2011-08-22, 04:31 PM
After looking at the game, I am very very very frightened how fast this can go South. If you compare gameplay to the trailer to the gameplay videos, you'll notice that the gameplay videos are much less detailed. That's normal, as that happened with Portal 2. What this does reveal however, is that the ground is very defined and detailed, something that source wouldn't be able to do with displacements, but rather with models. If they are in models, that would ruin the one and only (valid) selling point of DOTA2: the fact that since it is source, it is looking forward to modding and mapping. If it's models, it'll create major issues with mapping. The other issue, is that DOTA and its spawns usually have communities that will play only one or two maps, over and over again, rejecting other maps or changes because they are different. If that takes foot, mapping, even if not crippled, won't be able to survive.
On a side note, they interviewed Erik Johnson on DOTA2, and eventually they asked him about hats eventually. He looked at the ground for a solid minute, and finally mumbled something about just trying to get the basics working first. I guess Robin has been busy with his crayon drawings.
On a side note, they interviewed Erik Johnson on DOTA2, and eventually they asked him about hats eventually. He looked at the ground for a solid minute, and finally mumbled something about just trying to get the basics working first. I guess Robin has been busy with his crayon drawings.

