2011-07-27, 01:44 AM
Sorien Wrote:Alright, Mercedes, Demon Slayers, Wild Hunters, and Mechanics all extra Beginner skills upon they're job advancement at level 10, which is just plain unfair since all of their free skills never lose their usefulness (well, not the WH ones). Because of this I've decided to go ahead and list off some ideas of my own for new Beginner skills for all the other jobs!
So, here we go.
Warriors
Desperation: When HP falls below 30%, all attacks hit 1 additional target.
Archers
Critical Piercing: Every critical arrow has a 10% chance of piercing through the monster and continuing forward.
Quiver: The player's Shield slot becomes an Arrow Quiver. Quivers contain 8 inventory slots that can only hold arrows. Soul Arrows will have half the attack of the arrows currently in use.
Magicians
MP Regeneration: MP is restored by 5% every 5 seconds.
Magic Retention: Each spell has a 5% chance of only consuming half of its usual MP cost.
Thieves
Sprinting: Increases base and maximum running speed by 20%. Also Increases base and maximum jump by 10%.
Hit and Run: Allows the players to attack without interrupting his movement.
Star Pouch: The player's Shield slot becomes a Star Pouch. Star Pouches contain 8 inventory spaces that can only hold Stars.
Pirates
Extra Powder: All attacks that require bullets have a 5% chance of dealing an additional 50% damage.
Quick Fists: Player quickly attacks a single monster in front of him. 200ms delay, 5mp cost. This skill deals 30% damage per hit. This skill has a variety in the frames used (kicks, uppercuts, jabs, etc.).
Ammo Box: The player's Shield slot becomes an Ammunition Box. Boxes contain 8 inventory spaces that can only hold Bullets.
My feedback:
Desperation: Sounds good, but warriors aren't really going to stay at 30% Hp for too long for it'll kill them. Perhaps a skill that can give than a 10% passive stance, which would give then 100% at 4th job.
They can also use at least one more passive. Maybe they can get a percentage of their STR to equate to speed/jump, because they eventually learn how to use their muscles to help them move around better.
Archers: Looks good
Mages: I believe MP regen can be bumped up a bit, at least 10%. Magic Retention isn't really worth it, maybe a magic version of Extra Powder would be more in line.
Thieves: Looks golden.
Pirates: Quick Fists seems like something that'll quickly get outdated. Maybe instead, replace it with a light version of Meso/Drop Up, like 10%-15% increased mesos/drops.

