2011-09-01, 08:41 PM
Viaje Wrote:You and Alloy are fancy with the mini-modding though. Keep it up.
You are the only one I try to mini-mod. And the reason is because you always end up in most discussions in the mainstream threads I like to read even if I don't answer. Regardless of who starts, I don't care. But as I said, let's all just try to ignore bad parts in posts, and just pick the good ones. Because you started a very good point, and you have very good opinions too, that I could miss putting you on ignore, same with most people.
Viaje Wrote:That's an interesting theory. I mean, fact is, it would be absurd to implement a universal pot cool down without every class having some way of self-restoration.
So I guess we'll see a decent potion system half-way till never!
I'm just really sick of damage-reflect and 1/1 being the only methods they use to keep players from being invincible.
And about that, I really did think of it. Warriors get ways to survive until the next potion by tanking huge ammounts of damage, while thieves have ways to recover hp, and recent changes made paladins even more efficient defensively, archers get drain (Sorry, marksmen, hopefully you get something along the lines of alchemist, too), and mages already have magic guard, having potions way more efficient than others. I'm looking at you, power elixirs.
It's as if they were preparing the ground for it. And MP recovery on the dojo could be further testing after all.

