2011-08-29, 12:56 AM
Blades4hire Wrote:Looks like demon slayers are severely hindered by the damage cap o.o
But seriously, nexon may have went a bit too far this time. Demon slayers have literally NO drawbacks. High hp, high defense, high status resist, high mobility, high 1v1 DPS, high mob DPS, drain, low pot usage,and quick training.
All other "overpowered" jobs so far have had atleast one drawback.
Mechs-low mobility
Dual Blades- Extremely low hp(I'm pretty sure even Mercedes, which is ranged has higher hp than DBs)
I agree with just about everything you just said, except for that bit about Mechs having low mobility. They have a better version of Combat Step, Rush in first job, a portal that makes moving around a map far easier once it's set up, and Rocket Jump.
/nitpicking
I do have to say that Demon Slayers really piss me off with some of their attacks. Nexon keeps balancing the classes and then throwing it all out the window in less than a month! Demon Impact especially annoys me! As if 400% damage 5 times isn't bad enough, they gave it a 100% crit rate, the ability to reduce a mob's defense by 50%, and 30% higher damage to bosses. So once their passive +10% boss damage is factored in, that's effectively 4200% damage per Demon Impact to any boss monster plus the debuff to that bosses defense (assuming it works), and on a mob of three they can deal up to 9000% damage plus the defense debuff. It also seriously annoys me that Demon Impact hits enemies five times when the Demon Slayer only stabs them once. At least with Mech/Cannoneer laser attacks it can be argued that the laser's heat causes additional damage and that Paladin Blast attacks hit multiple times because of the drilling motion, but this doesn't work at all!
/rant
.... Man, I've been complaining a lot today haven't I? :f6:

