2011-08-30, 06:17 PM
street Wrote:1.When GMS is copying the data from jms,kms,etc they should suspect that an issue like this would have arise? Since MTS has been out and the cash shop your login id has always been present in plain view. Why would they worry about this causing a problem now? When it has not posed a threat since MTS has been around? O yea most of your morons believe gms can tell the future and is able to know exactly how hackers/exploiters are going to use certain features that are already present in other versions to their advantage.You keep on answering your own questions.
If the login ID has always been in plain view within the MTS system, then it has always been a threat.
An unknown vulnerability is still a vulnerability.
Furthermore, if the IDs have always been so easily accessible, then they should have noticed the hole when they first implemented the MTS in GMS.
Theoretically, they should be checking for possible incompatibilities and, you know, debugging the code instead of just "copying the data".
If an exploit slips through, it's still on them for not testing the code properly.
street Wrote:2.No people do not complain about nexon as whole dumbass. They complain about the current version they are playing.I'm fairly sure that "Nexon" by itself is a non-qualified term.
Stereo Wrote:That's all very well when you're designing a security system, but for the end user, obscurity is the only security you get - if someone finds out your login information, they can perfectly imitate you, whatever form that information takes. So ideally you want to keep as much of it secret as possible, frequently change whatever possible (so it's harder for someone to collect the full set at one time), etc.I believe Eos' assertion is that it's impossible to remain obscure.
While your password and PIC should only be called upon/tested against on login, there are far more systems within the game (and Nexon as a whole) that reference your ID.

