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Scroll Chance Bonus.
#17
happylight Wrote:It's the same thing as the example you gave just worded differently. If I say "scroll with 10% chance to fail" and then the bonus "-10% chance to fail", the calculation would be 1 - .9*1.1 = 1% chance to fail.

Similarly, I can word your example differently. If I had two skills each giving me 80% chance to get hit. I have 80% * 80% = 64% chance to get hit or in other words 36% chance dodge rate.

^ doesn't get it.

I'm asking what the difference in naming would be between these two "Mulitiplicative" stacking methods:

1) 90*1.1=99% success rate ((This method just straight out multiplies))

2) 1 -(.9*.1) =91% success rate ((This method is like the evade example I gave with a 90% success rate then a 10% success rate.))
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Messages In This Thread
Scroll Chance Bonus. - by MetaSeraphim - 2011-08-22, 08:06 AM
Scroll Chance Bonus. - by Locked - 2011-08-22, 08:16 AM
Scroll Chance Bonus. - by SaptaZapta - 2011-08-22, 09:41 AM
Scroll Chance Bonus. - by Locked - 2011-08-22, 09:44 AM
Scroll Chance Bonus. - by SaptaZapta - 2011-08-22, 09:49 AM
Scroll Chance Bonus. - by Locked - 2011-08-22, 09:56 AM
Scroll Chance Bonus. - by SaptaZapta - 2011-08-22, 10:01 AM
Scroll Chance Bonus. - by Locked - 2011-08-22, 10:03 AM
Scroll Chance Bonus. - by SaptaZapta - 2011-08-22, 10:08 AM
Scroll Chance Bonus. - by modular - 2011-08-23, 04:13 AM
Scroll Chance Bonus. - by Dark Link - 2011-08-23, 04:33 AM
Scroll Chance Bonus. - by shouri - 2011-08-23, 04:45 AM
Scroll Chance Bonus. - by Locked - 2011-08-23, 05:07 AM
Scroll Chance Bonus. - by Spadow - 2011-08-23, 05:37 AM
Scroll Chance Bonus. - by shouri - 2011-08-23, 02:10 PM
Scroll Chance Bonus. - by happylight - 2011-08-23, 02:39 PM
Scroll Chance Bonus. - by shouri - 2011-08-24, 02:06 PM
Scroll Chance Bonus. - by happylight - 2011-08-24, 02:34 PM
Scroll Chance Bonus. - by Viaje - 2011-08-24, 04:21 PM

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