2008-10-26, 04:45 PM
Here is what I think they should make MapleStory 2:
Totally different areas. During the first versions of the game, have completely new areas and monsters. However, if they could find a way to keep the same classes (except with new skills), that would be great. In later patches (like maybe 0.30 or so), add Victoria Island and Ossyria.
Have the first level 200 of each class be the job instructors in the new areas. By that point we should have a level 200 pirate, so that shouldn't be a problem. Nice way to immortalize some maplers. Have the other job advancement instructors (2nd, 3rd, and 4th) be taken by random npcs, none that are other maplers.
Storyline that explains why everyone left the Maple World. In my mind, here's what the story should be:
"The Black Magician was defeated many times, but could never be killed. It turns out he was building up an army, and he unleashed his army on the Maple World. The job instructors tried to defeat this army, but were overrun and destroyed by its power. The most powerful maplers tried to defeat this army as well, but the army was just too powerful. They retreated and escaped in the Nautilus, finding a land not too far away. It was overrun with monsters, but none that the maplers couldn't take. Soon the land was colonized, and they named the towns after the lost job instructors, *insert names for towns here*. They later found a land that had much stronger monsters, but the maplers knew that they had no chance against them. The maplers colonized the safe areas of the land, which was much bigger than they first imagined. 2,000 years later, their legacy lives on... and so does the Black Magician's army."
All I have right now, tell me if my ideas are any good.
Totally different areas. During the first versions of the game, have completely new areas and monsters. However, if they could find a way to keep the same classes (except with new skills), that would be great. In later patches (like maybe 0.30 or so), add Victoria Island and Ossyria.
Have the first level 200 of each class be the job instructors in the new areas. By that point we should have a level 200 pirate, so that shouldn't be a problem. Nice way to immortalize some maplers. Have the other job advancement instructors (2nd, 3rd, and 4th) be taken by random npcs, none that are other maplers.
Storyline that explains why everyone left the Maple World. In my mind, here's what the story should be:
"The Black Magician was defeated many times, but could never be killed. It turns out he was building up an army, and he unleashed his army on the Maple World. The job instructors tried to defeat this army, but were overrun and destroyed by its power. The most powerful maplers tried to defeat this army as well, but the army was just too powerful. They retreated and escaped in the Nautilus, finding a land not too far away. It was overrun with monsters, but none that the maplers couldn't take. Soon the land was colonized, and they named the towns after the lost job instructors, *insert names for towns here*. They later found a land that had much stronger monsters, but the maplers knew that they had no chance against them. The maplers colonized the safe areas of the land, which was much bigger than they first imagined. 2,000 years later, their legacy lives on... and so does the Black Magician's army."
All I have right now, tell me if my ideas are any good.

