2011-07-24, 11:47 PM
(This post was last modified: 2011-07-25, 01:51 PM by ChaosCorpse.)
Exploration is my top priority. While in general this refers to the environment, it can also apply to exploring possibilities within the game mechanics like crafting systems.
Second is Story for me; although I'm not heavily strict on it since I can look around it for some games (ie games that are designed not to have one), but I will not give a game a great review without it. Some games I've played were entirely held up by the story, and I still enjoyed them on a first pass (ie .Hack).
Third is style. A game does not have to have fancy graphics to have style. It can (and in many cases) be simply pixel art. To me style is what holds the world together; a medley of Environment, Music, and Character graphics that consistently binds your experience into a package. I don't even have one of the graphics powerhouse current gen consoles, so I don't begin to think this is as simple as "Graphics". Excellent examples to me of games that had style were Chrono Trigger, and Okami.
My fourth priority point (not to say the last since there are others that just don't make the list) is of course gameplay. If games are poorly designed with large clipping issues or other platforming pratfalls, it would really get on my nerves. I do like innovation, but if a working formula has been used before, I'd be willing to see it in a new medium (as long as it isn't over and over and OVER). I don't care for hand-holding, but won't rage about it in most cases. Seeing as I'm a jack of nearly all genres (minus sports and physical interaction games), I'm open to quite the variety of gameplay styles.
Second is Story for me; although I'm not heavily strict on it since I can look around it for some games (ie games that are designed not to have one), but I will not give a game a great review without it. Some games I've played were entirely held up by the story, and I still enjoyed them on a first pass (ie .Hack).
Third is style. A game does not have to have fancy graphics to have style. It can (and in many cases) be simply pixel art. To me style is what holds the world together; a medley of Environment, Music, and Character graphics that consistently binds your experience into a package. I don't even have one of the graphics powerhouse current gen consoles, so I don't begin to think this is as simple as "Graphics". Excellent examples to me of games that had style were Chrono Trigger, and Okami.
My fourth priority point (not to say the last since there are others that just don't make the list) is of course gameplay. If games are poorly designed with large clipping issues or other platforming pratfalls, it would really get on my nerves. I do like innovation, but if a working formula has been used before, I'd be willing to see it in a new medium (as long as it isn't over and over and OVER). I don't care for hand-holding, but won't rage about it in most cases. Seeing as I'm a jack of nearly all genres (minus sports and physical interaction games), I'm open to quite the variety of gameplay styles.

