421
Magical Attack: 412
Knockback: 50
WDEF: 25%
MDEF: 25%
Avoid: 25
Accuracy: 36
Auto-Aggro
Boss
![[Image: 9500427.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500427.png)
Lv. 60 Love Grizzly
Level: 60
HP: 82,500
Physical Attack: 332
Magical Attack: 337
Knockback: 450
WDEF: 10%
MDEF: 10%
Avoid: 20
Accuracy: 90
Boss
![[Image: 9500429.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500429.png)
Lv. 60 Love Panda
Level: 60
HP: 82,500
Physical Attack: 332
Magical Attack: 337
Knockback: 450
WDEF: 10%
MDEF: 10%
Avoid: 20
Accuracy: 90
Boss
![[Image: 9500432.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500432.png)
Lv. 60 100 Day Sweetheart Spores
Level: 60
HP: 84,500
Physical Attack: 332
Magical Attack: 337
Knockback: 450
WDEF: 10%
MDEF: 10%
Avoid: 20
Accuracy: 90
Boss
![[Image: 9500331.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500331.png)
Papulatus
Level: 55
HP: 46,000
EXP: 850
Physical Attack: 421
Magical Attack: 412
Knockback: 50
WDEF: 25%
MDEF: 25%
Avoid: 25
Accuracy: 36
Auto-Aggro
Boss
![[Image: 9500427.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500427.png)
Lv. 60 Love Grizzly
Level: 60
HP: 82,500
Physical Attack: 332
Magical Attack: 337
Knockback: 450
WDEF: 10%
MDEF: 10%
Avoid: 20
Accuracy: 90
Boss
![[Image: 9500429.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500429.png)
Lv. 60 Love Panda
Level: 60
HP: 82,500
Physical Attack: 332
Magical Attack: 337
Knockback: 450
WDEF: 10%
MDEF: 10%
Avoid: 20
Accuracy: 90
Boss
![[Image: 9500432.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500432.png)
Lv. 60 100 Day Sweetheart Spores
Level: 60
HP: 84,500
Physical Attack: 332
Magical Attack: 337
Knockback: 450
WDEF: 10%
MDEF: 10%
Avoid: 20
Accuracy: 90
Boss
71-80
![[Image: 9500173.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500173.png)
Griffey
Level: 80
HP: 205,100
EXP: 17,200
Physical Attack: 730
Magical Attack: 762
Knockback: 3000
WDEF: 25%
MDEF: 25%
Avoid: 49
Accuracy: 64
Rare Item Drop Level: [NEW --> 2]
Elements: Lightning strong, Poison weak
Auto-Aggro
Boss
![[Image: 9500428.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500428.png)
Lv. 80 Love Panda
Level: 80
HP: 345,000
Physical Attack: 646
Magical Attack: 645
Knockback: 1000
WDEF: 10%
MDEF: 10%
Avoid: 51
Accuracy: 203
Boss
![[Image: 9500430.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500430.png)
Lv. 80 Love Grizzly
Level: 80
HP: 345,000
Physical Attack: 646
Magical Attack: 645
Knockback: 1000
WDEF: 10%
MDEF: 10%
Avoid: 51
Accuracy: 203
Boss
![[Image: 9500433.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500433.png)
Lv. 80 100 Day Sweetheart Spores
Level: 80
HP: 345,000
Physical Attack: 646
Magical Attack: 645
Knockback: 1000
WDEF: 10%
MDEF: 10%
Avoid: 51
Accuracy: 203
Boss
![[Image: 9500173.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500173.png)
Griffey
Level: 80
HP: 205,100
EXP: 17,200
Physical Attack: 730
Magical Attack: 762
Knockback: 3000
WDEF: 25%
MDEF: 25%
Avoid: 49
Accuracy: 64
Rare Item Drop Level: [NEW --> 2]
Elements: Lightning strong, Poison weak
Auto-Aggro
Boss
![[Image: 9500428.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500428.png)
Lv. 80 Love Panda
Level: 80
HP: 345,000
Physical Attack: 646
Magical Attack: 645
Knockback: 1000
WDEF: 10%
MDEF: 10%
Avoid: 51
Accuracy: 203
Boss
![[Image: 9500430.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500430.png)
Lv. 80 Love Grizzly
Level: 80
HP: 345,000
Physical Attack: 646
Magical Attack: 645
Knockback: 1000
WDEF: 10%
MDEF: 10%
Avoid: 51
Accuracy: 203
Boss
![[Image: 9500433.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500433.png)
Lv. 80 100 Day Sweetheart Spores
Level: 80
HP: 345,000
Physical Attack: 646
Magical Attack: 645
Knockback: 1000
WDEF: 10%
MDEF: 10%
Avoid: 51
Accuracy: 203
Boss
81-90
![[Image: 9300275.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300275.png)
Shammos
Level: 85
HP: [75,000 --> 999,999,999]
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: [25 --> 90]%
MDEF: 25%
Avoid: 64
Accuracy: 81
Elements: Holy strong
Undead
Boss
![[Image: 9300284.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300284.png)
Shammos
Level: [10 --> 85]
HP: [10 --> 999,999,999]
Physical Attack: [20 --> 928]
Magical Attack: [0 --> 834]
Knockback: [1 --> 99,999,999]
WDEF: [NEW --> 90]%
MDEF: [NEW --> 25]%
Avoid: [0 --> 64]
Accuracy: [10 --> 81]
Elements: [NEW --> (Holy strong)]
Undead
Boss
![[Image: 9303016.png]](http://www.happychinchilla.info/Southperry/patch/mob/9303016.png)
Leviathan
Level: 81
HP: 27,000
EXP: [NEW --> 39,800]
Physical Attack: 499
Magical Attack: 507
Knockback: 900
WDEF: 10%
MDEF: 10%
Avoid: 64
Accuracy: 81
Rare Item Drop Level: [NEW --> 2]
Elements: [NEW --> (Fire strong, Ice strong)]
Auto-Aggro
Boss
![[Image: 9300275.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300275.png)
Shammos
Level: 85
HP: [75,000 --> 999,999,999]
Physical Attack: 928
Magical Attack: 834
Knockback: 99,999,999
WDEF: [25 --> 90]%
MDEF: 25%
Avoid: 64
Accuracy: 81
Elements: Holy strong
Undead
Boss
![[Image: 9300284.png]](http://www.happychinchilla.info/Southperry/patch/mob/9300284.png)
Shammos
Level: [10 --> 85]
HP: [10 --> 999,999,999]
Physical Attack: [20 --> 928]
Magical Attack: [0 --> 834]
Knockback: [1 --> 99,999,999]
WDEF: [NEW --> 90]%
MDEF: [NEW --> 25]%
Avoid: [0 --> 64]
Accuracy: [10 --> 81]
Elements: [NEW --> (Holy strong)]
Undead
Boss
![[Image: 9303016.png]](http://www.happychinchilla.info/Southperry/patch/mob/9303016.png)
Leviathan
Level: 81
HP: 27,000
EXP: [NEW --> 39,800]
Physical Attack: 499
Magical Attack: 507
Knockback: 900
WDEF: 10%
MDEF: 10%
Avoid: 64
Accuracy: 81
Rare Item Drop Level: [NEW --> 2]
Elements: [NEW --> (Fire strong, Ice strong)]
Auto-Aggro
Boss
91-100
![[Image: 4250000.png]](http://www.happychinchilla.info/Southperry/patch/mob/4250000.png)
Mossy Snail
Level: [76 --> 96]
HP: [17,000 --> 57,000]
EXP: [446 --> 1200]
Physical Attack: [461 --> 834]
Magical Attack: [453 --> 775]
Knockback: [800 --> 1200]
WDEF: 10%
MDEF: 10%
Avoid: [39 --> 65]
Accuracy: [160 --> 250]
![[Image: 4250001.png]](http://www.happychinchilla.info/Southperry/patch/mob/4250001.png)
Tree Rod
Level: [78 --> 98]
HP: [21,000 --> 61,000]
EXP: [529 --> 1268]
Physical Attack: [495 --> 861]
Magical Attack: [459 --> 876]
Knockback: [800 --> 1200]
WDEF: 10%
MDEF: 10%
Avoid: [39 --> 65]
Accuracy: [160 --> 250]
![[Image: 5250001.png]](http://www.happychinchilla.info/Southperry/patch/mob/5250001.png)
Stone Bug
Level: [80 --> 100]
HP: [25,000 --> 65,000]
EXP: [610 --> 1334]
Physical Attack: [499 --> 898]
Magical Attack: [482 --> 901]
Knockback: [800 --> 1200]
WDEF: 10%
MDEF: 10%
Avoid: [39 --> 65]
Accuracy: [160 --> 250]
![[Image: 9500434.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500434.png)
Lv. 100 100 Day Sweetheart Spores
Level: 100
HP: 1,005,000
Physical Attack: 871
Magical Attack: 921
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Boss
![[Image: 9500437.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500437.png)
Lv. 100 Love Grizzly
Level: 100
HP: 1,005,000
Physical Attack: 871
Magical Attack: 921
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Boss
![[Image: 9500440.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500440.png)
Lv. 100 Love Panda
Level: 100
HP: 1,005,000
Physical Attack: 871
Magical Attack: 921
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Boss
![[Image: 4250000.png]](http://www.happychinchilla.info/Southperry/patch/mob/4250000.png)
Mossy Snail
Level: [76 --> 96]
HP: [17,000 --> 57,000]
EXP: [446 --> 1200]
Physical Attack: [461 --> 834]
Magical Attack: [453 --> 775]
Knockback: [800 --> 1200]
WDEF: 10%
MDEF: 10%
Avoid: [39 --> 65]
Accuracy: [160 --> 250]
![[Image: 4250001.png]](http://www.happychinchilla.info/Southperry/patch/mob/4250001.png)
Tree Rod
Level: [78 --> 98]
HP: [21,000 --> 61,000]
EXP: [529 --> 1268]
Physical Attack: [495 --> 861]
Magical Attack: [459 --> 876]
Knockback: [800 --> 1200]
WDEF: 10%
MDEF: 10%
Avoid: [39 --> 65]
Accuracy: [160 --> 250]
![[Image: 5250001.png]](http://www.happychinchilla.info/Southperry/patch/mob/5250001.png)
Stone Bug
Level: [80 --> 100]
HP: [25,000 --> 65,000]
EXP: [610 --> 1334]
Physical Attack: [499 --> 898]
Magical Attack: [482 --> 901]
Knockback: [800 --> 1200]
WDEF: 10%
MDEF: 10%
Avoid: [39 --> 65]
Accuracy: [160 --> 250]
![[Image: 9500434.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500434.png)
Lv. 100 100 Day Sweetheart Spores
Level: 100
HP: 1,005,000
Physical Attack: 871
Magical Attack: 921
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Boss
![[Image: 9500437.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500437.png)
Lv. 100 Love Grizzly
Level: 100
HP: 1,005,000
Physical Attack: 871
Magical Attack: 921
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Boss
![[Image: 9500440.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500440.png)
Lv. 100 Love Panda
Level: 100
HP: 1,005,000
Physical Attack: 871
Magical Attack: 921
Knockback: 1200
WDEF: 10%
MDEF: 10%
Avoid: 65
Accuracy: 250
Boss
101-110
![[Image: 5250000.png]](http://www.happychinchilla.info/Southperry/patch/mob/5250000.png)
Mossy Mushroom
Level: [82 --> 102]
HP: [29,000 --> 69,000]
EXP: [689 --> 1399]
Physical Attack: [543 --> 991]
Magical Attack: [523 --> 992]
Knockback: [900 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: [51 --> 80]
Accuracy: [203 --> 303]
![[Image: 5250002.png]](http://www.happychinchilla.info/Southperry/patch/mob/5250002.png)
Primitive Boar
Level: [84 --> 104]
HP: [33,000 --> 73,000]
EXP: [767 --> 1463]
Physical Attack: [576 --> 1076]
Magical Attack: [561 --> 1008]
Knockback: [900 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: [51 --> 80]
Accuracy: [203 --> 303]
![[Image: 7120103.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120103.png)
Red Slime
Level: [105 --> 101]
HP: [75,000 --> 67,000]
EXP: [1495 --> 1367]
Physical Attack: [1094 --> 985]
Magical Attack: [1050 --> 972]
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120104.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120104.png)
Silver Slime
Level: [106 --> 102]
HP: [77,000 --> 69,000]
EXP: [1526 --> 1398]
Physical Attack: [1169 --> 974]
Magical Attack: [1165 --> 996]
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120105.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120105.png)
Gold Slime
Level: [107 --> 103]
HP: [79,000 --> 71,000]
EXP: [1557 --> 1431]
Physical Attack: [1147 --> 1016]
Magical Attack: [1122 --> 1007]
Knockback: [1400 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120106.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120106.png)
Overlord A
Level: [108 --> 105]
HP: [81,000 --> 75,000]
EXP: [1588 --> 1495]
Physical Attack: [1223 --> 1105]
Magical Attack: [1242 --> 1038]
Knockback: [1400 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120107.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120107.png)
Overlord B
Level: [110 --> 107]
HP: [85,000 --> 79,000]
EXP: [1649 --> 1557]
Physical Attack: [1284 --> 1141]
Magical Attack: [1256 --> 1117]
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120108.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120108.png)
Robby
Level: [112 --> 110]
HP: [89,000 --> 85,000]
EXP: [1709 --> 1649]
Physical Attack: [1356 --> 1338]
Magical Attack: [1331 --> 1263]
Knockback: [1500 --> 1400]
WDEF: 10%
MDEF: 10%
Avoid: [97 --> 80]
Accuracy: [360 --> 303]
![[Image: 5250000.png]](http://www.happychinchilla.info/Southperry/patch/mob/5250000.png)
Mossy Mushroom
Level: [82 --> 102]
HP: [29,000 --> 69,000]
EXP: [689 --> 1399]
Physical Attack: [543 --> 991]
Magical Attack: [523 --> 992]
Knockback: [900 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: [51 --> 80]
Accuracy: [203 --> 303]
![[Image: 5250002.png]](http://www.happychinchilla.info/Southperry/patch/mob/5250002.png)
Primitive Boar
Level: [84 --> 104]
HP: [33,000 --> 73,000]
EXP: [767 --> 1463]
Physical Attack: [576 --> 1076]
Magical Attack: [561 --> 1008]
Knockback: [900 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: [51 --> 80]
Accuracy: [203 --> 303]
![[Image: 7120103.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120103.png)
Red Slime
Level: [105 --> 101]
HP: [75,000 --> 67,000]
EXP: [1495 --> 1367]
Physical Attack: [1094 --> 985]
Magical Attack: [1050 --> 972]
Knockback: 1300
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120104.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120104.png)
Silver Slime
Level: [106 --> 102]
HP: [77,000 --> 69,000]
EXP: [1526 --> 1398]
Physical Attack: [1169 --> 974]
Magical Attack: [1165 --> 996]
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120105.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120105.png)
Gold Slime
Level: [107 --> 103]
HP: [79,000 --> 71,000]
EXP: [1557 --> 1431]
Physical Attack: [1147 --> 1016]
Magical Attack: [1122 --> 1007]
Knockback: [1400 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120106.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120106.png)
Overlord A
Level: [108 --> 105]
HP: [81,000 --> 75,000]
EXP: [1588 --> 1495]
Physical Attack: [1223 --> 1105]
Magical Attack: [1242 --> 1038]
Knockback: [1400 --> 1300]
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120107.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120107.png)
Overlord B
Level: [110 --> 107]
HP: [85,000 --> 79,000]
EXP: [1649 --> 1557]
Physical Attack: [1284 --> 1141]
Magical Attack: [1256 --> 1117]
Knockback: 1400
WDEF: 10%
MDEF: 10%
Avoid: 80
Accuracy: 303
![[Image: 7120108.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120108.png)
Robby
Level: [112 --> 110]
HP: [89,000 --> 85,000]
EXP: [1709 --> 1649]
Physical Attack: [1356 --> 1338]
Magical Attack: [1331 --> 1263]
Knockback: [1500 --> 1400]
WDEF: 10%
MDEF: 10%
Avoid: [97 --> 80]
Accuracy: [360 --> 303]
111-120
![[Image: 7120109.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120109.png)
Iruvata
Level: [114 --> 112]
HP: [93,000 --> 89,000]
EXP: [1768 --> 1709]
Physical Attack: [1479 --> 1337]
Magical Attack: [1732 --> 1401]
Knockback: 1500
WDEF: [5 --> 10]%
MDEF: [5 --> 10]%
Speed: 50
Avoid: 97
Accuracy: 360
Elements: Poison immune
![[Image: 8120102.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120102.png)
Afterlord
Level: [117 --> 113]
HP: [99,000 --> 91,000]
EXP: [1855 --> 1739]
Physical Attack: [1521 --> 1426]
Magical Attack: [1552 --> 1379]
Knockback: [1600 --> 1500]
WDEF: [20 --> 10]%
MDEF: [20 --> 10]%
Avoid: 97
Accuracy: 360
Elements: Ice strong, Poison immune, Holy strong, Dark weak
![[Image: 8120103.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120103.png)
Prototype Lord
Level: [119 --> 114]
HP: [103,000 --> 93,000]
EXP: [1912 --> 1768]
Physical Attack: [1958 --> 1460]
Magical Attack: [1677 --> 1464]
Knockback: [1600 --> 1500]
WDEF: [5 --> 10]%
MDEF: [5 --> 10]%
Avoid: 97
Accuracy: 360
Elements: Poison immune, Holy strong, Dark weak
![[Image: 8120104.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120104.png)
Maverick Type A
Level: [121 --> 115]
HP: [107,000 --> 95,000]
EXP: [2361 --> 1797]
Physical Attack: [2001 --> 1456]
Magical Attack: [1840 --> 1508]
Knockback: [1800 --> 1500]
WDEF: 10%
MDEF: 10%
Speed: 40
Avoid: [115 --> 97]
Accuracy: [423 --> 360]
![[Image: 8120105.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120105.png)
Maverick Type S
Level: [123 --> 116]
HP: [111,000 --> 97,000]
EXP: [2428 --> 1826]
Physical Attack: [2086 --> 1546]
Magical Attack: [2041 --> 1601]
Knockback: [1800 --> 1600]
WDEF: 10%
MDEF: 10%
Speed: 400
Avoid: [115 --> 97]
Accuracy: [423 --> 360]
![[Image: 8120106.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120106.png)
Maverick Type D
Level: [124 --> 118]
HP: [113,000 --> 101,000]
EXP: [2461 --> 1884]
Physical Attack: [1997 --> 1641]
Magical Attack: [2389 --> 1663]
Knockback: [1800 --> 1600]
WDEF: [5 --> 10]%
MDEF: [5 --> 10]%
Avoid: [115 --> 97]
Accuracy: [423 --> 360]
![[Image: 9500382.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500382.png)
Leviathan
Level: 120
HP: 1,100,000
EXP: 47,355
Physical Attack: 2539
Magical Attack: 2446
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 121
Accuracy: 144
Rare Item Drop Level: [NEW --> 2]
Elements: [NEW --> (Fire strong, Ice strong)]
Auto-Aggro
Boss
![[Image: 9500441.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500441.png)
Lv. 120 100 Day Sweetheart Spores
Level: 120
HP: 1,605,000
Physical Attack: 2001
Magical Attack: 1840
Knockback: 1800
WDEF: 10%
MDEF: 10%
Accuracy: 423
Boss
![[Image: 9500444.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500444.png)
Lv. 120 Love Grizzly
Level: 120
HP: 1,605,000
Physical Attack: 2001
Magical Attack: 1840
Knockback: 1800
WDEF: 10%
MDEF: 10%
Accuracy: 423
Boss
![[Image: 9500447.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500447.png)
Lv. 120 Love Panda
Level: 120
HP: 1,605,000
Physical Attack: 2001
Magical Attack: 1840
Knockback: 1800
WDEF: 10%
MDEF: 10%
Accuracy: 423
Boss
![[Image: 7120109.png]](http://www.happychinchilla.info/Southperry/patch/mob/7120109.png)
Iruvata
Level: [114 --> 112]
HP: [93,000 --> 89,000]
EXP: [1768 --> 1709]
Physical Attack: [1479 --> 1337]
Magical Attack: [1732 --> 1401]
Knockback: 1500
WDEF: [5 --> 10]%
MDEF: [5 --> 10]%
Speed: 50
Avoid: 97
Accuracy: 360
Elements: Poison immune
![[Image: 8120102.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120102.png)
Afterlord
Level: [117 --> 113]
HP: [99,000 --> 91,000]
EXP: [1855 --> 1739]
Physical Attack: [1521 --> 1426]
Magical Attack: [1552 --> 1379]
Knockback: [1600 --> 1500]
WDEF: [20 --> 10]%
MDEF: [20 --> 10]%
Avoid: 97
Accuracy: 360
Elements: Ice strong, Poison immune, Holy strong, Dark weak
![[Image: 8120103.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120103.png)
Prototype Lord
Level: [119 --> 114]
HP: [103,000 --> 93,000]
EXP: [1912 --> 1768]
Physical Attack: [1958 --> 1460]
Magical Attack: [1677 --> 1464]
Knockback: [1600 --> 1500]
WDEF: [5 --> 10]%
MDEF: [5 --> 10]%
Avoid: 97
Accuracy: 360
Elements: Poison immune, Holy strong, Dark weak
![[Image: 8120104.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120104.png)
Maverick Type A
Level: [121 --> 115]
HP: [107,000 --> 95,000]
EXP: [2361 --> 1797]
Physical Attack: [2001 --> 1456]
Magical Attack: [1840 --> 1508]
Knockback: [1800 --> 1500]
WDEF: 10%
MDEF: 10%
Speed: 40
Avoid: [115 --> 97]
Accuracy: [423 --> 360]
![[Image: 8120105.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120105.png)
Maverick Type S
Level: [123 --> 116]
HP: [111,000 --> 97,000]
EXP: [2428 --> 1826]
Physical Attack: [2086 --> 1546]
Magical Attack: [2041 --> 1601]
Knockback: [1800 --> 1600]
WDEF: 10%
MDEF: 10%
Speed: 400
Avoid: [115 --> 97]
Accuracy: [423 --> 360]
![[Image: 8120106.png]](http://www.happychinchilla.info/Southperry/patch/mob/8120106.png)
Maverick Type D
Level: [124 --> 118]
HP: [113,000 --> 101,000]
EXP: [2461 --> 1884]
Physical Attack: [1997 --> 1641]
Magical Attack: [2389 --> 1663]
Knockback: [1800 --> 1600]
WDEF: [5 --> 10]%
MDEF: [5 --> 10]%
Avoid: [115 --> 97]
Accuracy: [423 --> 360]
![[Image: 9500382.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500382.png)
Leviathan
Level: 120
HP: 1,100,000
EXP: 47,355
Physical Attack: 2539
Magical Attack: 2446
Knockback: 10,000
WDEF: 25%
MDEF: 25%
Avoid: 121
Accuracy: 144
Rare Item Drop Level: [NEW --> 2]
Elements: [NEW --> (Fire strong, Ice strong)]
Auto-Aggro
Boss
![[Image: 9500441.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500441.png)
Lv. 120 100 Day Sweetheart Spores
Level: 120
HP: 1,605,000
Physical Attack: 2001
Magical Attack: 1840
Knockback: 1800
WDEF: 10%
MDEF: 10%
Accuracy: 423
Boss
![[Image: 9500444.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500444.png)
Lv. 120 Love Grizzly
Level: 120
HP: 1,605,000
Physical Attack: 2001
Magical Attack: 1840
Knockback: 1800
WDEF: 10%
MDEF: 10%
Accuracy: 423
Boss
![[Image: 9500447.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500447.png)
Lv. 120 Love Panda
Level: 120
HP: 1,605,000
Physical Attack: 2001
Magical Attack: 1840
Knockback: 1800
WDEF: 10%
MDEF: 10%
Accuracy: 423
Boss
131-140
![[Image: 9500442.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500442.png)
Lv. 140 100 Day Sweetheart Spores
Level: 140
HP: 2,850,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500445.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500445.png)
Lv. 140 Love Grizzly
Level: 140
HP: 2,850,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500448.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500448.png)
Lv. 140 Love Panda
Level: 140
HP: 2,850,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500442.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500442.png)
Lv. 140 100 Day Sweetheart Spores
Level: 140
HP: 2,850,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500445.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500445.png)
Lv. 140 Love Grizzly
Level: 140
HP: 2,850,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500448.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500448.png)
Lv. 140 Love Panda
Level: 140
HP: 2,850,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
151-160
![[Image: 8810003.png]](http://www.happychinchilla.info/Southperry/patch/mob/8810003.png)
Horntail's Head B
Level: 160
HP: 490,000,000
EXP: [672,000 --> 6,720,000]
Physical Attack: 2000
Magical Attack: 1600
Knockback: 50,000
WDEF: 40%
MDEF: 40%
Avoid: 169
Accuracy: 550
Auto-Aggro
Boss
![[Image: 9500443.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500443.png)
Lv. 160 100 Day Sweetheart Spores
Level: 160
HP: 4,050,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500446.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500446.png)
Lv. 160 Love Grizzly
Level: 160
HP: 4,050,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500449.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500449.png)
Lv. 160 Love Panda
Level: 160
HP: 4,050,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 8810003.png]](http://www.happychinchilla.info/Southperry/patch/mob/8810003.png)
Horntail's Head B
Level: 160
HP: 490,000,000
EXP: [672,000 --> 6,720,000]
Physical Attack: 2000
Magical Attack: 1600
Knockback: 50,000
WDEF: 40%
MDEF: 40%
Avoid: 169
Accuracy: 550
Auto-Aggro
Boss
![[Image: 9500443.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500443.png)
Lv. 160 100 Day Sweetheart Spores
Level: 160
HP: 4,050,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500446.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500446.png)
Lv. 160 Love Grizzly
Level: 160
HP: 4,050,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
![[Image: 9500449.png]](http://www.happychinchilla.info/Southperry/patch/mob/9500449.png)
Lv. 160 Love Panda
Level: 160
HP: 4,050,000
Physical Attack: 3133
Magical Attack: 2855
Knockback: 3200
WDEF: 10%
MDEF: 10%
Avoid: 135
Accuracy: 563
Boss
161-170
![[Image: 8610005.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610005.png)
Official Knight A
Level: 168
HP: [20,500,000 --> 410,000]
EXP: [88,243 --> 7412]
Physical Attack: [8426 --> 4882]
Magical Attack: [7957 --> 5057]
Knockback: 5500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 10
Avoid: 180
Accuracy: 640
![[Image: 8610006.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610006.png)
Official Knight B
Level: 170
HP: [21,500,000 --> 430,000]
EXP: [91,929 --> 7722]
Physical Attack: [8129 --> 5161]
Magical Attack: [8395 --> 5188]
Knockback: 5500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610005.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610005.png)
Official Knight A
Level: 168
HP: [20,500,000 --> 410,000]
EXP: [88,243 --> 7412]
Physical Attack: [8426 --> 4882]
Magical Attack: [7957 --> 5057]
Knockback: 5500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 10
Avoid: 180
Accuracy: 640
![[Image: 8610006.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610006.png)
Official Knight B
Level: 170
HP: [21,500,000 --> 430,000]
EXP: [91,929 --> 7722]
Physical Attack: [8129 --> 5161]
Magical Attack: [8395 --> 5188]
Knockback: 5500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
171-180
![[Image: 8610007.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610007.png)
Official Knight C
Level: 172
HP: [22,500,000 --> 450,000]
EXP: [95,571 --> 8028]
Physical Attack: [9491 --> 5427]
Magical Attack: [8732 --> 5300]
Knockback: 6000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610008.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610008.png)
Official Knight D
Level: 174
HP: [23,500,000 --> 470,000]
EXP: [99,186 --> 8332]
Physical Attack: [9600 --> 5937]
Magical Attack: [9535 --> 5468]
Knockback: 6000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 10
Avoid: 180
Accuracy: 640
![[Image: 8610009.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610009.png)
Official Knight E
Level: 176
HP: [24,500,000 --> 490,000]
EXP: [102,757 --> 8632]
Physical Attack: [9967 --> 5769]
Magical Attack: [9392 --> 5786]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610010.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610010.png)
Advanced Knight A
Level: 177
HP: [25,000,000 --> 500,000]
EXP: [104,529 --> 8780]
Physical Attack: [10,099 --> 6077]
Magical Attack: [9662 --> 5943]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610011.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610011.png)
Advanced Knight B
Level: 179
HP: [26,000,000 --> 520,000]
EXP: [108,043 --> 9076]
Physical Attack: [9808 --> 5799]
Magical Attack: [10,386 --> 6082]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610012.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610012.png)
Advanced Knight C
Level: 180
HP: [26,500,000 --> 530,000]
EXP: [109,786 --> 9222]
Physical Attack: [10,479 --> 6383]
Magical Attack: [10,157 --> 6263]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 20
Avoid: 180
Accuracy: 640
![[Image: 8610007.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610007.png)
Official Knight C
Level: 172
HP: [22,500,000 --> 450,000]
EXP: [95,571 --> 8028]
Physical Attack: [9491 --> 5427]
Magical Attack: [8732 --> 5300]
Knockback: 6000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610008.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610008.png)
Official Knight D
Level: 174
HP: [23,500,000 --> 470,000]
EXP: [99,186 --> 8332]
Physical Attack: [9600 --> 5937]
Magical Attack: [9535 --> 5468]
Knockback: 6000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 10
Avoid: 180
Accuracy: 640
![[Image: 8610009.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610009.png)
Official Knight E
Level: 176
HP: [24,500,000 --> 490,000]
EXP: [102,757 --> 8632]
Physical Attack: [9967 --> 5769]
Magical Attack: [9392 --> 5786]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610010.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610010.png)
Advanced Knight A
Level: 177
HP: [25,000,000 --> 500,000]
EXP: [104,529 --> 8780]
Physical Attack: [10,099 --> 6077]
Magical Attack: [9662 --> 5943]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610011.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610011.png)
Advanced Knight B
Level: 179
HP: [26,000,000 --> 520,000]
EXP: [108,043 --> 9076]
Physical Attack: [9808 --> 5799]
Magical Attack: [10,386 --> 6082]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 180
Accuracy: 640
![[Image: 8610012.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610012.png)
Advanced Knight C
Level: 180
HP: [26,500,000 --> 530,000]
EXP: [109,786 --> 9222]
Physical Attack: [10,479 --> 6383]
Magical Attack: [10,157 --> 6263]
Knockback: 6500
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 20
Avoid: 180
Accuracy: 640
181-190
![[Image: 8610013.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610013.png)
Advanced Knight D
Level: 182
HP: [28,500,000 --> 570,000]
EXP: [117,271 --> 9851]
Physical Attack: [10,898 --> 7019]
Magical Attack: [10,482 --> 6704]
Knockback: 7000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 20
Avoid: 205
Accuracy: 723
![[Image: 8610014.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610014.png)
Advanced Knight E
Level: 184
HP: [30,500,000 --> 610,000]
EXP: [124,671 --> 10,472]
Physical Attack: [11,007 --> 7130]
Magical Attack: [10,798 --> 7001]
Knockback: 7000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 205
Accuracy: 723
![[Image: 8610013.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610013.png)
Advanced Knight D
Level: 182
HP: [28,500,000 --> 570,000]
EXP: [117,271 --> 9851]
Physical Attack: [10,898 --> 7019]
Magical Attack: [10,482 --> 6704]
Knockback: 7000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Speed: 20
Avoid: 205
Accuracy: 723
![[Image: 8610014.png]](http://www.happychinchilla.info/Southperry/patch/mob/8610014.png)
Advanced Knight E
Level: 184
HP: [30,500,000 --> 610,000]
EXP: [124,671 --> 10,472]
Physical Attack: [11,007 --> 7130]
Magical Attack: [10,798 --> 7001]
Knockback: 7000
WDEF: [35 --> 10]%
MDEF: [35 --> 10]%
Avoid: 205
Accuracy: 723
