2011-08-16, 02:45 AM
LargestRoad Wrote:Sorry, I've decided not to factor in the coin buildup during weapon cancels. It's just way too much of a pain to implement.
Yea, I can imagine it being very hard considering the macro that you chose.
I have been working on some calculations (using 30% boss 6% dmg, and without both) in comparing that chosen combination you had before (2x BS + SB + ME), a perfect combination where no coins are wasted, and the combination of what almost all Shads really use (SB+BS until a large pile of coins, then ME away).
With no boost considered:
2x SB + BS + ME => 3311.18%/s
SB+BS to build, then ME => 3313.80%/s
Perfect combination of BS,SB, ME => 3355.72%/s
With boosts:
SB+BS to build, then ME => 3490.72%/s
2x SB + BS + ME => 3523.08%/s
Perfect combination of BS,SB, ME => 3565.09%/s
For the record the 'perfect' combination is so totally unrealistic, but I will list it here anyways.
Step 1: BS + SB + BS + ME (such as what you originally had) for 1 leftover coin
Step 2: Repeat above 12 times so there is 12 leftover coins
Step 3: BS + ME, there will be 0.2 leftover coins
Step 4: Repeat above 59 times so that there is 12.8 leftover coins
Step 5: Use 1x BS to equal 15 coins, and finish with ME
The above uses BS as often as possible (between literally every skill) which helps maximize the output. It actually uses up 1476x BS, 708x SB, and 768x ME

The only way to use a WDef coin buildup implementation would be to use the combination that most Shads already use (including myself) which is the SB+BS to build up coins, then using ME. The way it would work in code (I don't know about excel...) would be to have an ME coin counter. Every SB increases this by 9.6, every BS increases it by 3.2, every ME reduces it by 15, and every second of WDef it increases it by 13.3333 (spamming SB). ME must be used when it reaches 15 coins or over, and cannot go below 0 coins (obviously).
Of course, the latter is only the theory of how it would work... I wouldn't expect you to actually try at this point. As for the PDR thing, I am still working through that since I haven't had too much time recently ^^
Note: For the 30% boss +6% dmg part, I didn't literally factor those in (just multiply the result by 1.36 on a boss, I think they are additive) but only considered its effect on SP. I did not consider crits, and PDR was assumed as 0%.

