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cpq summoning
#2
I always found that when it's time to summon in room 5/6, my teams would summon master chronos and all the buffs at about 6 minutes left. This of course assuming we already have 300+ points. Doing this early has often filled up most of the platforms or at least put a chrono on each platform easily limiting what the opponent can summon. Then we just go after the robos. Losing or winning at the time of summon, we still get a lot of points from this. Although, I was usually one of the highest hitters in my monster carnivals when we did this (low DEX fighter, DEXless page, characters that can basically 3 hit roms). The people I feared to face were DEXless sins, bastards easily get more points much faster than my teams could. Oh, yeah, constant buffing on monsters helps too (personal favorite combo, speed up and [magic] attack up).
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Messages In This Thread
cpq summoning - by Birdie - 2008-10-24, 05:15 PM
cpq summoning - by Beserker101 - 2008-10-24, 05:23 PM
cpq summoning - by Five Second Pose - 2008-10-24, 05:29 PM
cpq summoning - by Birdie - 2008-10-24, 05:55 PM
cpq summoning - by Beserker101 - 2008-10-24, 05:57 PM
cpq summoning - by Sn1perJohnE - 2008-10-24, 06:02 PM
cpq summoning - by JezzaRules - 2008-10-24, 07:30 PM
cpq summoning - by Cyanne - 2008-10-24, 08:13 PM
cpq summoning - by nannerz - 2008-10-24, 08:52 PM

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