2011-08-11, 10:28 PM
After dying a grand total of 9 times in 3 runs with a full party in Minotaur's Nest, I've noticed a few things about the boss' attacks:
- The attack where he slams his axe on the ground and produces 4 shockwaves are practically 90 degrees apart. I'm not sure how much they're offset from the boss' body but the way they're positioned is not the same every time.
- The attack where he horizontally slashes produces a shockwave in the direction of his slash.
- The attack where he charges towards you has a higher curve rate than the other Minotaur bosses. This means you have to dodge later to not get damaged.
- The attack where he stomps his foot has approx. a 1 second charge up despite the 2-3 second stomp animation. The moment you see him lift his foot, you have to jump. Any later and you miss the timing to dodge the shockwave.
- Screaming attack is self-explanatory. Dodge to the side when he's about to do it.
- The buff he puts on himself is a movement buff, not an attack buff.
- The charge up attack produces 6 vertical explosions that are practically 60 degrees apart, and propagate 3 times radially outward. There is no offset, so the way the explosions propagate will always be the same.
- The attack where he slams his axe on the ground and produces 4 shockwaves are practically 90 degrees apart. I'm not sure how much they're offset from the boss' body but the way they're positioned is not the same every time.
- The attack where he horizontally slashes produces a shockwave in the direction of his slash.
- The attack where he charges towards you has a higher curve rate than the other Minotaur bosses. This means you have to dodge later to not get damaged.
- The attack where he stomps his foot has approx. a 1 second charge up despite the 2-3 second stomp animation. The moment you see him lift his foot, you have to jump. Any later and you miss the timing to dodge the shockwave.
- Screaming attack is self-explanatory. Dodge to the side when he's about to do it.
- The buff he puts on himself is a movement buff, not an attack buff.
- The charge up attack produces 6 vertical explosions that are practically 60 degrees apart, and propagate 3 times radially outward. There is no offset, so the way the explosions propagate will always be the same.

