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[Module] Legendary Potential Rarity
#1
In the Legend update, there was a new addition to the Potential system - a fourth rarity called "Legendary". In this module I will be covering the basics on how the Potential system works based upon our community's findings and go over what bonuses you can expect to receive from the newest rarity.

Please note: Not all of this information may be correct. If there is a piece of information that I post which I doubt, I will mark it with a "(???)". If any Southperrican can help fill in the gaps here that would be wonderful.

Basics of the Potential System:
Although there are now four different rarities, there are actually five different pools from which each rarity can draw bonuses. There is no name given explicitly by the WZ files for these pools, therefore, for the sake of simplicity, I will name them alphabetically, so A - E. As an item proceeds through the rarity levels the bonuses it receives are stronger. Thus, a bonus received from pool A is weaker than pool B, B is weaker than C, so on and so forth.

If the pools and rarities could be shown on one chart, it would look like the following:

Code:
Pool A -----
                                 |-> RARE
           ----- Pool B -----
       EPIC <-|    
               ----- Pool C -----
                                 |-> UNIQUE
               ----- Pool D -----
  LEGENDARY <-|
               ----- Pool E

Note: What's being added to the potential system is not a level-based tier. It is a new level of rarity (rare --> epic --> unique --> legendary).

Thus, Rare items can pull from pools A & B, Epic pulls from B & C, and so on. However, this is not set in stone. It's possible, for example, for a Rare item to pull bonuses from pools C or D, but this is difficult to achieve and tends to occur more frequently on 3-line potentials.

To get from Rare all the way to Unique, you can use regular Miracle Cubes from the Cash Shop. However, to get from Unique to Legendary you must use a Master Miracle Cube which, unsurprisingly, costs more NX than a standard Miracle Cube. In KMS, the cost of a Master Miracle Cube is 1.9k NX, but its unknown how this price will reflect in the GMS/MSEA servers.

[Image: mastermiraclecube.png]
Master Miracle Cube
Description: 장비 아이템의 잠재능력을 새롭게 설정시켜 준다는 신비한 큐브이다. 미라클 큐브보다 등급이 상향될 가능성이 더 높다. \n#c레어 등급 이상부터 레전드리 등급까지의 아이템에만 사용 가능# \n#c결과물 최고 등급: 레전드리 (This miracle cube unlocks the highest tier of power from an item - Legendary.) (???)

Also, the type of bonus received is determined upon other factors such as item level and equipment type (called "optionType" in the data).

The Pools:
With that said, here is a listing of all five pools:

 Pool A
 Pool B
 Pool C
 Pool D
 Pool E
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Messages In This Thread
[Module] Legendary Potential Rarity - by Fiel - 2011-08-05, 03:17 AM
[Module] Legendary Potential Rarity - by Locked - 2011-08-05, 03:30 AM
[Module] Legendary Potential Rarity - by JoeTang - 2011-08-05, 03:34 AM
[Module] Legendary Potential Rarity - by Locked - 2011-08-05, 03:35 AM
[Module] Legendary Potential Rarity - by shouri - 2011-08-05, 03:36 AM
[Module] Legendary Potential Rarity - by shouri - 2011-08-05, 03:43 AM
[Module] Legendary Potential Rarity - by Fiel - 2011-08-05, 03:55 AM
[Module] Legendary Potential Rarity - by shouri - 2011-08-05, 03:56 AM
[Module] Legendary Potential Rarity - by Raul - 2011-08-05, 06:25 AM
[Module] Legendary Potential Rarity - by Atuan - 2011-08-05, 06:36 AM
[Module] Legendary Potential Rarity - by shouri - 2011-08-05, 03:23 PM
[Module] Legendary Potential Rarity - by Fiel - 2011-08-05, 03:32 PM
[Module] Legendary Potential Rarity - by Sorien - 2011-08-05, 09:13 PM
[Module] Legendary Potential Rarity - by shouri - 2011-08-06, 04:44 AM
[Module] Legendary Potential Rarity - by ImUrAran - 2011-08-06, 05:15 PM
[Module] Legendary Potential Rarity - by Razmos - 2011-08-06, 05:35 PM
[Module] Legendary Potential Rarity - by 0^2 - 2011-08-06, 06:05 PM
[Module] Legendary Potential Rarity - by Raul - 2011-08-06, 06:08 PM
[Module] Legendary Potential Rarity - by Arrol - 2011-08-06, 06:10 PM
[Module] Legendary Potential Rarity - by Razmos - 2011-08-06, 06:21 PM
[Module] Legendary Potential Rarity - by Raul - 2011-08-06, 06:21 PM
[Module] Legendary Potential Rarity - by Arrol - 2011-08-06, 08:35 PM
[Module] Legendary Potential Rarity - by shouri - 2011-08-06, 08:36 PM
[Module] Legendary Potential Rarity - by Raul - 2011-08-06, 11:55 PM
[Module] Legendary Potential Rarity - by Fiel - 2011-08-07, 02:07 PM
[Module] Legendary Potential Rarity - by Anfis - 2011-08-07, 02:54 PM
[Module] Legendary Potential Rarity - by Atuan - 2011-08-07, 03:10 PM
[Module] Legendary Potential Rarity - by StopMe - 2011-08-07, 10:34 PM
[Module] Legendary Potential Rarity - by sufian - 2011-08-07, 11:47 PM
[Module] Legendary Potential Rarity - by Demon - 2012-04-25, 10:11 AM
[Module] Legendary Potential Rarity - by Demon - 2012-04-25, 03:02 PM

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