2011-08-04, 02:18 PM
Raul Wrote:If there were spammable skills that used to have decently long CD's, then it would be broken like Joe Theismann's legbone.
Agreed.
Raul Wrote:...that would never happen. I think that Nexon would much rather leave it as a worthless line.
Well yeah, because they would have to go back and add cases every time they make a new class with cooldowns.
Raul Wrote:I take back what I said about unlimited ST (which I think is/will be a thing?). This isn't just about bucc's, it's also about other classes.
Even if it is a thing it won't be until pirate revamp, and even that is speculation. I'd prefer toggle'able rather than keep a cooldown but at the same time doesn't have a cooldown.
I never said this was just about buccs. Buccs are the only thing that concern me, though.
Raul Wrote:Well crap. I used to have recover like 30 HP on my pants. It was unnoticeable and completely worthless. Vital Drain is much better (for DB's).
Is there a pot CD on BGB?
Yeah HP recovery in general is worthless except % healing per attack and even that is dependent on how fast the class attacks.
And no there isn't pot CD, so yes it doesn't really matter. I just thought it was cool that it activated and i could say "oh yay i can attack BGB one more time".
Raul Wrote:Also, what are we arguing about?
I'm somewhat confused now.
We were arguing?

