2011-08-13, 10:39 PM
Stereo Wrote:I maintain that it should never have been based on a random drop.
Name/picture: one kill
level/type: 10 kills
hp/mp: 100 kills
full droplist: 1000 kills
Or, you know, something along those lines.
With different ratings for bosses of course, since you never get their hp/mp, and for the various regular mobs with spawn times longer than 10 seconds, or only 1-2 in the map.
And set levels based on the rank in each of the mobs: level 1 = all names, level 2 = all level/types, etc. rather than the current system (all sets are level 1 always) possibly grouping things into larger regions that give you combined bonuses.
That way, the casuals can get their "450 monsters in the book", plus maybe level up the set in the area they prefer to train, while completionists can have full droplists for everything.
HELL NO
I AM NOT HUNTING A THOUSAND GODDAMN SNAILS

