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Anyone know how exactly Capture the flag works?
#9
Luxeraph Wrote:They should give each team some sort of barrier, wall, or other defensive items since it seems its pretty much FJ to and from enemies flag, or they could make it so tele, FJ and other move skills don't work.

Aside from that, is the map big enough? Like ludi before BB and leafre.

Looks about 6 screens wide and 3 or so tall.
Pretty big.

EDIT:
@above:
...and that never happens, I'm guessing?
LF> CoH to be fantastic in this.
Actually, the more I think about it, DB's will be super OP'd. FA can KB people like a boss (sometimes off the platforms), CoH will be good against runners, and FJ obviously.
Dragon Blink for Evans will be awful for everyone else.
Wild Hunters will be mobile and ranged (plus a lot of their attacks stun).
Mechs might be good with Rocket Jump and that drill thing.
Monster Magnet and Rush will be great, but worthless for the most part if the warriors can't catch you.
Regular mages will have problems getting to the flag and defending the flag (probably).
BaM's will be awesome. End of story.
Arans... I'm not seeing it.
Bowmasters and Marksmen will be good at defense, but pretty meh at offence (until jump)
All thieves will be fantastic. Yeah.
Sairs will be good at defense as well, but bad at offence (and no known future redemption).
Buccs will be awful. End of story.
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Anyone know how exactly Capture the flag works? - by Raul - 2011-08-03, 04:56 PM

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