2011-08-10, 12:08 PM
Ok... this is weird. Or beneficial. xd
I have my DB that doubles as a jeweler. He's lv 54. I make tons and tons of these Nimble Ring IIs to train Jewelry, and they're lv 70. If I have an imp on my jeweler and feed him those rings, I get 100 fullness out of it.
So thus, if I just give him 10 rings, he's already full.
I just need pounding hearts to make the feeding process much much faster.
@ XTOTHEL, the closeness determines the quality of the diamond/fruit the Imp turns into by growth level 8. The higher the closeness, the higher the quality of the diamond/fruit, and thus better chances at some rare stuff. Generally, you'd want to aim for 100 closeness whenever possible.
I have my DB that doubles as a jeweler. He's lv 54. I make tons and tons of these Nimble Ring IIs to train Jewelry, and they're lv 70. If I have an imp on my jeweler and feed him those rings, I get 100 fullness out of it.
So thus, if I just give him 10 rings, he's already full.
I just need pounding hearts to make the feeding process much much faster.@ XTOTHEL, the closeness determines the quality of the diamond/fruit the Imp turns into by growth level 8. The higher the closeness, the higher the quality of the diamond/fruit, and thus better chances at some rare stuff. Generally, you'd want to aim for 100 closeness whenever possible.

