2011-08-16, 03:10 AM
iFrancisco Wrote:Yea, I can imagine it being very hard considering the macro that you chose.
I have been working on some calculations (using 30% boss 6% dmg, and without both) in comparing that chosen combination you had before (2x BS + SB + ME), a perfect combination where no coins are wasted, and the combination of what almost all Shads really use (SB+BS until a large pile of coins, then ME away).
With no boost considered:
2x SB + BS + ME => 3311.18%/s
SB+BS to build, then ME => 3313.80%/s
Perfect combination of BS,SB, ME => 3355.72%/s
With boosts:
SB+BS to build, then ME => 3490.72%/s
2x SB + BS + ME => 3523.08%/s
Perfect combination of BS,SB, ME => 3565.09%/s
For the record the 'perfect' combination is so totally unrealistic, but I will list it here anyways.
Step 1: BS + SB + BS + ME (such as what you originally had) for 1 leftover coin
Step 2: Repeat above 12 times so there is 12 leftover coins
Step 3: BS + ME, there will be 0.2 leftover coins
Step 4: Repeat above 59 times so that there is 12.8 leftover coins
Step 5: Use 1x BS to equal 15 coins, and finish with ME
The above uses BS as often as possible (between literally every skill) which helps maximize the output. It actually uses up 1476x BS, 708x SB, and 768x ME
The only way to use a WDef coin buildup implementation would be to use the combination that most Shads already use (including myself) which is the SB+BS to build up coins, then using ME. The way it would work in code (I don't know about excel...) would be to have an ME coin counter. Every SB increases this by 9.6, every BS increases it by 3.2, every ME reduces it by 15, and every second of WDef it increases it by 13.3333 (spamming SB). ME must be used when it reaches 15 coins or over, and cannot go below 0 coins (obviously).
Of course, the latter is only the theory of how it would work... I wouldn't expect you to actually try at this point. As for the PDR thing, I am still working through that since I haven't had too much time recently ^^
Note: For the 30% boss +6% dmg part, I didn't literally factor those in (just multiply the result by 1.36 on a boss, I think they are additive) but only considered its effect on SP. I did not consider crits, and PDR was assumed as 0%.
As for the logic, I was going for something like this:
1. Each BS + SB generates 12.8 coins and takes 1.41 seconds to execute, generating 9.07801418.... coins per second.
2. Each BS + ME removes 11.8 coins and takes 1.47 seconds to execute, removing 8.02721088.... coins per second.
3. The proportion of time weapon cancel is up multiplied by SB's coins per second (13.3333333....) gives the "free" coins that appear as a result of weapon cancel.
4. Find the integer LCM of (9.07801418.... + "free" coins) and 8.02721088.... (I know this isn't precise as there is a 0.06 second disparity between SB and ME, but I couldn't figure out a simple way around it)
But then trying to bring the fact that SP doesn't work with ME into the mix gave me a huge headache. Considering all the very significant factors that a DPS chart has to ignore, such as knockback, curses, reflecting damage.... this level of precision is really not necessary for that purpose.


