2011-09-14, 01:19 PM
Everyone here should already be familiar with the "80% chance to boom with first EE" issue...
Do any of you have any guesses as to why this is? Math lovers and coders, do you think Nexon using a 4/5 chance instead of an 80/100 chance could cause this?
It's often stated that computerized random number generators are never truly random; I surmise that Nexon's using a 4 out of 5 chance to boom, and the number being drawn most is the the number they selected to boom the item.
short-hand code example:
random_int(<code for random integer between 1 and 5>);
i = random_int();
if(i == 4){
boom_item;
}
else success_ee();
something like that (I know, I'm at work - trying to get the point across)...
Anybody wanna create an EE simulator based on 4/5 and 80/100 and see what happens? I can do it if necessary :O .. thoughts?
Do any of you have any guesses as to why this is? Math lovers and coders, do you think Nexon using a 4/5 chance instead of an 80/100 chance could cause this?
It's often stated that computerized random number generators are never truly random; I surmise that Nexon's using a 4 out of 5 chance to boom, and the number being drawn most is the the number they selected to boom the item.
short-hand code example:
random_int(<code for random integer between 1 and 5>);
i = random_int();
if(i == 4){
boom_item;
}
else success_ee();
something like that (I know, I'm at work - trying to get the point across)...
Anybody wanna create an EE simulator based on 4/5 and 80/100 and see what happens? I can do it if necessary :O .. thoughts?

