2011-08-18, 11:00 PM
Dark Link Wrote:I find this a bit funny as most of the mechanics in DotA/2 nowadays weren't discovered for a good while, so saying it was initially designed to be as such is misleading. It evolved over the years to be this "Hardcore and punishing", but it never started off like that whatsoever.
I'm talking about the state of the game by the time IceFrog picked it up, and the way that he has developed the game. DotA wasn't a serious competitive game until just before IceFrog started developing it, it was just a very popular UMS.
I didn't start playing DotA until 6.4x (2007) so I've always known it as a mechanically complex and difficult game.

