2011-08-24, 02:06 PM
happylight Wrote:It's the same thing as the example you gave just worded differently. If I say "scroll with 10% chance to fail" and then the bonus "-10% chance to fail", the calculation would be 1 - .9*1.1 = 1% chance to fail.
Similarly, I can word your example differently. If I had two skills each giving me 80% chance to get hit. I have 80% * 80% = 64% chance to get hit or in other words 36% chance dodge rate.
^ doesn't get it.
I'm asking what the difference in naming would be between these two "Mulitiplicative" stacking methods:
1) 90*1.1=99% success rate ((This method just straight out multiplies))
2) 1 -(.9*.1) =91% success rate ((This method is like the evade example I gave with a 90% success rate then a 10% success rate.))

