2011-08-11, 06:15 AM
iFrancisco Wrote:I agree that it would not help much, but the part I don't understand is why not even consider it for sake of completion? Something like that would like rounding down SB from 112.5% to 112% (or any other skill for any class) in terms of its DPS effect, which I agree is not much.
I've changed it to 25 boomerang steps, 12 savage blows, and 13 meso explosions. After all this there's still 0.2 of a coin left, there is no round cutoff to keep it below a few hundred boomerang steps, haha.
iFrancisco Wrote:There is a slight difference among those though. The magic crash manipulating and DoT before cancel must include anticipation of the upcoming WDEF; the same is not the case for building up coins. Once the WDEF goes up, that is when the action actually occurs (not before), and it can make a pretty big difference. Take an example 30 second duration: during this time period 41 2/3 SBs can be used to build up 400 coins, which later results in 26 2/3 extra MEs. It would get a little hairy in trying to implement the extra MEs into the combination, so I will try to derive something for you myself.
I'll try to build this in, but the calculation will probably not incorporate the boomerang steps you can fit in between each ME because that will just be a huge headache to factor in those dropped coins.
iFrancisco Wrote:I sort of thought that is where you were going with that combination. Shadowers are very odd because the PDR level determines what skill combination you should use. As it gets higher and higher, you move from a combination of SB, BS, and ME, to some combination of assaulter with BS and ME (such as yours), then somehow assaulter +ME, then to strictly assaulter!
I have been considering to develop a sort of chart with various levels of PDR which would give a corresponding %/sec output for the various combinations. Plus, I kinda have been giving you hard time about this class when you have done a great job overall (and I'm sure the community appreciates your effort), so it is only right for me to pull some weight myself, if you will. My summer semester just ended today so I will begin working on this tomorrow, time permitting.
I played around with the numbers a little bit, and with no ignore defense at all, 30% boss damage, 6% total damage (important because these affect shadow partner), and no party buffs, replacing savage blow with assaulter becomes better damage when the boss' PDRate goes higher than between 18% and 19%, using only assaulter and ME (25 assaulters and 8 MEs) becomes best between 29% and 30% PDRate, and pure assaulter becomes best between 60% and 61% PDRate. Take these with a grain of salt though; I haven't checked for any typos because you're planning on doing it yourself anyways.
Don't worry about giving me a hard time, you're actually helping me make this chart more accurate, which is my goal in the first place. Thanks for your help so far.

