2011-08-07, 10:18 PM
dontlisten Wrote:I'm assuming this is the same one posted on Basil? I had been trying to post some corrections for shadowers there but was unable do to unstable servers. I'm sure Locked can correct some of my corrections and much more that I'm missing.
-Cell L56, Savage Blow, with the passive *25% damage bonus from Boomerang Step should be 1.125*6, not .9*6.
-Cell L59, Meso Explosion receives a passive +60% damage per coin bonus from Meso Mastery. Additionally, boomerang step applies a 25% passive damage bonus (this is applied first?). This leads to 2.85*15. Meso explosion does critical? I wish Locked or Devil would add some more here, as I really do not know how much meso explosion does, but it is much more than 180% per hit.
-Cell L81, Savage Blow's shadow partner damage should be 62.5%, not 50% (Boomerang Step's passive *25% buff applies to all 3rd job skills, including shadow partner when it is used in conjunction with another 3rd job skill such as Savage Blow or Band of Thieves)
Great work so far, all-in-all. Things of note: It is sad that two of shadower's greatest skills, smokescreen and fake, are completely ignored by a setup such as this. Also, warriors really drop a lot when at monsters without magic/weapon cancel (such as papulatus instead of zakum). Nightlords seem to rise as the funding level increases.
Rest assured I did not forget boomerang step and meso mastery. I've made base skill damages display without any modifiers simply for the purposes of simplicity and consistency; the passive effects of boomerang step and meso mastery are found in the total sequence damage row formula =(2*L54)*L$64*L$65*L$66*(1-L$67)+L56*L$64*(L$65+0.25+0*Options!$H$13)*L$66*(1-L$67)+L58*L$64*(L$65+0.6+0.12*Options!$H$13)*L$66*(1-L$67). Shown in bold are where the passive effects of boomerang step and meso mastery come into play. For all classes, passive effects are shown in the passive damage modifier row, but because this modifier varies for shadowers, they are built into the total sequence damage row. Also, because shadow partner is more complicated to calculate for shadowers due to varying passive damage modifiers and meso explosion not working with it, the calculation is done entirely within that row. Meso explosion does critical but does not work with shadow partner as far as I know. Unfortunately, the effects of shadow shifter and smokescreen cannot be objectified and are thus ignored. The same goes for other reflecting skills such as power guard, mana reflect, body pressure, and dark flare.
There is a mistake there actually, and it has to do with adding the passive effects additively with the neutral element modifier. Thanks for helping me catch that, I'll fix that in the next update!

